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Its direct fire only though. Does that mean you need a hill to do this? Or do you just flank the guns with infantry?
A common suggestion I've seen has been to put them behind lords / heroes / steam tanks, so that they can shoot around those units into the crowd. If everything works out well, the guns get tons of kills.
However, a lot of times they're a miss because the AI is really good at doing things like pushing through your infantry (or just running around) with Chariots and Knights to attack the guns.
the lines being your infantry and the dot being either a lord or steam tank since they don't take up too much room to allow your helblaster to hit enemies freely.
and once the mid is gone it should be too hard to move the helblaster slighty forward to hit the enemy units hitting your infantry on your flanks
If you really want to use it, try to get it up on a hill behind your force, or out on the flanks, just make sure you have infantry ready to screen it. You can also do what others have suggested and bait your enemy with a lord/steam tank. Sometimes I also put them toward the center, in the gaps in my infantry line.
Against big units like giants and arachnarok a hellblaster will break (or even kill) it faster than any other empire unit.
They also tear apart large air units that are stupid enough to stay in their line of fire.
Think of Hellblaster volley guns as huge Miniguns that inflict death on anything that they can actually shoot at.
I love the idea of the unit, but in practice I feel like it just too situational. Maintaing a clear line of fire to an optimal target is tough.
Hand gunners and especially outriders have the mobility to adapt to the situation and give u great ranged AP damage.
They may not be practical but they are pretty fun to use when you can force the enemy to rush the gun. Even if i have my complaints about the unit. I still havent had an infantry you actually get in range to attack the cannon so thats saying something.
This was how I used the gatling in Shogun 2 FOTS. 2 infantry flanking the gun in the center, and have the infantry countercharge and pincer attacking armies. Enemy armies are forced to turn to face your melee units and are locked in place due to battle, exposing their sides to deadly gatling fire. It also leaves a lot of room to let them retreat once broken.
I felt the same way in Shogun 2 and here. If you want an artillery piece there are many better alternatives, and if you want a functional regiment there are many that are more flexible and generally more useful to your army.
But like said earlier, armor is a much bigger issue here. Is this basically just an anti-large unit? Or an anti-armor unit, to kill regiments of chaos warriors? Does it do these jobs better than say, an outrider or handgunner regiment?
How do you kill Cav with these units? If anything I would think flanking cav kills these units. Even the AI isn't stupid enough to charge right into battery fire, and even if it did likely the artillery piece would take a lot of damage before the enemy cav can be made to rout.
This.
And since it can be flanked by fast units, it´s damage output shoud be much higher, even if it that cause it´s ammunition to end faster.