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Works on any unit within 30m I believe (could be 40m). It's useful if you're using flying beasties, of course, or any of the single monsters, because you can sit them near the Necro and heal them. The Necro also keeps healing your front line, too, of course.
For all of that, I prefer necro heroes and vamp lords.
And if you want a mean melee unit, the Lich King does nicely.
They can also cut recruitment costs by 15% (or is that a sorcerer?).
Clearly it's designed to keep you rolling along in enemy territory, merging damaged units and recruiting to fill any gaps as you go rather than trying to let natural replenishment do the job (that takes far too long in enemy territory).
But that's just my view.
If your general is a melee character it makes your whole army more vulnerable. Especially with VC, because legendary lords aside, a melee lord can be surrounded by high tier units, sniped by magic, or routed more easily. With a caster you can recruit a melee hero for the leadership bonus to your fighting units.
When it comes to melee/caster your have another dilemma, most of the melee/caster lords aren't the best at either, meaning they can be taken out by a pure melee lord more easily, and if you keep him out of the fray you are wasting his talents.
When I play VC I generally serve Vampire Lords as melee units with caster seasoning. Their mainly my melee heroes, but they have a few passive augments + Raise dead for an insta-flank. The only major exception is Mannfred, because Mannfred's legendary gear is a bit more magicy plus he's Mannfred, he's SUPPOSED to be magic, that's his whole thing.
Gelt and Azhag are horrible for campaign play in my opinion. Every point spent on magic skills are points not being spent buffing your army (red skills). On top of everything else the lore of metal is worse than useless and the lore of death got so badly nerfed it's almost as bad, making both lords even more useless.
Wizard lords also don't get arcane conduit making them poor for more prolonged fights. A melee lord needs very little investment in yellow skills and are still very hard to kill. Buffing a wizard lords yellow skills doesn't make them less squishy they just have spells.
Chaos Wizard Lords are only really good for their early lore of Magic, and so you don't have to waste a slot on a hero caster. They are also pretty decent in melee once you mount them on a Manticore or Chaos Dragon, but they are a lot tougher then any Empire Wizard in melee as well.
I'm still hoping we see Great Bray Shamans, Wizard Lords (Empire), Arachnarok as a mount for the Goblin Great Shaman, and Orc Great Shamans in the future, but who knows.
Azhag is a terrible start... they need to give him better units IMO. Death is okay, it's damage abilities aren't as powerful, but the stacking fear abilities can actually shatter an enemy army in a hurry which is still extremely powerful.
This. Either make their spells stronger or make them cost less. Gelt is supposed to be a super powerful wizard but he is kinda meh. And it's the same with Kemmler.
Chaos Sorcerer Lords can ride a Chaos Dragon, making them stronger than the manticore-Wizard.
Kemmler, Gerst, Wuzzag, Malagor, Archaon and Balthazar Gelt all have their legendary items.