Total War: WARHAMMER

Total War: WARHAMMER

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SunnyTimes Dec 14, 2016 @ 7:06am
The Game is way too fast
I think the game plays waay too fast, the longest battle i've had was eight and a half minutes and thats a full 4v4 battle, and in single player its impossible to keep track of everything without pausing and slow mo, it really needs to be slowed down a lot, especially in the late game when you're dealing with powerful AI enemies and you can only focus on so much while the AI and its huge armies is doing everything at once, i dont like it when i HAVE to slow the game down with either half speed or pause completely, and i think either giving the units more health or something would really be very good
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Showing 1-15 of 51 comments
http://steamcommunity.com/sharedfiles/filedetails/?id=809522978

This mod makes units last longer in battle without changing unit's stats.
It'll only increase your battles by a few minutes but it does the job for me.
Shandor Dec 14, 2016 @ 7:14am 
But thats the reason to slow down the battle. If its to fast for you to micromanage it you have the option to slow down or pause the game to give oders. If you dont like it to ajust the game speed just play always in slow speed and you got exactly what you want. Slower gamespeed more time for orders.

I do that sometimes too. important battles i play the first half in slow speed the 2nd half in fast speed. As soon its over and only a matter of time till i won i go on fast forward.
SunnyTimes Dec 14, 2016 @ 7:18am 
its not just micro its the length as a whole, eight and a half minutes 4v4? wtf.. i understand you dont want medieval 2 length which regularly meant hour long battles but come on... i hate slowing the game speed down to make it last longer, micro isnt so much the issue as just not being able to enjoy the game properly like i can in rome 2 and some extent attila
Spiderman4000 Dec 14, 2016 @ 7:19am 
yes this was a big complaint when it was launched the battles are to fast
SunnyTimes Dec 14, 2016 @ 7:28am 
yeah... i honestly cant remember a single time when playing TW:Warhammer that i've had a chance to go down and really enjoy the fighting, if i do that half my cav is gonna get their arses beat in 5 seconds
NixBoxDone Dec 14, 2016 @ 7:38am 
To be fair - previous games did allow for much larger battles.

I think part of the reason they are now so quick is because the Total War games had previously been blasted for having overly large fight times. I remember games where the AI would just stay in position in front of your town for an hour if you let it - which you sometimes were tempted to do, if they had enough troops or the right composition to beat you outside of your fortifications.

The way they now did it gives people a quicker fight with more action, but loses some of the realistic feel.

You know, that feeling you got when you let your melee units sink their teeth into the enemy line for 5 minutes, waiting for them to come to the lowest morale levels so that your cavalry charge would break them and give you the victory.

I'm going to download that mod because I don't mind spending some mre time for the battles. ^^

Maybe something like a slider at game start or in the options to regulate how fast units break? That would also make abilities such as fear and other morale modifiers more relevant, I believe. At the moment units break so fast it almost feels like a waste to invest in anything to make it happen like 10 seconds sooner. o.o
SleepyNarwhalz Dec 14, 2016 @ 8:02am 
I would advise using a mod to fix it, though I like it the way it is. Also out of curiosity whats your unit size set to?
Shandor Dec 14, 2016 @ 8:26am 
Im fine with 10 minute battles. Sieges for me are around 15-20 minutes.
Its no fun for me watching some Infantry fighting another infantry and nothing happens for minutes. You stare at your monitor.. waiting for something to happen.. click a spell or a ability here and there..and your troops hugging the enemy troops and nothing happens.

Maybe its because im a tabletop player first and a TW: player 2nd. I usualy charge an enemy and try to kill it with the initial charge and one round of battle. TW:W is much longer when it comes to that.. you never kill an enemy with the charge... there is always some fighting after the charge.
SunnyTimes Dec 14, 2016 @ 8:40am 
my unit size is always set to ultra, i hate having to use mods to make the game playable... and total war has always been about long battles i hate seeing it being turned more and more casual like this... those who dont like spending 20-30 minutes in a battle should play something else this isnt starcraft after all
Shandor Dec 14, 2016 @ 8:52am 
Originally posted by Jade:
my unit size is always set to ultra, i hate having to use mods to make the game playable... and total war has always been about long battles i hate seeing it being turned more and more casual like this... those who dont like spending 20-30 minutes in a battle should play something else this isnt starcraft after all

How makes "longer battles" a game less casual?

If i compare older TW games with TW:W i think there is much more desicions in a battle today. And that makes is less casual for me.
Last edited by Shandor; Dec 14, 2016 @ 8:53am
SunnyTimes Dec 14, 2016 @ 8:53am 
things like removing tax levels, removing food management, removing river, night and smaller town battles... so many things to just make it easier and simpler to play
Last edited by SunnyTimes; Dec 14, 2016 @ 8:56am
SunnyTimes Dec 14, 2016 @ 8:56am 
making the battles so fast is another step in that direction imo

i so hoped that attila put an end to all of this but no its right back to taking out features... STOP CA -.-
Last edited by SunnyTimes; Dec 14, 2016 @ 9:00am
Shandor Dec 14, 2016 @ 9:08am 
Originally posted by Jade:
things like removing tax levels, removing food management, removing river, night and smaller town battles... so many things to just make it easier and simpler to play

But they adding Magic, Monsters, Flying units, Moon phase, Amber, Waargh, Legenday Lords. a.s.o.
Originally posted by Shandor:
Originally posted by Jade:
things like removing tax levels, removing food management, removing river, night and smaller town battles... so many things to just make it easier and simpler to play

But they adding Magic, Monsters, Flying units, Moon phase, Amber, Waargh, Legenday Lords. a.s.o.

^ ^ ^ ^
THIS!
Dracon Dec 14, 2016 @ 9:12am 
Disable timer.
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Date Posted: Dec 14, 2016 @ 7:06am
Posts: 51