Total War: WARHAMMER

Total War: WARHAMMER

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For all those who think the Wood Elves are Terrible
I cant believe the amount of people who are under the mindset the wood elves are a terrible addition to total war warhammer. I mean, for starters they are wrong. The Wood Elves are really strong and have an excellent selection of units.

Ill just put a few points out there and maybe, just maybe it will enlight even just one soul.

1) They are not a hammer and anvil stand and hold your line style of army. No they are a skirmish army that have extreme amounts of flexible movement. This means they want to spread out and pick pocket the enemy moving in and out of danger zones to wittle down their opponent. They are NOT ment to be played like box standard armies.

2) They have a selection of different range units for different targets, pick your targets well and focus fire them down. Some units have piercing arrows, so make sure they are on the armoured targets. Its simple.

3) Now they can hammer and anvil to some degree but it should not be your go to move every battle. The Wild Riders here are EPIC for this and one unit can really help you win a flank early on.

HOWEVER, I will say this for folks, they are not a forgiving army, mistakes will hurt you because they are rather squishy.

Ill leave you with this, a good general does not blame his men, but rather his lack of knowledge to put them to the correct use.
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Beiträge 7690 von 110
Xhal 9. Dez. 2016 um 13:27 
After trying both on legendary Ive found that the elves are not good but dryads/treekin/treemen are ok.

I'm gonna try running a main defensive line of treekin/treemen supported by the armor piercing archers and some wild riders.

I'm thinking like this:

1 treeman lord
4 glade guard with ap arrows
4 shielded wild riders
1-2 dragons or great eagles to harass arty
Rest treekin or treemen
Ursprünglich geschrieben von Agrias:
Lol..... how in the world ppl think the MOST op faction in game is the worst is totally unimaginable.

I hear funny jokes like they cant fight meta in online ladder, strange lol..... im rank 19 in ladder and my win rate with with wood elf is 100% since released. Orcs. empire, brets, dwf is not even close to what we have, the other races not worth mentioning for very obvios reasons.

Yeah its funny to read that but i think thats really cool. Because of those people the WE wont get a Nerf next time. The only battle i have a hard time with is Siege Battles. Cant do much until the door is open. (Other then shooting Units up the wall)
If i would be a Dev for this game i would Nerf the Woodelfs to the ground. Its the only faction where i can take out 2 full stack Armies + Garnision units without losing one single unit on very hard. Thier playstyle and units (Most of them) are so OP. And its not THAT Much of micromanagement you need. There are just some simple rules to follow. Dont make Duels with your archers against enemy Ranged units. (Clear them with Eagles or better Wild Riders)
Support your Infantry with your Ranged units.
Dont have more then 5 Ranged units in one army. (Yeah they are woodelves. Still Archers alone will not win your game)
Dont play them like a Ranged heavy Dwarf army. You cant just sit there have your archers on autofire and block the enemy army with some Infantry.

Wild Riders are your best unit.. they can make 300+ kill easy every battle. (One of them)
Ethernal Guard can tank alot for tier1 units but do no damage. Im not a big fan of them. I usualy use Treekin for tanking stuff. Since they can kill those units they tanking. (And Dryards with Researched upgreat in the early game)
Eagle Riders are great to enage at the start of the battle to weaken enemy Infantry or hunt down enemy Light Cav.. As soon the enemy infantry gets in archer range they get even more weakened. (You just need them to stay away from enemy Archers)
Usualy the Wild Riders are done with the enemy Ranged units in the time the enemy Infantry chaged your Infantry and now they can charge in the back of the Enemy.

You got armor breaking for Heavy units, Hard hitters for light units, Flying units for fast units massive tanks in form of Treeman -kin. (wich can be healed like hell)
Economy: Again .. dont play them like Dwarves. You cant just build some Buildings and be fine forever. You might have noticed you get alot more Gold by Razing Citys as other Factions. (Beastman aside) so Raze the Town.. get your 14-20k and rebuild it for 4,5k. Do that every round and you are at 100k in a couple of turns. Btw Citys at the Coast are importent too for the Port money.

This army is so OP. But please keep telling everyone they are useless. :)
@Shandor
Good rundown, another thing I found that';s really important is that guys tip. I used that and I'm doing way better, just go after the other elves first.
Also I really don't think eagle riders are useful at all. I'd rather another wild rider or even a glade rider.
I don't get how people think they're weak either, they certainly can't be using them right. I've done both the mini campaign and the grand campaign and never lost a battle.
I am loving the Wood Elves asthetic and tactics. CA did good this DLC.
Glade guard is kinda weak for what they should be. On TT they have a pretty badass weapon skill value, litteraly a skill of an elite. Empire state troopers will have a pretty bad time trying to hit them. while eternal guard will not have any troble piercing them back with spears.
In fact all WE melee specialist aside from spirits have WS of 5-6. Meaning on paper they should have pretty high melee atack and defense value in this game. BUT THEY DO NOT. Makes me kinda sad to see a unit of eternal guard struggling to beat an empire spearmen.
Also it is kinda weird to see wild riders using asrai spears but not getting AP and AL properties. I am also pretty sure Glade riders and Warhawk riders alsop use asrai spear as their go to melee, not just swords.
Zuletzt bearbeitet von Harukage; 9. Dez. 2016 um 21:25
Ursprünglich geschrieben von Wintermist:
I don't get how people think they're weak either, they certainly can't be using them right. I've done both the mini campaign and the grand campaign and never lost a battle.

