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On the first one you see a Goblin Katapult with full health and bottom left the green light is the Arrow of Kurons on the way:
http://images.akamai.steamusercontent.com/ugc/198553890093901992/55C95F39BEA34B9B221C3266F9684A97294547B6/
And here the same Katapult after the hit:
http://images.akamai.steamusercontent.com/ugc/198553890093911166/C77C971DF5E9BCFDE02E54F38A7BA8C6588DBBC6/
The same with an Ork Waarghboss:
Before the Hit
http://images.akamai.steamusercontent.com/ugc/198553890093915347/E85AE4DC28E4E5D053F5CBD04A2E1BBC8D6FCA73/
after the hit
http://images.akamai.steamusercontent.com/ugc/198553890093916697/F3CDA80ACC7D32FA81784F3937CC8C2E9FF02A1B/
Actually it does more damage then i realized in my campaign battles, if the enemy is VERY far away. 600dmg is really nice. But only 100 on the Ork. (he was much closer to the archer.)
But not even close to anything the OP Says.
Its the Translation. (Same name in the Tabletop) Its Doomdrivers in original? I think Kamikaze is very fitting since the Goblins with the "wings" this thing Throws are very much like the Japanese Pilots crashing into Ships.
Keep as is and il play wood elves into woodelves and spam the ♥♥♥♥ out of this on them, np, but it ruins options for others,
In your library where your Games listed.. click on Total War Warhammer.. you got the start button there and the DLCs.. if you scroll down a bit you see your Screenshots.
Wild Riders or/and Eagles are more effective then a 10% HP Shot every few minutes against Artillery.
yes you dont need arrow of kurnos to fight artillery. Artillery isnt even that good in the first place so yes you are a tool.
http://steamcommunity.com/profiles/76561198006674376/screenshots/
Methinks something is wrong, my Arrow of Kurnous doesn't do near that much.
I was making orc builds and tested vs elves and my heroes/lord kept getting destroyed which is why i made this thread.
Time to move on guys, nothing to see here. All garbage claims, fake much.
All i see is a HP Bar. Its empthy then full then half empthy. I could be everything..
In my screenshots you see the arrows on the way and you can see how much time is passed since the units behind the target are moving in the battle.
Your screenshot only proofs that the Target.. cant even see what it is... losing HP. How much and what from, no one can tell.
But since im tested it in 20 possible ways. Different targets, Hero and Lord both could have it and i tested both of them. Different Ranges.. max range and minimum range.
And it never does more then 650 dmg max. Most times it makes less then that.
So i dont really care if your screenshot is exactly what you say. I trust me more then i trust you :)
Sure it wont happend every time but that game is pretty much over after this.
PS. If you cant see the green arrow in the air and the time of the screenshots are about the same second i dont know how much more proof you want. Against wood elf lord you can cleary see its a lord on dragon im shooting aswell with the symbol clearly visible, Ds
Anyway im done testing, if people dont want to admit or belive its no longer my concern, il just play my woodelves into woodelfs throwing kurnos at them until its changed.
You are playing on the 'tiny' unit size, magic will do a whole lot more damage compared to playing on normal/large/huge. Large is the recommended size, balance-wise.
Unit size is changed in game settings, not campaign options. You might have to upgrade your gpu if you want to use a higher setting, I know I had to.