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should i bother with wildwood rangers then iyo? do you yourself use them at all in campaign?
also should i bother with waywatchers at all? whats the best archers to use iyo?
Of the archers, a lot of it depends on how you play and how concerned you are with cost. For Orions army, where I usually just want to be high mobility infantry spam oriented, I usually run wardancers, scouts with swift shiver shards and waywatchers. Way watchers are surprisingly competent in melee against low end infantry and basically any enemy skirmish units, and they deliver a potent anti-armor punch. Swift shivers just chew through low armor with ease. For a more conventional build I would suggest glade guard with hagbanes or gladeguard with starfire shafts. Glade riders without hagbanes are simply not worth it imho. Way watchers will destroy just about anything they attack very quickly and very efficiently, even in the face of shields, but they do have low ammo and low model count, so its usually best to focus out well armored targets with them. If you spec a lord into the shooting tree and prey of anath rema, then I would certainly go for the waywatchers and scouts/swiftshiver scouts. Just keep tabs on your income, you don't want it dropping too low.
Also, don't forget wild riders, they are one of the best cavalry in the game for their cost(especially the shielded ones) and can be even more potent when buffed by spells or abilities from something like sisters of the thorn(sisters are a unit I would not normally use except for the quest or cav oriented armies)
An example "well rounded" army would be something like 6 eternal guard+shields, 2 wardancers, 2 wardancers with asrais, 2 wildwood rangers, 2 wild riders+shields and say 4 glade guard with hagbanes, leaving you a slot for a hero in your army like a spellsinger or branchwraith. In this case I would spec the lord into the melee army tree, not ranged. People often think elves have to be shooting centric but their melee is very potent, so don't overlook it.
Also, the extra looting money, lightning strike and faster troop replenishment are all amazing skills for elven lords. Do not overlook the amber technology, all of them are good, and near all of them have very versatile utility, the extra early growth and public order can be very good. Finally, elves are one of the best ambush factions in the game.
My endgame comp for Orion(just opened up an old save) was 4 wildwood rangers, 6 wardancers, 4 asrai spears, 2 waywatchers and 2 swiftshivers, just a tad expensive :P but lots of fun
Some heroes/lords have Tree Kin specific passive skills that greatly increase the durability of those units.
Archers with armor piercing and special arrows (all but poison ones) are insanely powerful.
Turn on skirmisher mode to kite infantry and try to give them as much Ammunition as possible.
Vanguard archers can flank and ambush plus kite with skirmisher mode.
I use various archers to kill stuff and Tree Kin to tank anything (early game shielded eternal guards).
That simple combination, along with some magic and heroes, has owned most enemies i have fought.
Forest Dragons can be useful in attacking artillery or other archers if your archers can't reach them.
The big Tree Man can be great against other huge enemies like giants.
But the primary rule is that your main damage output is always from the various Archers.
Everything else in the Elf army is just to help those archers.
I do NOT use dryads, sisters of thorn, glade riders, hawk riders, wild riders, great eagles or war dancers (both).
They seem way too niche and fragile for their cost.
The simple approach of Archers = DPS, Tree Kin/Man = Tank and Dragons = Flying Cavalry, along with hero/leader, is all i ever needed.
If you are desperate for cheap cavalry you can try using the two hawk units or the wild riders but i found them VERY fragile and not damaging enough.
My Orion army that I used to beat legendary 3 times on GC and the mini campaign: 4 asrai spears spread thin, 2 wildwoods behind them, 4 shiftshivers, 2 waywatchers VG deploy on flank to kill their dangerous units, 2 starfires , 2 riders with shields + 1 sister of thorn VG deploy on the other flank with them to buff them up, 1 waystalker and 1 spellsinger life for armor buff and magic and of course, Orion himself with melee buffs.