Total War: WARHAMMER

Total War: WARHAMMER

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BoogieMan Jun 5, 2016 @ 1:37pm
What is ward save?
Wiki is not very helpful. Don't even get any search results back on that.

Is there some site that explains exactly how all the mechanics work? If not, I'd settle for knowing exactly what Ward Save does. I've been finding trinkets with this on it.
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Showing 1-15 of 18 comments
I'm Ant Jun 5, 2016 @ 1:42pm 
From what I have read it sounds like it boosts a defence stat such as dodge or block.
Last edited by I'm Ant; Jun 5, 2016 @ 1:42pm
Shandor Jun 5, 2016 @ 1:48pm 
Usualy in warhammer you have 2 defence rolls. One is Armor and one is a Ward save, Magic resist or parry.

So if your Armor fails a ward save can keep you from damage.
Phantomox Jun 5, 2016 @ 1:55pm 
save chance against being killed or wounded after the battle
Geralt Of Rivia Jun 5, 2016 @ 3:04pm 
Originally posted by BoogieMan:
Wiki is not very helpful. Don't even get any search results back on that.

Is there some site that explains exactly how all the mechanics work? If not, I'd settle for knowing exactly what Ward Save does. I've been finding trinkets with this on it.
Read the tooltip
dougalinnz Jun 9, 2016 @ 6:13pm 
No one here has really answered you correctly...

A ward save blocks all forms of attack, be it ranged, magical or melee, by the % mentioned. All ward blocks stack, so if you have a ward blocks of 20%, 10% & 35% then your total ward block will be 65%. Similarly, different blocks also stack. A ward block of 65% combined with a missile block of 35% will make you completely invulnerable to missile fire (including artillery).

The highest ward block attainable in the unmodded vanilla version is with the Chaos Legendary hero Kholek. It is possible to attain 80% ward block, 10% physical resistance and 35% missile resistance, which makes him immune to missiles, block 90% of physical melee damage and 80% magical damage, all of which is further reduced through armour etc...

IMO, need to be fixed as he can solo high-tier armies of any faction.
ARTHUR Jun 9, 2016 @ 6:59pm 
hover over the little icon in the game... it has all the info right there. "reduces all damage in all forms by X%"
Big Boom Boom Jun 14, 2016 @ 5:01pm 
Originally posted by dougalinnz:
No one here has really answered you correctly...

A ward save blocks all forms of attack, be it ranged, magical or melee, by the % mentioned. All ward blocks stack, so if you have a ward blocks of 20%, 10% & 35% then your total ward block will be 65%. Similarly, different blocks also stack. A ward block of 65% combined with a missile block of 35% will make you completely invulnerable to missile fire (including artillery).

The highest ward block attainable in the unmodded vanilla version is with the Chaos Legendary hero Kholek. It is possible to attain 80% ward block, 10% physical resistance and 35% missile resistance, which makes him immune to missiles, block 90% of physical melee damage and 80% magical damage, all of which is further reduced through armour etc...

IMO, need to be fixed as he can solo high-tier armies of any faction.

But he's the size of a mansion and even bigger than giant. It all makes sense lore wise.

I tested in custom game, he own both Arachnarok spider and Grimgor solo.
jpinard Jun 26, 2016 @ 7:43pm 
For those of you saying "just hover the mouse over the icon". Many of us are doing that but such a generic term is confusing. For instance, do you have to cast Ward save, or is it on all the time?
Kaia Jun 26, 2016 @ 9:24pm 
Literally none of this is correct.

"Ward" is just a fluffy way of saying 'universal' - it comes from the tabletop nomenclature where it means 'unmodifiable' and exists as a second layer of protection that's effective against everything. If you fail your armor save (armor works as a six sided dice roll against a target number based on its effectiveness, modified by certain effects) or are flat out denied one, you still get to roll a ward save if you have one.

In the game it is implemented as a flat multiplier to damage. 20% 'ward save' is a 20% reduction to all damage inflicted - magic, regular, missile, AP it doesn't matter. You take 100 damage in a hit, the ward negates 20 of it. You take 10 damage, the ward negates 2.

This stands in contrast to physical missile and magic resistance which only apply to their respective damage types. (AFAIK missile is a subtype of physical, all non-magical missile damage is physical but not all physical damage is missile)

And the maximum allowable resistance is 90% from any combination of protection, unless you mess around with the rules table in a mod.
SkullCrusherTim Dec 26, 2016 @ 7:31am 
dougalinnz and Kaia are telling you guys the right stuff.

It's just a modifier that's always active on that character. It doesn't stop the character from getting hit, it only reduces it by the amount specified. Multiple sources that provide ward save will stack, and it also stacks with the other types of saves such as physical.

The only thing about it that i'm not sure about is how it interacts with weaknesses. For example, Durthu and the other tree spirits have a 40% weakness to fire (They will take 40% extra fire damage). So, i gave him a dragonbane gem that another lord got. This provides 30% fire resistance (A ward save, specific to fire). So, is Durthu now only 10% weak to fire? Or does one apply to the damage, and then the next?
I presume he is only 10% weak to fire now, though there's nothing i've found that says this for sure.
Lampros Mar 24, 2017 @ 6:25am 
I do not understand why CA didn't do it like on the tabletop and have Ward Save give the chance to completely eliminate hits.

I understand some tabletop mechanic is not easily translated into a PC setting, but I think this could have been.
Last edited by Lampros; Mar 24, 2017 @ 6:25am
StrangeAK47 Mar 24, 2017 @ 6:53am 
judging from the effects, i believe it is a resistance to both physical and missile dmg, if not all damge types.
For example there are seperate ward effects for phys,miss,magic,fire damage types. these hav a description explaining the ward damage type while "ward save" does not.
Reverend Belial Mar 24, 2017 @ 7:32am 
Originally posted by Lampros:
I do not understand why CA didn't do it like on the tabletop and have Ward Save give the chance to completely eliminate hits.

I understand some tabletop mechanic is not easily translated into a PC setting, but I think this could have been.
That kind of effect can only be applied to the damage itself, not to a defender to be universally applied.
Boomerwaffen Mar 24, 2017 @ 7:46am 
Anyone knows when ward save/physical resistence/magical resistence is applied, before or after armor?
Last edited by Boomerwaffen; Mar 24, 2017 @ 7:47am
Azrak Mar 24, 2017 @ 9:15am 
Why would that matter? 0.5x0.4=0.4x0.5. Maths :P
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Date Posted: Jun 5, 2016 @ 1:37pm
Posts: 18