全軍破敵:戰鎚

全軍破敵:戰鎚

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Daryl 2016 年 7 月 27 日 上午 12:07
WHAT IS THE POINT OF SIEGE TOWERS AND BATTERING RAM!?
since units have Autoladders.
waste of turns waiting to make em when you can rush normal infantry to walls and auto-ladder your way into their cities
that and/or using flier units.

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l33tness08 2016 年 7 月 27 日 上午 12:22 
Big stat penalty for climbing. A unit that climbs the wall will lose the fight against it's mirror defending the wall.
Takes longer to get a unit on the wall. A siege tower will disgorge a unit into the fray faster rather than they just trickle up on ladders.
No protection without towers. Siege towers protect the units in them and soak fire from the enemy arrow towers, saving lives of the units advancing to the walls and the lives of those that would be otherwise targetted if there wasn't a siege tower to fire at.
Daryl 2016 年 7 月 27 日 上午 12:34 
引用自 l33tness08
Big stat penalty for climbing. A unit that climbs the wall will lose the fight against it's mirror defending the wall.
Takes longer to get a unit on the wall. A siege tower will disgorge a unit into the fray faster rather than they just trickle up on ladders.
No protection without towers. Siege towers protect the units in them and soak fire from the enemy arrow towers, saving lives of the units advancing to the walls and the lives of those that would be otherwise targetted if there wasn't a siege tower to fire at.


As VC i send out the bats to get most of the attention along with vargwulfs.... as the others make their way up

With Chaos i send meatshields forward then the great units
Kaia 2016 年 7 月 27 日 上午 1:00 
Add to that disembarking from a tower into an enemy unit counts as a charge.
The Mighty Mulletman 2016 年 7 月 27 日 上午 1:15 
Siege towers let's your attacking units have more impact. A single tower can disgorge as many as 4 full units in the time it takes one unit to climb up the ladders.

Sure, you can simply use the ladders but it's wasteful, losing men to both arrow fire as well as disadvantageous fight conditions. In close matches this can be the difference between victory and defeat.

Unless you're in a rush it's always a good idea to build a few siege towers.
Daryl 2016 年 7 月 27 日 上午 1:30 
引用自 The MulletMan
Siege towers let's your attacking units have more impact. A single tower can disgorge as many as 4 full units in the time it takes one unit to climb up the ladders.

Sure, you can simply use the ladders but it's wasteful, losing men to both arrow fire as well as disadvantageous fight conditions. In close matches this can be the difference between victory and defeat.

Unless you're in a rush it's always a good idea to build a few siege towers.

Warriors of the Dark Gods
GREAT WAAAAAGGHHS

Arent afraid
Since it builds character :D
Boink 2016 年 7 月 27 日 上午 2:13 
Your units that are scaling up the wall trickles in and gets mauled by whatever is up there. Is like getting surrounded.
The towers can make the difference in close seiges as more of your men get into action sooner, with more HP and less buffs. As for the battering ram, that I'm not so sure about.
The Mighty Mulletman 2016 年 7 月 27 日 上午 3:44 
引用自 Daryl
引用自 The MulletMan
Siege towers let's your attacking units have more impact. A single tower can disgorge as many as 4 full units in the time it takes one unit to climb up the ladders.

Sure, you can simply use the ladders but it's wasteful, losing men to both arrow fire as well as disadvantageous fight conditions. In close matches this can be the difference between victory and defeat.

Unless you're in a rush it's always a good idea to build a few siege towers.

Warriors of the Dark Gods
GREAT WAAAAAGGHHS

Arent afraid
Since it builds character :D

Oh indeed. When you have the numerical advantage and don't mind losing a good few units then by all means go for it. It builds character, and corpses.
Daryl 2016 年 7 月 27 日 下午 7:28 
引用自 The MulletMan
引用自 Daryl

Warriors of the Dark Gods
GREAT WAAAAAGGHHS

Arent afraid
Since it builds character :D

Oh indeed. When you have the numerical advantage and don't mind losing a good few units then by all means go for it. It builds character, and corpses.

I once attacked a city with 3 armies at my disposal.
One entirely made up with 20 stacks of Skeletons
so... obviously they were the frontlines who took the full brunt of the force and begin to demoralize their enemies before the vargwulfs and vargheists and terrorgheists come in with the other terrifyingly expensive units.

Boomer 2016 年 7 月 27 日 下午 7:35 
towers and rams are also defence tower sponges. I'd rather those get hit/destroyed than my actual army,
l33tness08 2016 年 7 月 27 日 下午 8:01 
引用自 Daryl
I once attacked a city with 3 armies at my disposal.
One entirely made up with 20 stacks of Skeletons
so... obviously they were the frontlines who took the full brunt of the force and begin to demoralize their enemies before the vargwulfs and vargheists and terrorgheists come in with the other terrifyingly expensive units.

Of course, but that's that specific scenario where indeed, you don't need towers or rams.
But that doesn't invalidate the use of siege towers in EVERY scenario, perhaps where you have only ONE attacking army and need all the help you can get.
Daliena 2016 年 7 月 27 日 下午 8:06 
I'd say have fun trying to take on a tier 5 city with tier 3 upgraded walls and a full army helping defend it without some siege towers.. See how that goes.
Mikoto 2016 年 7 月 27 日 下午 8:08 
引用自 Daliena
I'd say have fun trying to take on a tier 5 city with tier 3 upgraded walls and a full army helping defend it without some siege towers.. See how that goes.

quite well if you have enough cannons to destroy the towers
Daliena 2016 年 7 月 27 日 下午 8:10 
引用自 Lord Grell
引用自 Daliena
I'd say have fun trying to take on a tier 5 city with tier 3 upgraded walls and a full army helping defend it without some siege towers.. See how that goes.

quite well if you have enough cannons to destroy the towers

You'd still take some ugly casualties as your cannons hammered the towers down (At least my hellcannons did like what, 4% damage per shot? Though I suppose there may be better weapons for that job).

That and unless you also followed it by cracking the walls, scaling the walls with ladders while the defenders poured fire from handguns/bows at you and then fought tooth and nail against your forces slowly trickling in up the ladders compared to crashing in in waves from siege towers, you'd definitely need some serious manpower and/or unit quality advantages.
Mikoto 2016 年 7 月 27 日 下午 8:14 
引用自 Daliena
引用自 Lord Grell

quite well if you have enough cannons to destroy the towers

You'd still take some ugly casualties as your cannons hammered the towers down (At least my hellcannons did like what, 4% damage per shot? Though I suppose there may be better weapons for that job).

That and unless you also followed it by cracking the walls, scaling the walls with ladders while the defenders poured fire from handguns/bows at you and then fought tooth and nail against your forces slowly trickling in up the ladders compared to crashing in in waves from siege towers, you'd definitely need some serious manpower and/or unit quality advantages.

empire has way more options for doing the "f the towers" strat than chaos, it is almost impossible to do that with any other faction just because they have so many types of artillery that can be used while placing siege tanks at the front to damage and tank the shots (or just throw a lot of shieldmen up there, it is about all they are good for in a seige like that anyway)
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張貼日期: 2016 年 7 月 27 日 上午 12:07
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