Total War: WARHAMMER

Total War: WARHAMMER

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Falaris Sep 26, 2016 @ 12:38pm
Empire: Reikland and Altdorf buildings
Which buildings do you build in Reikland and the capitol, Altdorf?

I kind of want the harbor - great income from it, which is hard to come by at start - but in the end, Marienburg will do nicely for that.

Anyway, in Altdorf:
Arrmory
Engineer's Workshop
Cathedral of Sigmar
Menagerie
Altdorf Colleges of Magic

Grunburg
Warhorse Breeder's stables
Tailor's Guild
Pastures

Helmgart
CIty Watch (this is strategically placed on the border to bretonia and needs the extra defence.).
Tailor's Guild
Reiksguard

Eilhart
Tailor's Guild
Landed Estate
Barracks

This should let me build every unit available in Reikland, letting me focus any other regions in the Empire on income. Nice and easy. And highly vulnerable, but that's another subject... actually, it's kind of this one.

How do you do this? I've noticed that Nuln gunnery school is a thing, as well as other special buildings, but I don't feel the impact of a level or two is enough to build an entire chain of buildings for specific units in other regions... although I may be talked into changing my opinion on that. :)

Anyway, let me know what you think.
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Showing 1-8 of 8 comments
Ulrik H.D Sep 26, 2016 @ 12:41pm 
You can't remove ports...
Falaris Sep 26, 2016 @ 12:43pm 
Originally posted by Ulrik H.D:
You can't remove ports...
To quote Jingles.. 'well.. ♥♥♥♥'.

Got a suggestion for a plan B? :D

Seems like a sensible approach then would be to go for Wissenland early and the Nuln artillery school, which seems to be a decent early building chain.
Ulrik H.D Sep 26, 2016 @ 12:49pm 
Originally posted by Falaris:
Originally posted by Ulrik H.D:
You can't remove ports...
To quote Jingles.. 'well.. ♥♥♥♥'.

Got a suggestion for a plan B? :D

Seems like a sensible approach then would be to go for Wissenland early and the Nuln artillery school, which seems to be a decent early building chain.
I'd use nuln as your "go-to-place" for blackpowder units.

Any growth buildings are useless once you have maxe your province so I would switch it out with city wath once you have maxed out the province. Warhorse Breeder's stables is kinda pointless so I'd go with something which increases public order if you play on very hard, otherwise just build another city watch, you'll need it once Norsca arrives.
Ysthrall Sep 26, 2016 @ 1:12pm 
In Altdorf proper:
Main building, Port (levelled ASAP for the income) and barracks for a few turns, maybe a blacksmith.

In every minor settlement, growth followed by city watch then walls.

Then when there's walls on all three, a barracks to lvl 3, a siege workshop (for the mortar) and a stables to lvl 2.

Back to Altdorf, demolish the barracks, and try for the colleges of magic. Blacksmith ==> Armoury. Altdorf does not need extra city defences.

Building to a Cathedral is nice if you can.

And when the growth is maxed out, you can start replaceing the fields with tailors guilds, except for that pastures.

That's how I did it in Legendary. Yes, it was slow. But it was solid.
Falaris Sep 26, 2016 @ 1:51pm 
Originally posted by Ysthrall:
In Altdorf proper:
Main building, Port (levelled ASAP for the income) and barracks for a few turns, maybe a blacksmith.

In every minor settlement, growth followed by city watch then walls.

Then when there's walls on all three, a barracks to lvl 3, a siege workshop (for the mortar) and a stables to lvl 2.

Back to Altdorf, demolish the barracks, and try for the colleges of magic. Blacksmith ==> Armoury. Altdorf does not need extra city defences.

Building to a Cathedral is nice if you can.

And when the growth is maxed out, you can start replaceing the fields with tailors guilds, except for that pastures.

That's how I did it in Legendary. Yes, it was slow. But it was solid.

With how poliically unstable the Empire is, solid is good, I see that. Pastures for the reinforcement bonus seems good, but yeah, estates all over is overkill.

What is your impression of the various artillery units? I've only tried the mortar (I'm really a VC kind of guy) and that one is rather nice - how are the others? I've noticed that walls is easiesst dealt with by hammering on the door until they let you in, more or less.

(Which is a bti unfortunate, but fair enough.).
Voxrox Sep 26, 2016 @ 1:54pm 
Tier 4 settlements Mod - and already you can build the damn armoury tier 4 somewhere else, or the menagerie etc...can't play anymore without that mod
StarofTanuki Sep 26, 2016 @ 2:47pm 
For me
adolf focus infantry
nuln artillery
tabaland cav
Daddy Shark Sep 26, 2016 @ 9:53pm 
Originally posted by Voxrox:
Tier 4 settlements Mod - and already you can build the damn armoury tier 4 somewhere else, or the menagerie etc...can't play anymore without that mod


When you play chess, do you just let the bishops and knights move wherever they want, too? The rules restriction is there for a reason.
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Date Posted: Sep 26, 2016 @ 12:38pm
Posts: 8