Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have only tested Spells, Empire units and Bretonnia units so far.
Next is the Bretonnia campaign (because this is the only "complete" one without DLC).
I guess it will be similar to the Rohan campaign in "Third Age - Total War".
There's also kind of an exploit where you position them in front of the artillery piece and they'll try to shoot you but you're within their minimum range and they won't usually try to move.
Now against VC I'll absolutely take a luminark over a steam tank.
The gyrocopters are not great, they're mainly useful for their bombs... they have some effect vs. enemy artillery but it's not that fast.
Don't get me wrong, I don't want to protect the steam tank, since I still believe that it is a useless unit (especially for that price) for anyone who is good at defending their own artillery.
It just is strange that you said their good against usual arti counters like bats and wolves while not using them against a faction which uses said counters.
As for the steam tank, it sucks. Ideally it's a weird mix between an artillery piece(being worth ~2/3rds of a cannon battery), a chariot and an unbreakable tarpit unit.
In practice, the armor gets bypassed by AP, and you lose over 1/3rd of your armor when you get exhausted, and the tank is rather easily bogged down, despite its high mass. I struggle to really justify it.
As for the gyrocopters? They're the only thing the dwarfs have that can move around the battlefield quickly. So I use it to deal with problems that would otherwise have to be ignored, like unexpected flanking or a hellcannon.