Total War: WARHAMMER

Total War: WARHAMMER

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Lyle Jun 16, 2016 @ 1:09pm
Unit Exhaustion
Can anyone explain how this mechanic works? Ive been experimenting a lot, and found that Fast Marching doesnt seem to affect the unit condition even though it says so in the description of Fast Marsch.

In combat, how fast is unit condition degrading. Does it depend on wether you are winning or losing the engagement?

Thankful for answers
Last edited by Lyle; Jun 16, 2016 @ 1:10pm
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Showing 1-15 of 23 comments
Salty Nobody Jun 16, 2016 @ 1:15pm 
In rome 2 I know that being exausted halved a units melee attack. I don't know what else it did aside from making units move slower but that alone is pretty bad and something to avoid!
Last edited by Salty Nobody; Jun 16, 2016 @ 1:15pm
Lyle Jun 16, 2016 @ 1:17pm 
In order to avoid it, I need to know how it is accumulated.
Sandman Jun 16, 2016 @ 1:22pm 
A unit loses stamina when they run, fire missiles, or fight. They recover it if they are not moving.

However, I have noticed with undead that they do not recover stamina. I'm not sure how that mechanic works. I can just tell you how Attila worked and that I think this is the same way.
Salty Nobody Jun 16, 2016 @ 1:22pm 
Originally posted by Dino swe:
In order to avoid it, I need to know how it is accumulated.

Its accumulated by activity, ofc.... If you run fast your units get tired over time. If you fight your units get tired over time. If you have your units stand still they rest and go back to green over time. If you have them walk slowly I'm pretty sure nothing happens in regards to resting or getting more tired.

If you go into a campaign map stance that makes your units tired they start out that way and don't get any better than that for the entire battle, though they can get worse. Never fight when in force march!
Last edited by Salty Nobody; Jun 16, 2016 @ 1:24pm
Sandman Jun 16, 2016 @ 1:24pm 
Originally posted by Tactician:
Originally posted by Dino swe:
In order to avoid it, I need to know how it is accumulated.

Its accumulated by activity, ofc.... If you run fast your units get tired over time. If you fight your units get tired over time. If you have your units stand still they rest and go back to green over time. If you have them walk slowly I'm pretty sure nothing happens in regards to resting or getting more tired.

If you go into a campaign map stance that makes your units tired they start out that way and don't get any better than that for the entire battle, though they can get worse.

I thought they can rest and fully recover even if they started in a winded state?
Salty Nobody Jun 16, 2016 @ 1:25pm 
Originally posted by Sandman:

I thought they can rest and fully recover even if they started in a winded state?

In previous games yes, in this game nope. Gave me a very bad time the first and only time I went into battle under that assumption....
Sandman Jun 16, 2016 @ 1:26pm 
Originally posted by Tactician:
Originally posted by Sandman:

I thought they can rest and fully recover even if they started in a winded state?

In previous games yes, in this game nope. Gave me a very bad time the first and only time I went into battle under that assumption....

Damn. I like it though because it penalizes you for the stance. In Attila it would take about 2 minutes to go from exhausted to active again so there was really no penalty as the defender.
Lyle Jun 16, 2016 @ 1:37pm 
From my testing Fast Marsching doesnt affect the unit condition. I can Fast Marsch a unit from deployment to enemy contact without its condition degrading (on the tooltip atleast). Still says "Fresh".

I mean sure it would make sense and the Fast Marsch description says so, but the unit tooltip does not. It only starts degrading once in combat. Whats true here?
Last edited by Lyle; Jun 16, 2016 @ 1:39pm
Sandman Jun 16, 2016 @ 1:41pm 
Originally posted by Dino swe:
From my testing Fast Marsching doesnt affect the unit condition. I can Fast Marsch a unit from deployment to enemy contact without its condition degrading (on the tooltip atleast). Still says "Fresh".

I mean sure it would make sense and the Fast Marsch description says so, but the unit tooltip does not. It only starts degrading once in combat. Whats true here?

You mean an enemy is attacking you while your in that stance? Because you can't initiate battle like that.
Lyle Jun 16, 2016 @ 1:47pm 
Originally posted by Sandman:
Originally posted by Dino swe:
From my testing Fast Marsching doesnt affect the unit condition. I can Fast Marsch a unit from deployment to enemy contact without its condition degrading (on the tooltip atleast). Still says "Fresh".

I mean sure it would make sense and the Fast Marsch description says so, but the unit tooltip does not. It only starts degrading once in combat. Whats true here?

You mean an enemy is attacking you while your in that stance? Because you can't initiate battle like that.

No I mean in combat. Double movement toggle.
Salty Nobody Jun 16, 2016 @ 1:50pm 
Originally posted by Dino swe:
No I mean in combat. Double movement toggle.

The one in combat is only running fast during battle and like running in rl will tire units out eventually. Fast march is a campaign map stance that force marches your units farther than they would go otherwise, and starts them out tired in battle.
Last edited by Salty Nobody; Jun 16, 2016 @ 1:50pm
Lyle Jun 16, 2016 @ 1:53pm 
Originally posted by Tactician:
Originally posted by Dino swe:
No I mean in combat. Double movement toggle.

The one in combat is only running fast during battle and like running in rl will tire units out eventually. Fast march is a campaign map stance that force marches your units farther than they would go otherwise, and starts them out tired in battle.

I know how it works on the campaign map. Thats not the issue here.

As I said, Running in combat doesnt tire my troops according to the unit tooltip. Still says "Fresh". It never degrades from fast movement from my experiebnce.

Thats whats this thread is about.
Last edited by Lyle; Jun 16, 2016 @ 1:53pm
Sandman Jun 16, 2016 @ 1:53pm 
Originally posted by Dino swe:
Originally posted by Sandman:

You mean an enemy is attacking you while your in that stance? Because you can't initiate battle like that.

No I mean in combat. Double movement toggle.

That's not a stance. A stance is your army stance on the campaign map. The 'R' key or double click vs single click is walk vs run.

Run your guys across the map and you will see them tire out. In Attila you could see guys leaning on their spears or bent over when they were exhausted.
Lyle Jun 16, 2016 @ 1:54pm 
Originally posted by Sandman:
Originally posted by Dino swe:

No I mean in combat. Double movement toggle.

That's not a stance. A stance is your army stance on the campaign map. The 'R' key or double

I never said the word Stance, not even once! I dont care about Stances.
Last edited by Lyle; Jun 16, 2016 @ 1:54pm
Sandman Jun 16, 2016 @ 1:55pm 
Originally posted by Dino swe:
Originally posted by Sandman:

That's not a stance. A stance is your army stance on the campaign map. The 'R' key or double

I never said the word Stance, not even once!

I'm aware of that. I'm trying to help you describe your issues accurately so people know what you're talking about.

You can get sidetracked about it or you can take it from a guy who has played Total War games for 16 years. Up to you.
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Date Posted: Jun 16, 2016 @ 1:09pm
Posts: 23