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Wood Elf archers hit trees like crazy and don't have much ammo. Bad combination. Only time that they'll do alright in a forest is if they're kiting a unit through it up close.
The tree thing drives me nuts also. Hiding foilage is nice, but the trees are so dense that it doesn't help much. Then ontop of that my Treekin/Dryads blend into forests extremely well. It hate it... I wish there was an option to make the trees translucent or something.
Exactly. And kiting up close melee units seems like a very risky business.
In the last WE book for Warhammer Fantasy, they did gain an extra rank from which they shot while within woods, and for melee too. But the main point about them being a forest army was their ease of movement through the woods, it's this attribute more than anything else that ought to be represented in the Total War game in order to make the army feel like a Wood Elven one of the Warhammer world.
I haven't played the TW game for a while now but I hope that there are at least SOME bonuses or advantages the WE army gains from forests.
ANd i think a Ranged unit inside the woods on the edge shooting a unit outside the woods work really good.
CA the replay about that. Even that Woodelf Arrows are magical they still bound on the physicalic laws and cant go though massive buildings like Trees. But you do 20% more damage then a Human Archer in the same wood :)
wow thats long ago, 7th Edition. In the 8 Edition they could stay in the middle of a forrest and didnt get an disadvantage.
And with the "Tomk King Arrows" they got they could ignore everything, cover, Woods, other units, Storms, Warpstorms... Like Tomb King archers just better.
Also since large units (aside from beastmen and WE ones) get a large disadvantage in the woods the vampires are still worse off in the woods unless you bring all small troops.
Even in 8th if the enemy unit was in a forest, they got cover bonus against WE. So it's good to see that WE don't just treat all forests as clear terrain and magically shoot through trees.
This sounds great to me!
The problem being inside the wood elves main provicnes , whole battle maps are woods. Literally, you cant find any plain there. So there is no option to stay on wood edge.
Well they get some speed and precision bonuses uspposedly while in woods, but i cant see any real dofference.
I can see the argument, that trees still stop arrows and that in the table top games it worked a bit alike. But the fact remains , that for me to be avoiding battles in forest while playing wood elves seemy like a travesty.
MAybe if you could boost archers speed by 30 in the woods so they can keep at distanc eany unit apart from cavalry/flying ones and add 50 % ammuniton more, it should be enough to feel an advantage. They still would deal the damage much slower which is a huge disadvantage, but it could work.
I dont see how the forest helped here beside delaying the slaughter.