Total War: WARHAMMER

Total War: WARHAMMER

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Khazmo Nov 12, 2016 @ 7:39am
List of All Lore Units - Update 09/09: HUGE UPDATE!
I have been working on this on and off for some time. Essentially I have been looking at the lore and working out all possible units from the lore, tabletop, etc. that could be added to the game by modders. I did this after seeing some truly awful non-canon ideas, as I felt people needed some guidance and needed to realise just how huge a scope there is for new units.

Just to reiterate due to a lot of frustrating comments below; THIS IS NOT A REQUEST THREAD FOR CREATIVE ASSEMBLY OR A DEMAND THREAD, ITS AN INFORMATION THREAD FOR MODDERS SO THEY CAN MAKE LOREFUL UNITS, OR FOR PEOPLE INTERESTED IN LORE.

Here are the ones I have done so far:

WARNING: THESE THREADS ARE HUGE

Information Thread for Potential New Albion Units[www.twcenter.net]
Information Thread for Potential New Amazon Units[www.twcenter.net]
Information Thread for Potential New Arabian Units[www.twcenter.net]
Information Thread for Potential New Beastmen Units[www.twcenter.net]
Information Thread for Potential New Border Prince Units[www.twcenter.net]
Information Thread for Potential New Bretonnian Units[www.twcenter.net]
Information Thread for Potential New Cathay Units[www.twcenter.net]
Information Thread for Potential New Chaos Units[www.twcenter.net]
Information Thread for Potential New Chaos Dwarf Units[www.twcenter.net]
Information Thread for Potential New Dark Elven Units[www.twcenter.net]
Information Thread for Potential New Dogs of War Units[www.twcenter.net]
Information Thread for Potential New Dwarf Units[www.twcenter.net]
Information Thread for Potential New Empire Units[www.twcenter.net]
Information Thread for Potential New Estalian Units[www.twcenter.net]
Information Thread for Potential New Gnoblar Horde Units[www.twcenter.net]
Information Thread for Potential New High Elven Units[www.twcenter.net]
Information Thread for Potential New Hobgoblin Khanate Units[www.twcenter.net]
Information Thread for Potential New Kislev Units[www.twcenter.net]
Information Thread for Potential New Lizardman Units[www.twcenter.net]
Information Thread for Potential New Marienburg Units[www.twcenter.net]
Information Thread for Potential New Nagashizzar Units[www.twcenter.net]
Information Thread for Potential New Norse Units[www.twcenter.net]
Information Thread for Potential New Northern Human Tribe Units[www.twcenter.net]
Information Thread for Potential New Ogre Kingdoms Units[www.twcenter.net]
Information Thread for Potential New Orc and Goblin Units[www.twcenter.net]
Information Thread for Potential New Skaven Units[www.twcenter.net]
Information Thread for Potential New Tilean Units[www.twcenter.net]
Information Thread for Potential New Tomb King Units[www.twcenter.net]
Information Thread for Potential New Vampire Count Units[www.twcenter.net]
Information Thread for Potential New Wood Elven Units[www.twcenter.net]

Information Thread for Potential Rogue Armies[www.twcenter.net]
Information Thread for Potential New Lores of Magic and Spells[www.twcenter.net]
Information Thread Beastiary for Potential New Monsters[www.twcenter.net]

I will update these when I can, and there will be new factions added over time.
Last edited by Khazmo; Sep 9, 2019 @ 4:54am
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Showing 1-15 of 83 comments
Leri-Weill [FRA] Nov 12, 2016 @ 7:42am 
Finally! The world deserves to know your work :D
gachi is manly Nov 12, 2016 @ 7:47am 
Holy hell that's a pretty concise list. I only looked through the armies that I know very well, but even then I can't think of anything you missed.

There's a bit of overlap in some units, but I guess that was intentional because they could be given different weapons. (Such as Crossbowmen and Dark Elf Warriors vs Bleakswords/Darkshards)
Khazmo Nov 12, 2016 @ 8:01am 
Yeah, there are some overlapping units but I think that's fine really. It gives a chance to either different the names of units between mini-factions, to use some as RoR's, or to make them stronger/weaker versions of the same type. When it came to the reikspiel named Empire units I ended up putting all of them into the Marienburg suggested unit list, to make them feel that little bit more culturally different. Overall though, they are all there to give a modder a chance to use whatever they want. :)
so many of these are just indiviual regimental names for stock units it's a little silly.
Khazmo Nov 12, 2016 @ 8:21am 
@Jakal the unforgiven one

You're entitled to your opinion, but as the person who spent months on these lists then I know that you're wrong. Some units are stock units with differing names, but the vast majority aren't.
Sigmar's Faithful Nov 12, 2016 @ 8:22am 
Originally posted by Jakal the unforgiven one:
so many of these are just indiviual regimental names for stock units it's a little silly.

This. If we are going to do the Empire Knightly Orders CA would have to delay the next DLC to 2018...
Khazmo Nov 12, 2016 @ 8:33am 
All I can say is that neither of you seem to understand the purpose of this. These were written up to give modders all the information they'd need to add new units to the game based on units from the lore, from the tabletop, etc. Not only that, but the Suggested Unit Lists aren't there to be something someone would have to follow directly, but as a guide for modders who are considering adding new units to the game. It's an information resource. I started these because I was spotting some unloreful units being made and wanted to demonstrate that there are so many other loreful alternatives and it grew from there.

