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It actually predates Empire/Napoleon by a number of years. I played it, but just couldn't get on with it.
Star Wars: Empire at War also comes to mind, with it's combination of a Galactic Map where you control an (The) Empire, Rebel Alliance or (in the expansion) Zann Consortium. Not quite the same, but similar idea.
(https://en.wikipedia.org/wiki/Star_Wars:_Empire_at_War)
Then there's games like Universe at War: Earth Assault, Emperor: Battle for Dune etc where the campaign gameplay is fairly limited, and mainly serves as a way to link together the battles.
https://en.wikipedia.org/wiki/Universe_at_War:_Earth_Assault
https://en.wikipedia.org/wiki/Emperor:_Battle_for_Dune
In general, I don't think there's any game that's quite the same as Total War. Some have tried, but only Total War has lasted.
If CA has a monopoly on this type of game, I'd say it's because it's so hard to get it right, and it's expensive to do (which may go some way to explaining why they use a DLC model and the overall price can be "substantial" compared to some games.)
All the Best,
Welsh Dragon.
Plenty of other strategy games about conquering the world though, but TW is the only series I'm aware of that let's you command thousands of soldiers in real time.
Most 4X are played on maps with a certain amount of randomness, in the layout of the map and/or the placement of the factions. Many also allow you to build settlements.
Where as with Total War, where the factions are, what (and how much) territory is occupied by those factions, what the map looks like, even where the players units start and what they are is all set at the start. Unless you are using mods, you won't find the Dwarves starting in Chaos Wastes, or Rome starting in India etc.
All the Best,
Welsh Dragon.
Personally, I think that across the series, the TW games have done a great job as a hybrid of 4X and battlefield commander but then, as you rightly put it, direct competition to TW has been lacking.
There's been a wealth of games, a number of which I've played, have but haven't yet played or simply were good enough for my wishlist that stand out for me (even if, in the case of those not yet played by me, the mere hope they're as good as TW) all of which use and/or improve on some of the TW series mechanics in some way...
Among which are: Endless Legend/Space, Homeworld, Ultimate General: Gettysburg, Oriental Empires, Stellaris and the CoH/DoW games (all of which I own) and the Hegemony games, Distant Worlds and Warring States (which I don't) though all range in differences from TW to a lesser or greater extent and I'm sure there's a ton of games I don't even know of.
In fact the only ones I can think of offhand that are as close to TW as possible afaik are Imperial Glory from about 10-12 years ago and Kingdom Wars: Battles and both of those are much like older TW titles.
Overall, and given that I used to have it, I'd say Imperial Glory is or was the closest... Napoleonic warfare (including naval battles) before NTW was around, with the campaign map of STW or MTW... you could've been forgiven for thinking it actually was a TW game back then even though it had some faults.
My main memory of Imperial Glory was my line infantry getting slaughtered by peasants every time... I was a less patient person back then, so think I eventually just gave up.
All the Best,
Welsh Dragon.
I'm assuming CK and EU are Crusader Kings and Europa Universalis, by context and prior comparisms?
Only thing with trying to combine a Paradox level of complexity campaign with Real Time battles is that the campaigns would take even longer!
Don't get me wrong, I've enjoyed the Paradox games I've played, I just think that a balance needs to be struck when you are doing a hybrid like Total War. There is something to be said for a slightly simpler campaign when you also have the real time battles to play.
All the Best,
Welsh Dragon.
Oh ya, right. Welp, a man can dream to make games excessively complicated.
At the end of the day theres no real equal.
Thing is TW has been around for quite some time. They've developed technolgies, they know how to do things. The game itself became much more complex compared to the first titles in the series.
So it would be quite a difficult task for an indie developer to create something close enough to a TW game in terms of scale and complexity. And it seems like big developers/publishers are not interested in creating TW kind of games. Probably because it does not appear profitable for them to get into.
It's a shame.