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Historically you don't have magic caster that can summon fire ball. Maybe they just use a reinforcing spell that make the lancee unbreakable?
Don't you think it would make sense?
Well my point was more about the irrelevance of historical comparison more than finding the exact reasons why...
But yeah that make sense lol
Back on topic - I agree, they need to ditch the lances after first impact with another unit. Even if the lances were reinforced with magic, why would you use such an unwieldy weapon for combat after the initial charge? Just give them a secondary weapon like a mace or sword after they hit. A sword shouldn't be an issue, unless they're fighting other armored units, and even then if the argument of "but magic..." is applied then the swords are magically sharp/pointed. Maces as a secondary would make even more sense, since they can and were used to fight armored opponents, since blunt force from the mace/hammer could still easily break bones and cause internal injuries.
(Chews cornz).
Because the OP said "Calv" multiple times. Just telling him/her the difference between the two.
The stats are different. Meaning the focus for both units should be used differently.
They are shock cav. Like in any other Total War game. I'm not 100% sure about shock cav in Attila changing weapons mid fight. But then again, that only goes to support the fact that it doesn't bother me at all.
It's such a minor non-issue, clearly purposefully designed to be like this.
No different to having different types of cavalry on any of the other Total War games. You don't just suddenly switch weapons and stats because you are in close combat.
If you engage close combat with lancers, that's your choice, when possibly they should be better used as hammer and anvil.
Seriously, it's not called Total War without drawing upon actual warfare.
Lancers are all-or-nothing units. Their use as hammers is very inefficient, compared to shock anvils. Yes, they are like glasscannon anvils, especially in wedge.
Dismounting was feasible if cavalry were Medium-Heavy sword-wielders, and you could not conclude your engagement as quickly as you thought. It is far better to dismount, than fall off a horse and get stabbed with a spear.
Lancers should always charge, and then use the brief 'shock' afterwards. If they have to withdraw or continue fighting alone, not worth it. The exception being wedge charge against solo swords caught out in the open. That is the best use of Wedge formation.
Contrary to basic propagated knowledge about cav charges, Wedge is a frontal maneuvre. It assumes there is a line to break (in half, but not necessarily through).
I'm not seeing what it is your trying to say. Hammer and anvil is not a good tactic?
If that's it then, I mean, it's a game. It's a tactic used a lot in this franchise. The idea is to strick the flanks and get away without taking much damage. Which we've seen this being used.
The lancers have also been left in combat where they are effective. My point was that, the lancers are MORE effective used as a hammer and anvil. If you have the enemy tied down then there is no reason why this would be a useless tactic.
I use it all the time in Attila. As long as I take them from the rear I lose very little if anything at all because it's so quite, they either route/die or are too occupied by my melee that have either just charged them at the front around the same time, which is the best time to strick or just tied up completely.
The other points was explaining that because if they're different uses that one being lancers and the others not is completely fine. There is no need to just make them one unit and expect the devs to "fix" something not needed to be fixed. Or change the design completely for many different units. Where weapons AND the unit's complete stats change.
Which I'd add, one of the factors that makes the lancers good at this is they have much more armour. This makes them slower but also would make them better at charging. Not something you would just change because they entered close combat.
Then this wont matter jollygood.
Wedge is a frontal move. That's all I'm saying. The explanation rolls off the tongue less easily.