Total War: WARHAMMER

Total War: WARHAMMER

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Jaeger Aug 27, 2017 @ 11:22pm
5+ dwarf campaign never used longbeards
Dwarf warriors are more cost effective while I'm building my clan. Never used longbeards. Their stats and price never seemed worth it. Especially with lord traits that give 10 to attack and defense on warriors. Am I overlooking something
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Showing 1-15 of 45 comments
Jaeger Aug 27, 2017 @ 11:47pm 
ah didnt know there was a lord that buffed them. well high king makes them cheaper i see.
Last edited by Jaeger; Aug 27, 2017 @ 11:49pm
mustachewarfare Aug 28, 2017 @ 12:07am 
I haven't played warhammer too much but I get what OP says. If your play style emphasize on quick expansion you don't really have the luxury of using high tier units and sometimes those T1 and T2 are okay enough to use for long time.

You will be on constant push so your T1 and T2 units will be staple of your army.

Shogun 2 Katana Samurai, Loan sword ashigaru
FoTS line infantry, parrot gun
Rome 2 (Egypt): Egyptian Pike, Light Cavalry, and Greek Balista, General elephant

Not the best of what your faction can produce but it sure provides your minimal need. Better crush AI before they get good units of their own.
Jaeger Aug 28, 2017 @ 12:11am 
everytime i go dwarf warriors with the lord buffs talents for them then after ive snowballed (lol) i go all ironbreakers . skip mid teir dwarf stuff. Really sad though i never used slayers irondrakes , and flame cannons which are stupidly expensive and everyone says they suck.

This may sound wierd but My end game main army is ironbreakers and thunderers with a cannon and couple organ guns, and then another army that follows it around that has like 10 helicopters rofl. I use ai general mod and i let all my helicopters get controlled by the ai and they go around bombing etc without the almost impossible micromanaging needed to otherwise.

So most of my nearly 300 hours in this game is playing dwarfs lol. Just finished angrund very hard campaign was fun.

I just love dwarves. love a high tech reserved defensive playstyle. Though im prob going to start learning empire.
Last edited by Jaeger; Aug 28, 2017 @ 12:15am
I usually just create a doomstack of Ironbreaker, midget-marines that prowl the depths before I really get into the mid-tier stuff. Had always worked out for me though. Not that longbeards are bad. I often find myself rarely using them in the game however unless garrison.

All the other high tier Dorf units other than hammerers are fun to tinker with at times but not entirely sure they are often worth it. Something just feels good about bringing a bunch of those flamethrowers into the Wood Elf realm though....Then Durthu shows up and hurts me.
Wyvern Aug 28, 2017 @ 12:19am 
After doing the dwarf campaign limiting myself to just tier 1-2 units, I can safely say longbeards are a lot better than dwarf warriors(unless youre running belegar/runelord who dont have skills to buff them with). All of their stats are a little, and sometimes a lot better(in the case of attack+defense) but more importantly they have a passive encouragement aura, just like lords/heroes, and most importantly theyre immune to psychology, so they will basically never rout, even on very hard and legendary, whereas dwarf warriors become pretty susceptible to terror and even fear breaking them.

Personally, I'm of the opinion that the dwarf sweetspot is tier 3 where they get longbeards, thunderers and cannons, maybe backed by organ guns a little later down the road once you get tier 4. The dwarf tier 1-2 units stats start falling behind against elite well armored armies and they cant do their job of holding for your skirmishers to do damage as well. Longbeards are barely more expensive to maintain and far better for the job. Ironbreakers and hammerers, and even great weapons are flat out overpriced unless you want an army built around sieging(which I will sometimes do), and theyre very cost inefficient. It's also abit harder to get the techs that buff the top notch dwarf infantry than it is to get the ones for longbeards.
Last edited by Wyvern; Aug 28, 2017 @ 12:20am
mustachewarfare Aug 28, 2017 @ 12:21am 
Originally posted by Wyvern:
After doing the dwarf campaign limiting myself to just tier 1-2 units, I can safely say longbeards are a lot better than dwarf warriors(unless youre running belegar/runelord who dont have skills to buff them with). All of their stats are a little, and sometimes a lot better(in the case of attack+defense) but more importantly they have a passive encouragement aura, just like lords/heroes, and most importantly theyre immune to psychology, so they will basically never rout, even on very hard and legendary, whereas dwarf warriors become pretty susceptible to terror and even fear breaking them.

