全軍破敵:戰鎚

全軍破敵:戰鎚

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SpiffyGonzales 2018 年 2 月 4 日 下午 10:12
Balthasar gelt as opposed to chaos metal wizard.
So, this is my second post about balthasar gelt.
He isn't as bad as i first thought i'll admit. But how is he better than a metal wizard for the chaos warriors?

I was looking at all the stats and theyre the EXACT same. And as i understand it he's the supreme patriarch, yet he doesnt have any "supreme" powers. It's like ordering the acon burger without the bacon, in the end you'd be better off with the other one. Obviously i don't want OP balthasar, but if i'm doing mulitplayer and want lore of metal, why not just go chaos and get archeon AND a metal wizard rather than Empire?

I guess i'm griping allot about nothing, but where is my incentive for the Supreme Patriarch when it seems like it would just weaken my army vs chaos ppl. Or is there just something im missing?
最後修改者:SpiffyGonzales; 2018 年 2 月 4 日 下午 10:28
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Fay 2018 年 2 月 4 日 下午 10:14 
Well, one difference is that the Empire doesn't get Chaos metal wizards, so if you want lore of metal as Empire you need Gelt. Can't remember right now if he has anything unique in multiplayer. He has some unique benefits in the campaign.
SpiffyGonzales 2018 年 2 月 4 日 下午 10:17 
引用自 Dragon Priest
Well, one difference is that the Empire doesn't get Chaos metal wizards, so if you want lore of metal as Empire you need Gelt. Can't remember right now if he has anything unique in multiplayer. He has some unique benefits in the campaign.
Thats what i was refering to. He's my favorite character in apearence and voice, yet empire and Chaos play about the same (in multiplayer) and in the end it just seems like i'm wasting a lord slot.
Fay 2018 年 2 月 4 日 下午 10:18 
Empire...and chaos...play the same? I'll admit I'm not up to date on the multiplayer meta but I think you're going to have to explain that one a bit.
SpiffyGonzales 2018 年 2 月 4 日 下午 10:25 
引用自 Dragon Priest
Empire...and chaos...play the same? I'll admit I'm not up to date on the multiplayer meta but I think you're going to have to explain that one a bit.
XD youre missing the point here. There seems to be absoloutly zero reason to choose gelt other than fanfare. Also I'm talking about battles and Multiplayer, not campaign.
Fay 2018 年 2 月 4 日 下午 11:16 
I also loaded up the custom battle screen to doublecheck and it seems Balthasar Gelt does get a unique item and maybe some slightly different passive abilities due to being an Empire leader rather than a Chaos leader. (I think he gets the +4 leadership and charge defence aura thing which chaos does not for example)
Hannibal The Snowman 2018 年 2 月 5 日 上午 4:37 
I can't help but notice you don't own the game. So i imagine your experience is greatly limited.
最後修改者:Hannibal The Snowman; 2018 年 2 月 5 日 上午 4:40
Burek 2018 年 2 月 5 日 上午 11:11 
引用自 austin.woods
So, this is my second post about balthasar gelt.
He isn't as bad as i first thought i'll admit. But how is he better than a metal wizard for the chaos warriors?

I was looking at all the stats and theyre the EXACT same. And as i understand it he's the supreme patriarch, yet he doesnt have any "supreme" powers. It's like ordering the acon burger without the bacon, in the end you'd be better off with the other one. Obviously i don't want OP balthasar, but if i'm doing mulitplayer and want lore of metal, why not just go chaos and get archeon AND a metal wizard rather than Empire?

