Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Runesmith's have a great Growth skill that makes them valuable for developing provinces. I just did random actions until I could max that out (it's an early one, so it doesn't take long), then used him as provincial support. It's now later in the game, so I've given him a few rune skills and am also using him as battle support, too.
Master Engineers are useful for slowing down enemy armies and also have great battle support skills for missile units and artillery.
He also has an extra bonus (small radius) to rof and damage.
Thanes train your armys if you embed them, they will earn xp every turn. They are also decent melee-fighters. But I mainly use them as agents and embed them when I recruit new units.
Runesmiths are great to use in combat but only after you got the rune of smiting, which is a great damage spell.
Otherwise I use them as agents to get rid of corruption.
As for Master Engineers: Good ranged-fighter, but their construction reduction is pretty valuable.
If you have armies with gunpowder, then use them , because they empower all gunpowder-units around them, they are also decent fighters to shoot down armored units.
Otherwise use them as agents.