Total War: WARHAMMER

Total War: WARHAMMER

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Falke Mar 1, 2021 @ 2:42am
(Empire) Struggling against Vampires flying units
So...What's the best Empire units against flying enemies? Just had a fight against vampires and just hat crossbowmen as ranged units with me.
Do those Volley guns work against flying units?
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Showing 1-6 of 6 comments
Neptune Towers Mar 1, 2021 @ 6:32am 
Crossbowmen and handgunners should delete any flying units. Crossbowmen are overall more versatile as they can shoot ground units from behind your lines and iirc are cheaper to get anyway, but handgunners have more armor piercing damage.
Falke Mar 2, 2021 @ 3:10am 
Originally posted by .xXx.W4R10KK.xXx.:
Crossbowmen and handgunners should delete any flying units. Crossbowmen are overall more versatile as they can shoot ground units from behind your lines and iirc are cheaper to get anyway, but handgunners have more armor piercing damage.

Okay, thanks
I may ask, whats your opinion about the volley guns? are they worth it?
RCMidas (Banned) Mar 2, 2021 @ 4:49am 
Get them up on a hill with your infantry slightly lower down to block the way to them, and they'll annihilate anything that approaches. They are expensive, but throw a couple of them alongside some Hellstorm Rocket Batteries and you'll wipe everything in your path. Of course, have some backup for anything especially fast and tough that might be able to circle around and hit you in the rear.
Neptune Towers Mar 2, 2021 @ 5:38am 
Originally posted by Falke:
Okay, thanks
I may ask, whats your opinion about the volley guns? are they worth it?

imo no. They are highly reliant on favorable terrain. In the early game I'd suggest going for mortars, and you switch later on to hellstorm rocket batteries. The main reason is that they can shoot from behind your lines, so it's easier to protect them and get more value from their firepower. Usually for an empire army I'd go something like 8 6 4 2, namely 8 artillery pieces for overwhelming firepower. You just delete the enemy before it gets to you. 6 infantry units acting mostly as meatshields, 4 heavy cav units to guard the flanks, a lord and a wizard, preferably with the lore of fire. Cavalry is pretty bad in this game, you'd only use it to keep your artillery safe and to hammer anything pinned by the infantry that the artillery can't shoot safely.
~ Fabulous ~ Mar 4, 2021 @ 3:08am 
Originally posted by Falke:
Originally posted by .xXx.W4R10KK.xXx.:
Crossbowmen and handgunners should delete any flying units. Crossbowmen are overall more versatile as they can shoot ground units from behind your lines and iirc are cheaper to get anyway, but handgunners have more armor piercing damage.

Okay, thanks
I may ask, whats your opinion about the volley guns? are they worth it?
they suck in my opinion, I rather get me some cheap handgunners
Falke Mar 4, 2021 @ 3:27am 
I just found out that those Cavalry with handguns can shoot over my troops too. They are good for flanking the enemy too.
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Date Posted: Mar 1, 2021 @ 2:42am
Posts: 6