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2 artillery. Cannon to steamtank is good, but mortars should not be used at this stage
6 greatswords
2 demigryph knights, both with halberds
1 spellcaster, one that has great magic against blobs like lore of fire, shadows, light, etc. Or, get a lore of life to buff and heal your men.
2 halberd infantry. It is over turn 100, so halberds should be the common anti-large unit.
4 handgunners. They will shred chaos units if you have line of sight
2 crossbows to deal with enemy marauder calvary. You need to play defensively but remember to give your units the charge against the enemy infantry.
Another thing, why mortars should not be used?
Have to say that this empire campaign was bad in the beginning because my fight vs vampire took too many turns, leaving me in a bad economic situation. I wanted to restart at turn 77 but decided to continue just because i wad near to complete the main objective. False, now i have all empire, yes, but need to defeat archaon and i'm at turn 125. In all campaign i had low income and this killed me a lot because my city's improve is really slow making me always out of good troops in many provinces.
As for mortars, I don't know, I think they do ok. There are better choices but if money is an issue (it usually is) a mortar can do some work.
I like having an empire captain or warrior priest in an anti-Chaos army as well, to help leadership, smack any annoying chariots, and throw in vs. trolls or chaos spawn.
There was this one time it said that my 3 rather-conventionally built dwarf armies should be absolutely destroyed by this one normal greenskin army and one greenskin army that had nothing but catapults.
The actual battle was easier than I thought it would be because the things could hardly kill the dwarf units [especially when they were engaged in melee combat where the catapult can hardly aim without getting a "line of sight obstructed"]
Later on I tried an army of like 10 organ cannons and that thing crushed all in auto-resolve but lost almost all the time if I fought the thing manually.
Pretty sure more artillery = ez auto resolve
idk what else does it though
but my point is, it's like auto-resolve doesn't really know how battles are REALLY fought.