Personally, I'm of the opinion that the dwarf sweetspot is tier 3 where they get longbeards, thunderers and cannons, maybe backed by organ guns a little later down the road once you get tier 4. The dwarf tier 1-2 units stats start falling behind against elite well armored armies and they cant do their job of holding for your skirmishers to do damage as well. Longbeards are barely more expensive to maintain and far better for the job. Ironbreakers and hammerers, and even great weapons are flat out overpriced unless you want an army built around sieging(which I will sometimes do), and theyre very cost inefficient. It's also abit harder to get the techs that buff the top notch dwarf infantry than it is to get the ones for longbeards.
quick question when does AI generally start to get T3 units in legendary difficulty?
THEDOSSBOSS Aug 28, 2017 @ 12:23am 
Originally posted by mustachewarfare:
Originally posted by Wyvern:
After doing the dwarf campaign limiting myself to just tier 1-2 units, I can safely say longbeards are a lot better than dwarf warriors(unless youre running belegar/runelord who dont have skills to buff them with). All of their stats are a little, and sometimes a lot better(in the case of attack+defense) but more importantly they have a passive encouragement aura, just like lords/heroes, and most importantly theyre immune to psychology, so they will basically never rout, even on very hard and legendary, whereas dwarf warriors become pretty susceptible to terror and even fear breaking them.

Personally, I'm of the opinion that the dwarf sweetspot is tier 3 where they get longbeards, thunderers and cannons, maybe backed by organ guns a little later down the road once you get tier 4. The dwarf tier 1-2 units stats start falling behind against elite well armored armies and they cant do their job of holding for your skirmishers to do damage as well. Longbeards are barely more expensive to maintain and far better for the job. Ironbreakers and hammerers, and even great weapons are flat out overpriced unless you want an army built around sieging(which I will sometimes do), and theyre very cost inefficient. It's also abit harder to get the techs that buff the top notch dwarf infantry than it is to get the ones for longbeards.
quick question when does AI generally start to get T3 units in legendary difficulty?
Instantly imo
Wyvern Aug 28, 2017 @ 12:37am 
Originally posted by mustachewarfare:
Originally posted by Wyvern:
After doing the dwarf campaign limiting myself to just tier 1-2 units, I can safely say longbeards are a lot better than dwarf warriors(unless youre running belegar/runelord who dont have skills to buff them with). All of their stats are a little, and sometimes a lot better(in the case of attack+defense) but more importantly they have a passive encouragement aura, just like lords/heroes, and most importantly theyre immune to psychology, so they will basically never rout, even on very hard and legendary, whereas dwarf warriors become pretty susceptible to terror and even fear breaking them.

Personally, I'm of the opinion that the dwarf sweetspot is tier 3 where they get longbeards, thunderers and cannons, maybe backed by organ guns a little later down the road once you get tier 4. The dwarf tier 1-2 units stats start falling behind against elite well armored armies and they cant do their job of holding for your skirmishers to do damage as well. Longbeards are barely more expensive to maintain and far better for the job. Ironbreakers and hammerers, and even great weapons are flat out overpriced unless you want an army built around sieging(which I will sometimes do), and theyre very cost inefficient. It's also abit harder to get the techs that buff the top notch dwarf infantry than it is to get the ones for longbeards.
quick question when does AI generally start to get T3 units in legendary difficulty?
Rather late, I can usually grab control of all the dwarf territories in the badlands before the orcs have much if any tier 3 presence. That said, chaos comes in with masses of tier 3+ units, as does the revitalized norsca and the southern princes have a propensity for handgun+greatswords+knight spam. So I usually encounter them around turn 80-100ish, maybe a little sooner with the new bjornlings.
mustachewarfare Aug 28, 2017 @ 12:40am 
Originally posted by Wyvern:
Originally posted by mustachewarfare:
quick question when does AI generally start to get T3 units in legendary difficulty?
Rather late, I can usually grab control of all the dwarf territories in the badlands before the orcs have much if any tier 3 presence. That said, chaos comes in with masses of tier 3+ units, as does the revitalized norsca and the southern princes have a propensity for handgun+greatswords+knight spam. So I usually encounter them around turn 80-100ish, maybe a little sooner with the new bjornlings.
wow i have no patience for that... 80~90% of my total war campaigns ended before turn 50 T_T

