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回報翻譯問題
2. Magic heavy armies will dry out their magicka fast making them vulnurable to the dwarf war machines and heavy inf.
3. There are runes in this game for normal troops,the anvil of doom will probably be in at release date as a runesmith is already here meaning that if you have on of them the enemy magic isnt worth that much,it will either lower the magic damage for your entire army OR raise te enemy misfire chance.
2 and 3)in the table top they are specialized in counterspell. they have more counterspell scrolls, or way to deny magic, like the formidable anvil of doom. in the tabletop they were amazing to counter magic based armies.
in the tabletop they are maybe the only rae without real magic as spells. they don't have a race magic lore, neither can use the normal winds of magic like humans. they have runes that can do a lot of things, like powering up stats, offering save wards, give special traits and so on. runesmiths can cast runes with many similarities to normal spells on the battlefield but they are usually power up or runes to counter magic spells.
in this total war however mage and spells seems to be such usefull that a race completely without mage will be heavily weakened.
in my opinion(i don't know for sure is just an ipothesis) i will imagine that runesmiths will have runes (like the mage have spells) to be activated on the battlefield. like a rune to stop a or dissolve a spell or a rune to make a single unit immune to target based spells.
also the idea xnino of more quick drains of magic against dwarves is intersting.
but this is all speculation. i admit that i don't know how they will deal with dwarves and their rune/magic sistem. neither i know if they actually ever spoke about it