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Can't say I did anything special, really. I sent my gyros (one normal, one brimstone) out to disrupt the doom divers, and all enemies including the shamans started advancing. Now, they did keep to the back of the army, but well within range of my quarellers and thunderers, and definitely within range of my artillery.
My ranged troops may have been less vulnerable because I put the thunderers out in front and kept the quarrelers in the back, making my infantry more flexible to react to threats in either side. I did feel I should've brought more shielded troops instead of the two units of greatweapons, but it worked out fairly well.
As dwarves I'd imagine you might be better off hanging back or wheeling around to deal with the reinforcements before going after the shamans. Perhaps using your own artillery to take out theirs?
Then deal with them before going after the main army. There's no time limit, just take it slow and trust your dwarfish endurance.
Well, the second set of reinforcements only ever reached me when two shamans had already been shattered, so I was just mopping up. The first set I simply sent my warriors and longbeards to my flank and kept some in reserve for the main force. Really, I don't think there is a specific strategy except protecting your ranged units. Remember, they can be decent fighters, so if they get caught up, use the opportunity to flank the wolf riders with melee infantry, and pull back your ranged units only when the melee have engaged. If you think you don't have enough in terms of melee, hire more. The battle will be waiting for you as long as it takes.
It's more like the strategy changes depending on your army composition.
The big issue is that your deployment zone is in the middle of the map, so you can be surrounded. Dwarves are impossible to attack from the front, but they fold if they get hit in the sides.
Found that if you re-deploy your army as far to the right as you can, most of your artillery and ranged troops can shoot the hell out of the reinforcing army from the right, so they become less of a threat. The group with the black orcs decided to dawdle and join the main army, so instead of hitting the left flank as they usually do, they joined the main force to attack from the front, where said dwarven resilience is able to hold them off. Lost my gyros in the process, but everything else worked out well.
THIS. At the begining of the battle pull your troops as far to right and back as you can, and order everything EXCEPT your gyrocopters to pull even further back towards the slope of the hill that is at the bottom-right end of the map. Put your artillery on the hill and rest of the units bit lower.
Now there is a trick with gyrocopters: Greenskins will try to follow them so you can kite them (especially the second, bigger reinforcement army that will come from the left).
In my battle (3rd attempt) the second reinforcement army didn't get a single shot (also didn't loose a single soldier) because they were busy chasing my gyros, while the rest of my army was happy to mince the original and first reinforcement army.