Thats because your playing SP and Campaign.
Ursprünglich geschrieben von (ZEVA) Swimming Samurai:
Ursprünglich geschrieben von Wintermist:
I don't get how people think they're weak either, they certainly can't be using them right. I've done both the mini campaign and the grand campaign and never lost a battle.

Thats because your playing SP and Campaign.
They're really good in MP actually, I've been testing them out more and their flying troops are superb
Zuletzt bearbeitet von SleepyNarwhalz; 9. Dez. 2016 um 21:25
Ursprünglich geschrieben von SleepyNarwhalz:
Ursprünglich geschrieben von (ZEVA) Swimming Samurai:

Thats because your playing SP and Campaign.
They're really good in MP actually, I've been testing them out more and their flying troops are superb

I am willing to eat my words now. WE are better than i expected, though i still dont find them amazing. No doubt about it, their missiles are still a meh, and i dont normaly bring them. But their spells, heros and abilities are great.
Ursprünglich geschrieben von SleepyNarwhalz:
Ursprünglich geschrieben von (ZEVA) Swimming Samurai:

Thats because your playing SP and Campaign.
They're really good in MP actually, I've been testing them out more and their flying troops are superb
this is discount week end tho , alot of newbie .
Maybe somone should make a how to use a wood elf army guide might help with those of us having trouble with them.
most people play them wrong, you can't just hammer and anvil the standard way, you have to find a balance between taking damage and dealing damage.

As in 9 times out of 10 your eternal gaurd will not be eternal, you have to quickly bait and bog the enemy infantry whilst at the same time pulling your archers out to the flanks and mauling the beefier inf with AP arrows or DOUBLE SHOT arrows, you can't expect normal arrows to deal with most other inf, as they say jack of all trades master of none.

Hopefully before hand you got your redneck stag riders to mess up/distract their raged units as well otherwise you are gunna take unnecessary casualties trying to mop them up.

Also running with 3, 20 stacks is easy, just make sure you have a good ally with +10 amber so you can confed with ONE other Welf faction for mad wino dosh.
yes they are terrible, get blocked for archers aiming at dwrf lords WTF
Zuletzt bearbeitet von PandaSav; 10. Dez. 2016 um 0:21
I have three of these with some variation and seem to have found a good strat that works for taking out chaos, you also need to spec your lord for speed somthin fierce as well as ranged buffs if you can.
http://imgur.com/a/7etVH
Zuletzt bearbeitet von AlanAlda; 10. Dez. 2016 um 0:29
dgbug3 10. Dez. 2016 um 0:47 
Ursprünglich geschrieben von Munchie:
I agree with the OP, shocked to see so many "reviews" on the dlc saying that the Elves are terrible and using that as an excuse to give it a bad rating lol.

The aim of every TW:W faction is to give you a completely different experience with each one. Surely that's going to clash with some peoples play styles. I've noticed and enjoyed how playing one faction is different and getting the use out of the different unit types.

I experimented with a few battles on the mini campaign with them. Realised for me the best way was to use a diverse mixture. Mainly some shielded eternal guards to hold a sort of line if not needed for killing large. Plenty of archers, wardancers and some Wild riders.

It does take micro managing. Which most people aren't going to be used to. Or you can figure out a way to make them suit your play style like with every faction, don't believe everyone plays them the same way.

And just because you suck "Rev" doesn't mean the faction is bad lol.

Ursprünglich geschrieben von Reverend Belial:
Having just attempted the Season of Revelations campaign I now change my stance. Actual Wood Elf units (i.e. not forest spirits) are pretty garbage. Eternal Guard lose to Ungors in a straight fight. That's just plain wrong.

Beat masses of Beastmen using Eternal guard, glad guard and wild riders. Nothing fancy. Micro-management. Using the flanks. Getting behind. Making very good use of my Wild Riders which really did save the day. I found that the Eternal Guard could hold but most were nearly gone and some ran. From then on I've used more wardancers. They're not "garbage" or terrible just because you can't use them.

This really is as simple as people complaining because there is a little bit of a challange to a game. Or because they need to think or a learning curve is required. Shocking lol.

I really enjoy the micro management of the Wood Elves. Even if you can get away without doing it, it's still pretty fun. And it can also be unforgiving, which is also fun. Things like the enemy getting a spawn behind you, again in my eyes is just part of the fun. It's a sandbox environment. And no one told you that you had to win every battle or find it easy. We're talking about some of the best points about Total War. Which has kept it going for so long.


I'm so used to micromanaging that they're like my bread and butter but I still have issues with them. They're supposed to have speed but they can't walk or run faster to flank other armies. With this issue there's a lot of chance in these comments that some people who are 'experts' are merely playing on easy. Try surviving with the elves past turn 21!
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Geschrieben am: 9. Dez. 2016 um 5:18
Beiträge: 110