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Black orcs are the elites.
Black Orcs are where it's at as far as AP infantry goes.
Another thing to bear in mind is that Dwarf Quarrelers will ruin any archer unit you can put in the field, and can even hold their own against early Greenskin cavalry, so you'll want to hit them relentlessly in order to rout them.
Just put a couple of them at the front in thin formation and they can take a lot of missiles.
Of course it doesn't. Because if you can't hit anything, and when you do you can't hurt it, there being a lot of you just means more XP for the enemy unit. Boyz are hands down the worst example of this and why you never see orc armies in multiplayer picking anything lower than T3. They're completely outshon by every other faction's t1 units. Empire swordsmen have better stats, dwarves have better stats AND insane armor, undead have fear.
Orc Boyz are a perfect storm of low armor, low morale, low skill. The charge bonus just doesn't make up for it - its good for one swing.
Fortunately you start making up ground in T3 and 4 so competitive wise, the game isn't too bad. Bigunz do quite respectable damage (its not AP but there's a lot of it, so you can usually batter your way THROUGH medium armor) and Black Orcs are just murder on legs. Nothing really stands against them.
I suspect its the product of some very late-in-the-day heavy handed balancing attempt but it makes the campaign HATEFUL until you can get at those top tier units. Then you're allowed to have fun.
There're mods that seek to address this (mine, for example) with varying degrees of buffs to the low end orc units. Mine slightly improves Boyz and lowers boar boyz into T2 so you can get access to some AP before turn 60.
Does your mod work with Radious, I am using that mod right now.
No idea, probably not however as Radious' modifications are quite wide ranging.
If you're having issues, start by uninstalling Radious. As usual, it completely screws the game balance.