Total War: WARHAMMER

Total War: WARHAMMER

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Chrenergros Feb 27, 2018 @ 3:33pm
Auto resolve bar not true?
Hi all! I don't know if i'm bad or so. There are.times, especially when i (empire) starts to face chaos and norsca, that when i do a manual fight that auto resolve mark me as 80% win, i just lost or at max do a phirryc victory with a lot of lost, like 15 slots of 20 lost. Why? Am i bad? Last battle, me with 1 RoR demygrhyp halber, 1 RoR rocket artillery, 1 RoR cannon, 1 RoR flagellant, 1 RoR swordsman, 1 RoR militia, 4 militia, 1 greatswords, 2 shield spearman, 5 swordsman and 1 penetratiin artillery, the one that had 280 range but with good firing rate and AP damage. The enemy was a lord and a garrison norsca with a total of 25 man (16 lord, 9 garrison) a mix of predins normal and champions, 2 manticore, some hunters predons, 2 hero.meele, 2 units of.troll one normal and one frost, 1 RoR filmir and a mammut. I lost 4 times and the 5 times i won losing 15 company. Autoresolve just win this with like 25% casualites. How? Am i really bad? I think that the enemy army was not.so low compared to.mine. the battle was in an oprn battelfield with many trees.
Last edited by Chrenergros; Feb 27, 2018 @ 3:34pm
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Showing 1-11 of 11 comments
THEDOSSBOSS Feb 27, 2018 @ 3:51pm 
You are versing chaos with an inferior army. Your artillery is good, but you need another calvary unit and more greatswords. RoR flagellants are useless against chaos. Don't try to stack ror into one army if you can help it. You just need the ones that will compliment your build, which if you are up to chaos should be:
2 artillery. Cannon to steamtank is good, but mortars should not be used at this stage
6 greatswords
2 demigryph knights, both with halberds
1 spellcaster, one that has great magic against blobs like lore of fire, shadows, light, etc. Or, get a lore of life to buff and heal your men.
2 halberd infantry. It is over turn 100, so halberds should be the common anti-large unit.
4 handgunners. They will shred chaos units if you have line of sight
2 crossbows to deal with enemy marauder calvary. You need to play defensively but remember to give your units the charge against the enemy infantry.
ArchaicReaper Feb 27, 2018 @ 5:08pm 
Autoresolve calculates battles through means I don't understand. It isn't always accurate and sometimes you can tell that a fight you should win/lose if you played it will be the opposite in autoresolve due to these calculations. It's mostly a matter of comparing your army composition to their's and determining whether it would be better to fight it manually or take whatever the autoreolve is offering.
Elitewrecker PT Feb 27, 2018 @ 5:11pm 
Artillery in particular is heavily biased in auto-resolve.
Chrenergros Feb 27, 2018 @ 11:02pm 
Ok so the main problem is my inferior army qualiity. I stacked RoR because i needed them in a previous fight at turn 47 to help a city. What can u say about cavalry handgunners? They are easier to move for flank the enemy.
Another thing, why mortars should not be used?
Have to say that this empire campaign was bad in the beginning because my fight vs vampire took too many turns, leaving me in a bad economic situation. I wanted to restart at turn 77 but decided to continue just because i wad near to complete the main objective. False, now i have all empire, yes, but need to defeat archaon and i'm at turn 125. In all campaign i had low income and this killed me a lot because my city's improve is really slow making me always out of good troops in many provinces.
Last edited by Chrenergros; Feb 27, 2018 @ 11:50pm
bbolto Feb 28, 2018 @ 12:51am 
You want armor piercing against Chaos – the pistoliers are garbage but outriders can be handy if they're used well. However, I usually prefer reiksguard and ideally demigryphs with halberds. Because chaos usually brings some hounds and/or chaos knights.

As for mortars, I don't know, I think they do ok. There are better choices but if money is an issue (it usually is) a mortar can do some work.

I like having an empire captain or warrior priest in an anti-Chaos army as well, to help leadership, smack any annoying chariots, and throw in vs. trolls or chaos spawn.
Chrenergros Feb 28, 2018 @ 4:53am 
A question: dogs and similar are considered large?
Elitewrecker PT Feb 28, 2018 @ 4:54am 
Think so.
t0talr3VELry Feb 28, 2018 @ 7:32am 
Pretty sure the auto-resolve bar is just being garbage.
There was this one time it said that my 3 rather-conventionally built dwarf armies should be absolutely destroyed by this one normal greenskin army and one greenskin army that had nothing but catapults.

The actual battle was easier than I thought it would be because the things could hardly kill the dwarf units [especially when they were engaged in melee combat where the catapult can hardly aim without getting a "line of sight obstructed"]

Later on I tried an army of like 10 organ cannons and that thing crushed all in auto-resolve but lost almost all the time if I fought the thing manually.

Pretty sure more artillery = ez auto resolve
idk what else does it though

but my point is, it's like auto-resolve doesn't really know how battles are REALLY fought.
Elitewrecker PT Feb 28, 2018 @ 7:35am 
Ye artillery is heavily biased in auto-resolve.
its like the developers have never realised how poor artillery has been in all of their games, and still uprate it in auto resolve battles
Elitewrecker PT Feb 28, 2018 @ 10:59am 
Well some pieces aren't bad. Nowhere near what they get in auto-resolve though.
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Date Posted: Feb 27, 2018 @ 3:33pm
Posts: 11