I guess i'm griping allot about nothing, but where is my incentive for the Supreme Patriarch when it seems like it would just weaken my army vs chaos ppl. Or is there just something im missing?


first of all, gelt is far from being the best lord in the game. however, the lore of metal (or final transmutation, to be pricise) is pretty strong. overall, gelt is better than sorcerer lords, however, sorcerer lords have acess to diferent lores of magic, have better overall stats (you must have missclicked or something, sorcerer lords have much better stats), have access to terror causing mounts and are armored. the reason why i say that gelt is better than sorcerer lords (i am talking about multiplayer) is his speed (his flying mount) and the huge amount of winds of magic he gets. plus he is dirt cheap.

gelt can outrun (or outfly) almost everything in the game, while the sorcerer lord gets caught by a lot stronger mounts (like griffins, hippogryps and wyverns) that will beat the crap out of him, despite him having good stats for a caster lord.

gelt gets arcane conduit (sorcerer lords dont, only regular sorcerers do) and staff of volans. this gives him crazy amounts of winds of magic. nobody except manfred can match the amount of winds of magic he can get. sorcerer lord of metal can cast 1 overcast final transmutation and one non overcast version, if the game lasts long enough, while gelt can cast a lot more. he can even bring a jade wizzard with him for some healing spells, and still cast more lore of metal spells than the sorcerer lord.

if you are bringing a wizzard lord, your will be mostly dodging engagements (unless you are playing vampires) and running enemies in circles while casting spells. and gelt is simply better at that than the sorcerer lord.
最後修改者:Burek; 2018 年 2 月 5 日 上午 11:23
SpiffyGonzales 2018 年 2 月 5 日 上午 11:34 
引用自 Dragon Priest
I also loaded up the custom battle screen to doublecheck and it seems Balthasar Gelt does get a unique item and maybe some slightly different passive abilities due to being an Empire leader rather than a Chaos leader. (I think he gets the +4 leadership and charge defence aura thing which chaos does not for example)

yes, but why not just get a normal lord AND a wizard? My point is gelt isnt effective enough as a lord, not as a spellcaster (the point being that as a non melee lord spellcaster, he should be at least more effective than other metal wizards in multi)

引用自 Burek
first of all, gelt is far from being the best lord in the game. however, the lore of metal (or final transmutation, to be pricise) is pretty strong. overall, gelt is better than sorcerer lords, however, sorcerer lords have acess to diferent lores of magic, have better overall stats (you must have missclicked or something, sorcerer lords have much better stats), have access to terror causing mounts and are armored. the reason why i say that gelt is better than sorcerer lords (i am talking about multiplayer) is his speed (his flying mount) and the huge amount of winds of magic he gets. plus he is dirt cheap.

gelt can outrun (or outfly) almost everything in the game, while the sorcerer lord gets caught by a lot stronger mounts (like griffins, hippogryps and wyverns) that will beat the crap out of him, despite him having good stats for a caster lord.

gelt gets arcane conduit (sorcerer lords dont, only regular sorcerers do) and staff of volans. this gives him crazy amounts of winds of magic. nobody except manfred can match the amount of winds of magic he can get. sorcerer lord of metal can cast 1 overcast final transmutation and one non overcast version, if the game lasts long enough, while gelt can cast a lot more. he can even bring a jade wizzard with him for some healing spells, and still cast more lore of metal spells than the sorcerer lord.

if you are bringing a wizzard lord, your will be mostly dodging engagements (unless you are playing vampires) and running enemies in circles while casting spells. and gelt is simply better at that than the sorcerer lord.

True, but when most factions get a stronger lord AND a wizard who's just as effective it doesnt make sense to get gelt.

having to switch to him all the time just so he can hightail it is a hassle, not a good thing.

This third paragraph is actually a fair point. However final transmutation is something you will seldom use, also the lack of people turnng into gold animations is a bummer on this spell (not that the animations matter, just something they should fix)

最後修改者:SpiffyGonzales; 2018 年 2 月 5 日 上午 11:35
Burek 2018 年 2 月 5 日 下午 12:58 
[True, but when most factions get a stronger lord AND a wizard who's just as effective it doesnt make sense to get gelt.

having to switch to him all the time just so he can hightail it is a hassle, not a good thing.

This third paragraph is actually a fair point. However final transmutation is something you will seldom use, also the lack of people turnng into gold animations is a bummer on this spell (not that the animations matter, just something they should fix) [/quote]

1. getting a strong fighter lord + wizzard costs a lot of money (again, i am talking about multiplayer, i dont play singleplayer at all). gelt with transmutation, arcane conduit, staff of volans and a flying mount costs 1358, which is dirt cheap. this allows you to inves more money in excellent units like demis, handgunners etc. ofc getting the generic empire lord on a griffin plus light wizzard with net of amyntok is the best way to go as empire, but sometimes you can throw off your opponent by getting gelt and an extra demi unit. gelt used to be one of the worst lords in the game, simply because lore of metal was trash. but than lore of metal got buffed, now he is actually viable. and fyi, empire is arguably the strongest faction in the game.

