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This is for balance reasons. If I can fire my thunderers or organ gun with an arc like the crossbows on flat terrains, I'd be wrecking any armoured avances safe from back row. If you want to avoid FFs, shift your range units to the flank once melee units are locked in place. Or aim at their range units. Or aim at their Large units. Or use any inclines on the map. Or stagger your front line like a checker board so your range units have a side angle to shoot.
The LOS and model-to-model interaction is pretty advanced actually. Don't play it like Starcraft. =P
I have 2 crossbowmen who can fire merrily into the enemy ranks as the armies march forward. After a clash 1 crossbowman is able to continue firing while the other is not. The reason being the 2nd unit is closer to target, so their firing arc is just low enough to consider my own infantry as blocking their shots, even though the unit of crossbowmen that ARE firing, are still hitting my own infantry. So why is my other unit not firing? Is it somehow going to do more damage to my target than the group that IS firing? No, if anything more shots will land on my own units, but I don't care, I want them to fire on hostile targets unless I order them otherwise. Same with artillery, damned be the consequences of a volley landing directly ontop of my defending line, if I give the order, I am accepting the consequences of friendly fire.
Ranged infantry won't deliberately engage in friendly fire, though, so if they can't fire from their current location, move them. :)
I know I can move my ranged infantry, but I don't care. If I order my archers to fire, I want them to fire regardless of how likely they are to hit my troops. Especially since this mechanic doesn't actually stop my archers from firing onto my infantry line anyway. Reminder than in my first post I mentioned a group of archers firing at some of my own infantry, while trying to hit fleeing spearmen. Literally every arrow fired landed into my own unit, so why can I not fire on units engaged with my own in melee combat? There isn't one, if they'll still happily fire into my own units as a result of their poor accuracy when not obstructed, there is no reason they shouldn't be able to fire onto my own units when they are.
As for the actual line of sight argument, it is invalid because only MY infantry can block line of sight, the enemy target can be behind a massive wall of their own infantry, but I'll still be able to fire just fine, in fact I'll fire with even less issue because my own units won't be obstructing the target.
What I want, is to give my ranged units an order to fire, and have them follow that order even if it is to the detriment of my own army. I am willing to deal with the consequences of such terrible orders if it means my ranged units actually do their job, instead of only worrying about friendly fire when it's least convenient to do so. I find this annoying, and so does a friend of mine; we both wish for a mod to be created to fix this, or if one already exists, to be pointed to it.
You want to be able to order a missile unit to fire at an enemy unit, even when doing so won't hit the enemy unit because one of your units is in the way and will get hit instead?
The only units who would actually be unable to hit their targets, are the rifle infantry of the Empire and Dwarves which have no firing arc
However, if you remove obstacle blocking completely, the extra shots you'll get will just be ones that will only hit your own guys! Not sure why you want to force shoot your archers into the back of your own guys since that's ALL they can see. If they can see an enemy elbow, they'll take the shot anyway. What more do you want from them? lol
My advice is to get the better camera mod, literally put your camera on the ground level and see what your archer is seeing. Then you'll have a better understanding of the FF mechanic.
Your fleeing scenario is a little different. Because your target is running AWAY, the flight time of the arrows causes them to land on your own chasing units. Happens to me all the time which is why I don't chase anymore. That' incident is not because your missle unit is ignoring FF; it and standard battle line FF are two different situations.
The only reason they cannot fire, is because the game has arbitrarily decided that it can't hit the enemy. I KNOW that my archers can still hit the enemy, I also know that they'll be more likely to hit my own units than if I moved them back, but I would so much rather they continue firing at their target.
Give me a command to fire without regard for friendlies. Or increase the firing arc of units like Archers and Crossbowmen, while increasing the travel time, so that they can fire over infantry even at shorter ranges. Ultimately I do not care how it is done, as long as the issues I have are adressed I will be a happy camper. Well, happy-er, still enjoying this game wonderfully.
Some of the models in your unit DO continue to fire into melee because the game decides these models have a LOS to some enemy models in that scrum. The rest of the models in your unit aren't firing because they can't see any enemy (of COURSE that doesn't apply if your intended target is hiding behind another stack of enemy). Test this in custom: 1 enemy lord vs 1 dwarf warrior + 1 dwarf archer. Once melee has engaged, you'll notice how often your archers shoot depend on their position. Because it takes time for the warriors to surround the lord, the number of your archer models that fire into the melee differs greatly if you shoot from behind your warrior or if you move around behind the lord's entry point that's still relatively open.
I don't see the point of having the other models to force FF - they wouldnt hit any enemies or else they would've shot already. Most people hated Attila's FF mechanic but I guess you aren't one of them =P
Moving back only works if the ground has a slight incline or when the game decides the arc is sufficent to clear the front row and that your aren't using black powder units.
This is my point, it has nothing to do with line of sight, because if it did, this wouldn't work. If something is obstructing your vision of Point A, moving backwards isn't going to change that fact, you're vision of Point A will still be obstructed by that same something. It has nothing to do with their ability to see the target, and everything to do with an arbitrarily drawn line of fire. If that line of fire intersects your units, the ranged unit will stop firing, even a Grudge Thrower will cease firing, regardless of how it affects their actual chances of hitting the target.
I am willing to deal with the consequences of friendly fire by allowing my units to ignore the arbitrary "Obstruction", but as I said I ultimately do not care how the mod would adress the issues i have, as long as they are adressed. As long as I can give my ranged units an order to fire and expect them to follow that order I will be happy.
Admittedly though, having rifle infantry ignore friendly fire would perhaps not be wanted, though even then only because I intend to use the mod with a friend who would absolutely, and unintentionally, allow his handgunners to publically execute his on soldiers. Also I would imagine the AI wouldn't adjust to this and do the same with their black powder infantry
very frustrated
wow