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They do have regen, but it wont show because they have too many traits and it sort of falls off their little display area. Pull them away from your necromancer to ensure they arent gettnig healed from him and their health will still be going up on their own.
Which is its point.
Terrorgheists are literally better in every way, unless the enemy has some sort of bonus against flying.
I've found the Varghulf to be better at chasing routing units as the Terrorgheist has to constantly reposition itself. It does also seem like he gets stuck in armies a bit more often, but the Terrorgheist is an absolute monster for destroying cavalry or chariots. Also Celestial Wizards do bonus damage to flying creatures. Or at least can get a passive that causes them to take more damage from it, like fire makes everyone more vulnerable to fire magic.
The fact that a unit of Empire Knights takes over a minute to finish off a unit of zombies they charged means you need to be using your cheap zombies and skeletons as holding units and smash the rear with your monsters.