2. micro managing unts is simply something that takes practice and it is not that difficult to get decent at it. you can always shift click orders if you dont want to micro gelt too much. however, any kind of decent player will not even contest a flying gelt, because he knows he cant catch him. if he does, that is actually good for you, because he will waste a unit on chasing your lord, which he cannot catch.

3. the only reason why you will seldom use transmutation is because it costs a ton of winds of magic. it is a very strong spell (i would argue that is op, just like dwellers bellow). it acts like a aoe fate of bjuna and aoe spirit leech in one spell. as far as patching goes, you can forget about it. unlike some games that get patched for 8 or 10 years, CA threw warhammer 1 in the trash can after 15 months, as soon as warhammer 2 came out. DLC for the DLC god!!!
最後修改者:Burek; 2018 年 2 月 5 日 下午 1:04
SpiffyGonzales 2018 年 2 月 5 日 下午 1:29 
引用自 Burek

1. getting a strong fighter lord + wizzard costs a lot of money (again, i am talking about multiplayer, i dont play singleplayer at all). gelt with transmutation, arcane conduit, staff of volans and a flying mount costs 1358, which is dirt cheap. this allows you to inves more money in excellent units like demis, handgunners etc. ofc getting the generic empire lord on a griffin plus light wizzard with net of amyntok is the best way to go as empire, but sometimes you can throw off your opponent by getting gelt and an extra demi unit. gelt used to be one of the worst lords in the game, simply because lore of metal was trash. but than lore of metal got buffed, now he is actually viable. and fyi, empire is arguably the strongest faction in the game.

2. micro managing unts is simply something that takes practice and it is not that difficult to get decent at it. you can always shift click orders if you dont want to micro gelt too much. however, any kind of decent player will not even contest a flying gelt, because he knows he cant catch him. if he does, that is actually good for you, because he will waste a unit on chasing your lord, which he cannot catch.

3. the only reason why you will seldom use transmutation is because it costs a ton of winds of magic. it is a very strong spell (i would argue that is op, just like dwellers bellow). it acts like a aoe fate of bjuna and aoe spirit leech in one spell. as far as patching goes, you can forget about it. unlike some games that get patched for 8 or 10 years, CA threw warhammer 1 in the trash can after 15 months, as soon as warhammer 2 came out. DLC for the DLC god!!!

1. you dont see my point. Archeon and the Suneater can absoloutly shred enemies, buying a cheap metal wizard along with them makes gelt irrelevant. That is my whole argument. I really only want gelt to be better than the average chaos sorcerer. "supreme patriarch" is not supreme if he is equal in magic to a normal metal wizard AND physically weaker AND cannot ride anything stronger than a pegasis.

2. Not good if your units are in a crucial battle in which a leader boost would be needed and your leader is out of magic and cannot go near them because a hypogrph, dragon, pegasis, bat, or harpie is chasing them whilst the enemy is free to move his lord as he pleases because he does not fear an enemy attack. Which is pretty much any match against a decent enemy whilst u have gelt.

3. Also its only decent against large groups. Don't get me wrong its effective against a small group of units, but if theres no blob fighting than enemy strangth and magic is far superior.

also yea, pretty much. SEGA, the NEW EA. "here's the WHOLE GAME. you know, minus some factions, spells, machanics, abilities, and generally things that would make it a complete game."
XD on the plus side it's not pay to win.
SpiffyGonzales 2018 年 2 月 5 日 下午 11:10 
I can't help but notice you don't own the game. So i imagine your experience is greatly limited.

I don't understand people like you. You go into a conversation then instantly check to see if i own it rather than get to the talking point. yes, i have played the game often, no i did not pirate. Now please, find something useful to do with yourself rather tham micromanaging other peoples steam accounts.
最後修改者:SpiffyGonzales; 2018 年 2 月 5 日 下午 11:11
Fendelphi 2018 年 2 月 6 日 上午 1:24 
引用自 austin.woods
I can't help but notice you don't own the game. So i imagine your experience is greatly limited.

