Total War: WARHAMMER

Total War: WARHAMMER

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Any reason to put heroes in your armies?
I am trying to justify using heroes in my armies rather then as agents.
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Showing 1-15 of 18 comments
Harukage Dec 14, 2016 @ 2:30am 
Heroes kick ass in combat when fighting alongside troops. Plus often they have army buffs and auras of some description. Some heroes are tanky, some heroes are very good at killing enemy lords. And magic offcourse. Some heroes can also train your troops.
Last edited by Harukage; Dec 14, 2016 @ 2:30am
Originally posted by Malaficus Shaikan:
I am trying to justify using heroes in my armies rather then as agents.

Both, as VC keep a Wight King in yr army and a banshee out and about around it to kill enemy heroes/lords and act as a scout. Stick it back in your main amry if there is going to be a battle. To be honest you should get the max amount of Banshees you can, 4 is a good number. Keep one or 2 roaming about your home lands to harass/kill off would be raiders and invaders and another 2 around your LL army.
Last edited by ℬℓα⊂₭ ℙℜ¡ℵ₠; Dec 14, 2016 @ 2:40am
Malaficus Shaikan Dec 14, 2016 @ 3:25am 
Thanks both
hammerinn Dec 14, 2016 @ 4:14am 
Funny because i do the opposite. They level faster and are great in battle.
That Drunk Fellow Dec 14, 2016 @ 4:54am 
most of my heroes nearing late game not only support the other units with buffs and spells, in addition to the leadership bonuses, but they tend to be just as effective if not more so than the top tier units.
Ysthrall Dec 14, 2016 @ 8:03am 
Playing as Empire I tend to leave my heroes out of armies, to buff provinces. Playing as Chaos they do a spot of assasination and harassment to level up, then spend ages spamming training and recruitment bonuses. It's about turn 100+ before they become useful in combat (usually through getting a combat mount).

I need to balance these out a little more, I think :)
Saint Scylla Dec 14, 2016 @ 8:12am 
The Gorebull from the Beastmen makes a solid fighter with excellent skills to boost its host army.
Shandor Dec 14, 2016 @ 8:20am 
There are many reasons why heroes are good in an army.
First they are good Fighters.
2nd: They can buff nearby troops. Many heroes got Skills to support the army. Extra damage, extra life, extra defence a.s.o. I usualy have troops near the lord for the extra buffs and the others are near the Hero. Best way for me is it to have a Ranged Lord to hang up with the Archers and a melee hero to charge with the Infantry. Or the other way around.
3rd: Heroes are Mages. Spells are important for Battles. Even if the Direct Damage spells are a bit weak in TW:W The buffs and debuffs are not. They can make the different between win and lose. Having a Healer together with Monsters is awesome (Lore of life Spellwaver and 5 Treeman makes them almost double effective).. and for Vampires healing is a basic concept.
4th: They can have speacial abilitys that is useful for your army. Training to give them Exp every round. Protrection against enemy Heros trying to assasinate your lord, extra healing a.s.o.

I usualy have Some Heroes outside the Army to assasinate enemy heroes or block enemy armies and some heros with the lords (Usualy one) to support the troops.
Last edited by Shandor; Dec 14, 2016 @ 8:21am
Panfilo Dec 14, 2016 @ 10:38am 
Even heroes you are primarily building as assasins or map support heroes are good to tag along in an army if there's room; if you can get a lot of battles going you could level them up much faster through combat than successful hero actions, and often with less risk of failure/loss.

The only exception to this is that I tend not to have two casters in the same army (maaayyybe if they are different lores of magic) because the winds of magic pool is shared and so often having the second caster doesn't give that much more of a benefit. Thus if my Lord is a caster type I might not bother having a caster hero because it is a little redundant.

The exception to this is Rune Lord/priests who don't use mana and you can cycle their buffs through the battle.
harleyquinrazer Dec 14, 2016 @ 11:47am 
Originally posted by jerjare:
Even heroes you are primarily building as assasins or map support heroes are good to tag along in an army if there's room; if you can get a lot of battles going you could level them up much faster through combat than successful hero actions, and often with less risk of failure/loss.

The only exception to this is that I tend not to have two casters in the same army (maaayyybe if they are different lores of magic) because the winds of magic pool is shared and so often having the second caster doesn't give that much more of a benefit. Thus if my Lord is a caster type I might not bother having a caster hero because it is a little redundant.

The exception to this is Rune Lord/priests who don't use mana and you can cycle their buffs through the battle.

I find hero actions on the campaign map are better for levelling up than embedding them in armies. On the campaign map your heroes can't die bar critical assassinations, but there's a higher risk of them dying in battle
Jack Deth Dec 14, 2016 @ 11:56am 
It depends upon which army I'm playing but as a general rule if I have a combat lord with zero access to magic I'll toss in some form of wizard. No use having that winds of magic wasted and I find a buff/debuff spell (even better multiple kinds) more useful than another unit.

Likewise if I have a dedicated caster lord I'll toss in a combat focused on to fill the gap.

I also add them in if they succeeded with their last action and have that debuff they get for it if I'm about to attack another army or a city or even just to put them in there for raiding purposes.
Tenshin51 Dec 14, 2016 @ 12:00pm 
If you got woodelves DLC their agents are awesome. There waystalker can have 700 missle damage in campaign and can fire their arrows when hidden.

Their lore of life is awesome can make your Treeman somewhat immortal.
Branchwraith is quite have lore of shadow and lore of life.
pin Dec 14, 2016 @ 12:09pm 
They could help in a variety of ways. Brachwraiths 30% post battle loot boost is fantasstic. I stuffed my home army full of them and was getting close to 20K per battle fighting each rebel armies LOL.

Also, clustered heroes is hugely powerful. Only 1-2 units can fight them at a time and per model basis your hero clusters will wipe the floor with those 1-2 units every time, result if played well 4-5 heroes clusterd fighting only 1-2 units at a time can eventually decimate whole armies without breaking a sweat.
Malaficus Shaikan Dec 14, 2016 @ 12:45pm 
Thanks for all the advise
gachi is manly Dec 14, 2016 @ 12:50pm 
Most agents are really good in combat. There's only a few that aren't as great but even those ones usually have a specialized role in combat they'll be good at. You should always have a wizard in your army too to make use of the winds of magic.
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Date Posted: Dec 14, 2016 @ 2:01am
Posts: 18