Total War: WARHAMMER

Total War: WARHAMMER

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how do you play with krell
as above
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Showing 1-14 of 14 comments
He was implemented as an ability for Kemler (not a spell; an ability), letting him summon Krell mid-battle.
Originally posted by Shadow88:
He was implemented as an ability for Kemler (not a spell; an ability), letting him summon Krell mid-battle.


oww thats lazy
He's supposed to be getting some love come Norsca's release on the 10th - namely Kemler getting a new branch on his skill tree for buffing Krell. Not perfect, but such is life.
Originally posted by Shadow88:
He's supposed to be getting some love come Norsca's release on the 10th - namely Kemler getting a new branch on his skill tree for buffing Krell. Not perfect, but such is life.


is there any chance of necrons ?
l33tness08 Jul 24, 2017 @ 2:38am 
Originally posted by DOGGYSTYLER²:
Originally posted by Shadow88:
He's supposed to be getting some love come Norsca's release on the 10th - namely Kemler getting a new branch on his skill tree for buffing Krell. Not perfect, but such is life.


is there any chance of necrons ?

Yea man, absolutely.
Welsh Dragon Jul 24, 2017 @ 2:52am 
Originally posted by DOGGYSTYLER²:
Originally posted by Shadow88:
He's supposed to be getting some love come Norsca's release on the 10th - namely Kemler getting a new branch on his skill tree for buffing Krell. Not perfect, but such is life.


is there any chance of necrons ?

As Necrons are 40K and this is Fantasy, I would say no.

All the Best,

Welsh Dragon.
Wyvern Jul 24, 2017 @ 4:07am 
Originally posted by Maschinengewehr:
Use the "Stable" Krell mod, build two stacks of zombies and roflstomp early game as Krell saves the day every day.

It's quite fun and makes Heinrich Himmler Kemmler a good starting LL.
The current krell already makes him a good starting lord...
Necrons have been confirmed, they'll be invading the Old World soon.
We're all doomed!
Last edited by Hannibal The Snowman; Jul 24, 2017 @ 4:10am
The Hat Jul 24, 2017 @ 6:38am 
Originally posted by DOGGYSTYLER²:
Originally posted by Shadow88:
He's supposed to be getting some love come Norsca's release on the 10th - namely Kemler getting a new branch on his skill tree for buffing Krell. Not perfect, but such is life.


is there any chance of necrons ?

There will be the tomb kings as a DLC which are not the same thing as they are more neutral than aggressive like the necrons are but they are the fantasy equivalent.
Last edited by The Hat; Jul 24, 2017 @ 6:38am
Aurorus Jul 24, 2017 @ 7:49pm 
Originally posted by Maschinengewehr:
Use the "Stable" Krell mod, build two stacks of zombies and roflstomp early game as Krell saves the day every day.

It's quite fun and makes Heinrich Himmler Kemmler a good starting LL.

I have about 150 hours in as the Vampire Counts, and I preferred Kemmler as my starting Lord before Krell. Why? Cheap raise dead and necromancer buffs are very helpful early on. Kemmler also gets skeleton buffs on the first tier of his middle path (unlike, for example, Isabella). He is a good general for starting units and spending his points on buffs for the starting units, such as skeletons, is not something that one would want to do for Mannfred. I use necromancers heavily to reduce contruction costs and boost building revenue. Getting two extra ranks on newly recruited necromancers immediately reduces building costs and boosts revenue.

With Krell, Kemmler becomes THE starting Lord for Vampire Counts. There is no other good choice.
Kushko Jul 25, 2017 @ 7:29am 
The only thing that really bothers me is that once you get a 20 stack going, you cant summon him anymore. :(

Speaking of which, are there any mods that allow summons in full 20 unit armies?
Darkaiser Jul 25, 2017 @ 8:19am 
Originally posted by Kushko:
The only thing that really bothers me is that once you get a 20 stack going, you cant summon him anymore. :(

Speaking of which, are there any mods that allow summons in full 20 unit armies?


Bring a unit of Bats. Send them at the enemy artillary, missile cav, flank or whatever. They'll last all of a minute but they might pull some enemy units out of position (I often do this with Zombies when the enemy is getting reinforced). After the Bats die, summon Krell. The Bats are ultra cheap to replace. Later on, if you research the tech line that adds to the creature unit skill levels take Dire Wolves instead.
Red Eclipse Jul 25, 2017 @ 8:25am 
Originally posted by DOGGYSTYLER²:
Originally posted by Shadow88:
He's supposed to be getting some love come Norsca's release on the 10th - namely Kemler getting a new branch on his skill tree for buffing Krell. Not perfect, but such is life.


is there any chance of necrons ?

The only race that even remotely resembles the Necrons are the Tomb Kings, but nobody knows when they're coming out.
Diomedes Jul 25, 2017 @ 11:30am 
Originally posted by Aurorus:
Originally posted by Maschinengewehr:
Use the "Stable" Krell mod, build two stacks of zombies and roflstomp early game as Krell saves the day every day.

It's quite fun and makes Heinrich Himmler Kemmler a good starting LL.

I have about 150 hours in as the Vampire Counts, and I preferred Kemmler as my starting Lord before Krell. Why? Cheap raise dead and necromancer buffs are very helpful early on. Kemmler also gets skeleton buffs on the first tier of his middle path (unlike, for example, Isabella). He is a good general for starting units and spending his points on buffs for the starting units, such as skeletons, is not something that one would want to do for Mannfred. I use necromancers heavily to reduce contruction costs and boost building revenue. Getting two extra ranks on newly recruited necromancers immediately reduces building costs and boosts revenue.

With Krell, Kemmler becomes THE starting Lord for Vampire Counts. There is no other good choice.
Before Krell wasn't Ghorst basically a far better version of Kemmler in every way possible? From a massively superior summon ability and far better unique characteristics including poison and mount later?
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Date Posted: Jul 24, 2017 @ 12:58am
Posts: 14