The vast majority of these are different, sure some will be similar. There are a lot of knightly orders in the Empire, and many of them likely fall under the branch of a man in heavy armour, with barding, lance and shield. But there are loads of very interesting variants such as the Knights of the Verdant Field who are heavily armoured archer knights, Knights of the Fist who are female sigmarite knights, Knights of the Sacred Scythe who hunt the undead and do not fear them. There are loads more units that are interesting or unique, which can give a lot of flavour to people working on mini-factions.

If its not useful to either of you that's fine, but I've had a lot of positive feedback about these lists.
Originally posted by Khazmo:
@Jakal the unforgiven one

You're entitled to your opinion, but as the person who spent months on these lists then I know that you're wrong. Some units are stock units with differing names, but the vast majority aren't.

lad, i'm goin' through the dwarf list and TRUST ME when i say that is a field i have expertiese in. there's a signifigant "same unit with local name" thing goin' on lad.
Khazmo Nov 12, 2016 @ 8:48am 
To be fair, the Dwarf faction is pretty atrocious for units, their list was surprisingly small. It doesn't really change much though, there is a lot of stuff in their list that isn't ingame that could be, and even those units such as Ironhammer Warriors could easily provide a unit with different stats or abilities, or as a flavourful unit for a mini-faction or, what I'd expect, a Regiment of Renown unit. Even if units seem similar on first glance, I've added them, as someone may find a use for them and I already know of modders who have.

Dwarves are pretty awful for differing units though, mostly because of their stubborn nature lorefully which has applied to their tabletop rules too. Their units haven't changed much over the years and haven't been expanded as much either. Bretonnia were another faction I struggled with in that way, as they didn't get as much lore development as you'd expect. Take a look at factions like Chaos, Empire, Araby, Dogs of War, etc. There is a great deal of variety in those. It might not look it in my descriptions though.
Leri-Weill [FRA] Nov 12, 2016 @ 8:58am 
I'm sorry Khazmo I just wanted you to get awareness, instead you've got some people ♥♥♥♥♥♥♥♥ about the fact that SOME units in SOME factions are redundant :(
Sigmar's Faithful Nov 12, 2016 @ 9:00am 
Originally posted by Leri-Weill FRA:
I'm sorry Khazmo I just wanted you to get awareness, instead you've got some people ♥♥♥♥♥♥♥♥ about the fact that SOME units in SOME factions are redundant :(

Not that it's untrue. Many of those on the list are practically the same units, they are a waste of space, adds little to the game and takes away development time. People reading that list will ♥♥♥♥♥ about how so and so units aren't in the game, cry it's so damn awesome, except it's at best a reskin even in the lore.
Last edited by Sigmar's Faithful; Nov 12, 2016 @ 9:09am
Khazmo Nov 12, 2016 @ 9:11am 
If they complain about it, or demand it, that isn't my problem. The whole point of the lists are to provide information on every -POSSIBLE- unit that isn't ingame. I don't really care if they're similar or redundant or whatnot. The lists are for modders who want to add new units themselves, or for people who want to delve deeper into the lore. I only remove units from my lists if CA adds them to the game.

@Sigmar's Faitfhul: When you say many of the units on the list are practically the same, I'd say you're wrong. I've worked on these for months. It's your opinion and you are entitled to it, everyone is entitled to their own opinion. But as someone who has been reading vast amounts of the lore, you'd be surprised just how much variety of units I have found. You might not have seen it on your read through, but they are there.

@Leri-Welll [FRA]: Don't worry about it :)



Last edited by Khazmo; Nov 12, 2016 @ 9:15am
Voxrox Nov 12, 2016 @ 9:22am 
I do not care / it is quite an interesting read. I am no modder, but the list could very well be inspirational for some to make their own units, lorefriendly ones. And some lists, like the Kislev one, actualyl give a bit hope CA gets "creative" in fleshing out the factions just like that as well, using every little mention, pic etc and base units on that.

So from me a thumb's up :-) - and to the "concerns" - people will ALWAYS think CA cheated on them with units, prices, factions, it is natural and this list will not change this for the worse of better...
Khazmo Nov 12, 2016 @ 9:41am 
Thanks very much Voxrox! It's my hope that CA dig deep into the lore when it comes to fleshing out their factions, especially mini-factions that could appear in the expansions. For example the Amazons, it wouldn't surprise me if they get barely a mention when they add Lustria to the game, but hopefully they'll delve into the lore and realise they'd make an excellent minor faction to fight in the jungles. :D

If you liked the Kislev list I'd suggest looking at the Dogs of War. Some of those are very obscure units from the lore, I had to dig pretty deep to find them.
Voxrox Nov 12, 2016 @ 9:48am 
Before the list I was aware that amazons existed in Lustria, but not that they, potentially, could be a faction.

If rumours are right - it is actually kinda likley they will populate Lustria with them. I mean, if game 2 has this continent, and all there is are Lizardmen?? How boring would that be? I could even see Albion added in game two, though both not as full factions to play, but at least represented by AI-factions
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Date Posted: Nov 12, 2016 @ 7:39am
Posts: 83