Total War: WARHAMMER

Total War: WARHAMMER

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Evanz111 May 25, 2016 @ 12:41am
Are RNG variables fixed? I can't savescum to assassinate someone.
I keep reloading a save in an attempt to get one of my heroes to assassinate a greenskin hero, with a 21% chance of success which I know is obviously low. I keep reloading the save and trying it again, but it fails every time. I must have tried at least 25 times by now, which makes me wonder if the outcome if the same every time, and it's not calculated per attempt, but per turn.

Is this the case? Has anyone else tried something similar?

Before people tell me that I'm cheating and playing the game wrong: get a life. I've had two quests that involve assassinating a greenskin since turn 50. I'm now on turn 120 and I have tried countless times, but the odds have always been against me and I've failed every time. I got fed up with wasting so many resources on trying to do it because I'm nearing being completely destroyed, so I need any little boost that I can get to survive. That's why I'm savescumming.
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Showing 1-15 of 41 comments
kigraa May 26, 2016 @ 5:23am 
same here 50 reload and same ♥♥♥♥ 61 % succès but fail. i need a mod to fix that ♥♥♥♥
Ancient May 26, 2016 @ 5:32am 
It's literally been coded to predetermine all your rolls beforehand to prevent save scumming. IIRC from Atilla, the rolls you get were already rolled for you at the very start of your campaign. There is no going back, because it's using the same "seed", for lack of a better word, for every roll throughout the campaign and the results, based on that initial seed, do not change when you reload.

You pretty much have to play it like a rogue-a-like now. You lose, you learn, you start over.
Evanz111 May 26, 2016 @ 5:46am 
That's a pretty clever way of doing it.

I disagree with it being like a rogue-like now, as you can still savescum, it just involves making different decisions instead of your original one. Unless that's what you meant.
DecalMan Jun 3, 2016 @ 8:25am 
Ive tried this too, and it also doesnt work on settlements or anything. i can quick save the have a critical failure over and over again on setlements and the AI. I dont think its predetermined at the start of the campaign like @Ancient mentioned i think its predetermined at the start of each turn. but it is BS that they show you a % chance and its already fixed for you.
Glymner Jun 3, 2016 @ 8:29am 
This is most likely working as intended. I would delete this whole thread to save yourselves the shame.
Sheytanaslan Jun 3, 2016 @ 8:29am 
Originally posted by Glymner:
This is most likely working as intended. I would delete this whole thread to save yourselves the shame.
Dis...
tovie Jun 3, 2016 @ 9:05am 
Originally posted by ThugNMe:
but it is BS that they show you a % chance and its already fixed for you.

i have to agree with this,and as someone who has always hated the use of agents in total war games,loading till their actions failed(when enemy tries to be annoying with agents) was the best way to get around them
Lyle Jun 3, 2016 @ 9:33am 
Yes I think the RNG is fixed at the beginning of every turn, which prevents savescumming to a degree which is good.
Last edited by Lyle; Jun 3, 2016 @ 9:33am
Siegemaster31 Jun 3, 2016 @ 9:37am 
From my own point of view it is a pointless change unless it somehow benefits performance. What business does anyone have telling me I can't reload a save file in a single player game? The answer is "None at all!" In my own case I cannot say there has been a change as I tried dwarfs first and struggled to get any buildings that would allow me to hire heros.
DecalMan Jun 3, 2016 @ 9:39am 
Originally posted by Dino swe:
Yes I think the RNG is fixed at the beginning of every turn, which prevents savescumming to a degree which is good.

It would also be good if the AI didnt cheat by running to a settlement almost dead then the next time they are near full health attacking again.
DecalMan Jun 3, 2016 @ 9:40am 
Originally posted by Siegemaster31:
From my own point of view it is a pointless change unless it somehow benefits performance. What business does anyone have telling me I can't reload a save file in a single player game? The answer is "None at all!"

yeah but people get mad if u do it like it affects their single player game haha
Last edited by DecalMan; Jun 3, 2016 @ 9:42am
Evanz111 Jun 3, 2016 @ 11:32am 
People would claim it's unbalanced if you could do that.

Yeah, sure. A game is unbalanced if you try to exploit it. Also, water can actually kill you, if you drown yourself in it. Guess we'd better make water illegal so people don't do that.
Siegemaster31 Jun 3, 2016 @ 12:15pm 
Originally posted by Evanz111:
People would claim it's unbalanced if you could do that.

Yeah, sure. A game is unbalanced if you try to exploit it. Also, water can actually kill you, if you drown yourself in it. Guess we'd better make water illegal so people don't do that.

My point of view exactly. There is a difference between something that causes harm to other people and something where one lacks self control and wants someone else to babysit them.
Twinstar Aug 21, 2017 @ 5:51pm 
It's not fixed every turn per say. It varies depending on certain actions made prior and at the start of the turn as well. I've tried varying actions between certain characters before doing an action for a certain agent, it actually changed the outcome.
AdderTude Jan 4, 2018 @ 10:04pm 
Originally posted by Twinstar:
It's not fixed every turn per say. It varies depending on certain actions made prior and at the start of the turn as well. I've tried varying actions between certain characters before doing an action for a certain agent, it actually changed the outcome.
Having the outcome preset is like the DM skipping the roll and placing the dice on whatever value they choose, but they gotta keep values "fair" to make it look like they're keeping within the rules to the players. It's technically cheating on the game's side. If they wanted to discourage save-scumming, they might as well make the game full-on rogue-like and only have autosaves (pretty much the rules of the hardest difficulty when it comes to saves).
Last edited by AdderTude; Jan 4, 2018 @ 10:05pm
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Date Posted: May 25, 2016 @ 12:41am
Posts: 41