I don't understand people like you. You go into a conversation then instantly check to see if i own it rather than get to the talking point. yes, i have played the game often, no i did not pirate. Now please, find something useful to do with yourself rather tham micromanaging other peoples steam accounts.
It shows a mouse icon next to your name if you own the game on steam. It is "at a glance" kind of thing. Noone has to check your account.
Burek 2018 年 2 月 6 日 上午 2:48 
1. you dont see my point. Archeon and the Suneater can absoloutly shred enemies, buying a cheap metal wizard along with them makes gelt irrelevant. That is my whole argument. I really only want gelt to be better than the average chaos sorcerer. "supreme patriarch" is not supreme if he is equal in magic to a normal metal wizard AND physically weaker AND cannot ride anything stronger than a pegasis.

2. Not good if your units are in a crucial battle in which a leader boost would be needed and your leader is out of magic and cannot go near them because a hypogrph, dragon, pegasis, bat, or harpie is chasing them whilst the enemy is free to move his lord as he pleases because he does not fear an enemy attack. Which is pretty much any match against a decent enemy whilst u have gelt.

3. Also its only decent against large groups. Don't get me wrong its effective against a small group of units, but if theres no blob fighting than enemy strangth and magic is far superior.

also yea, pretty much. SEGA, the NEW EA. "here's the WHOLE GAME. you know, minus some factions, spells, machanics, abilities, and generally things that would make it a complete game."
XD on the plus side it's not pay to win. [/quote]

1. i see your points, they are just not valid. the only valid point you are making is lore related. since he is the supreme patriarch, maybe he should be able to kick more azz than he does. you need to understand that you are talking with someone who has about 500 hours of multiplayer matches and even more hours in watching good multiplayer casters like heir of carthage and turin. i am talking fom experience and i can tell you, sorcerer lords are pretty bad. gelt is not the best lord in the game, but sorcerer lords are worse. mostly because they are sorcerers, but have no way to increase their winds of magic. and because they have no really fast mount. also you are not aware how important a units price is. archeon (nicknamed the neverchosen) is really, really bad. mostly because his price is too high and because lore of fire sucks. archeon on his mount looses (not only looses, but gets completely owned) a 1v1 fight with a much cheaper unit, demis with halberds. the fact that the low cost of gelt can enable you to get another demi unit, justifies taking him in a multiplayer match. there are caster lords that are better than gelt (like fey enchantress, manfred von carstain etc.), but sorcerer lord and archeon are not.

2. you are not correct, you can oun almost everything in the game in circles and cast spells where you need to while you do so. there are very few things that can catch you, vampire lords on a hell steed and pegasus knights can. or if you get immobilized by spells and abilities. and if you are playing empire, the enemy will not be able to move his lord where he pleases, because you have net of amyntok, handgunners and demis.

3. that is a fair point, unless the enemy blobs, you are not likely to make good use of transmutation. however, plage of rust is still a good spell. and considering the crazy amounts of winds of magic that gelt gets and how cheap he is, you can bring a light or a jade wizzard and make good use of their awesome spells, if the enemy does not blob.

anyway, if you wish to put your theories to the test, we can do a 1v1 and than you can see how good you will do with a sorcerer lord (or archeon) vs gelt. there is absolutely nothing that chaos can do to prevent gelt from being where he needs to be (because he is faster than anything chaos can field) and cast his spells. the empire has plenty of tools to deal with sorcerers, archeon and kholek, and i will be able to bring them all because of how cheap gelt is. you will loose, not because gelt is super strong and because he can 1v1 archeon, but because empire is a much stronger faction than chaos and because i will be able to get a bunch of demis and hangunners while still having a decent front line. i could do that while getting the more expensive and effiecient generic lord + light wizard combo, but a cheap gelt will allow me to get an extra demi unit or a few extra halbadier units.
最後修改者:Burek; 2018 年 2 月 6 日 上午 4:09
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