cheese for the cheese godz
Jaeger Aug 28, 2017 @ 12:56am 
MIght use/spec for longbeards next play through. Im having fun playing through with different mods. Like this time im going to do a playthrough with mods that supre buff the greenskins so I will have to fight for my life to earn my snowballing.
MrMurLock Aug 28, 2017 @ 1:17am 
Early game I tend to use warriors and quarrelers with 2 longbeards to serve as the center of the line.

Late game though, I switch out the warriors for longbeards, longbeards w/ great weapons and thunderers.
Ironbreakers and Hammerers are lovely but so expensive! I only really use them on my LLs stacks.

My Thorgrim battle group for example would be:
Thorgrim
Thane
Runesmith
Master Engineer
Bolt Thrower >> Cannon
Grudge Thrower x2
Quarrelers x4 >> Quarrelers x2 and Thunderers x 2
Longbeards w/ Great weapons x3 >> Hammerers x3
Warriors x4 with Longbeards x2 >> Longbeards x6 >> Ironbreakers x6
mustachewarfare Aug 28, 2017 @ 1:24am 
Originally posted by Maschinengewehr:
Originally posted by johnny:
everytime i go dwarf warriors with the lord buffs talents for them then after ive snowballed (lol) i go all ironbreakers . skip mid teir dwarf stuff. Really sad though i never used slayers irondrakes , and flame cannons which are stupidly expensive and everyone says they suck.

This may sound wierd but My end game main army is ironbreakers and thunderers with a cannon and couple organ guns, and then another army that follows it around that has like 10 helicopters rofl. I use ai general mod and i let all my helicopters get controlled by the ai and they go around bombing etc without the almost impossible micromanaging needed to otherwise.

So most of my nearly 300 hours in this game is playing dwarfs lol. Just finished angrund very hard campaign was fun.

I just love dwarves. love a high tech reserved defensive playstyle. Though im prob going to start learning empire.

Irondrakes are absolutely bawlaa now. They use to be mediocre but now they burn through units like they're nothing. Plus they're fun to use.
when did this patch happened? I miss the prenerf crocodile lulz
Last edited by mustachewarfare; Aug 28, 2017 @ 1:25am
Soulfighter Aug 28, 2017 @ 1:32am 
You never really need any high tier units with most armies, it's rarely cost efficient. It's a bit more apparant with dwarfs because even their most basic units are good but it's true with most factions really.
Wyvern Aug 28, 2017 @ 2:25am 
Originally posted by Soulfighter:
You never really need any high tier units with most armies, it's rarely cost efficient. It's a bit more apparant with dwarfs because even their most basic units are good but it's true with most factions really.
This is very true, I think pre-king+warlord orcs are the only faction that really gets a quality of life benefit from tier 4+(cuz black orcs, without nasty skulkers their lower tier AP choices are pitiful), the other factions get decent->powerhouse units by tier 3. Wood elves can basically win pretty easily with just tier 1 if you wanna play in such a bland manner, haha(assuming legitimate fights, not autoresolve cheese).
Last edited by Wyvern; Aug 28, 2017 @ 2:26am
Jaeger Aug 28, 2017 @ 3:13pm 
like 8 ironbreakers 6 thunderers 2 organ guns one cannon 1LL 1 engineers and 1 runemaster

on avg thunderers and organ guns usually get 70 kills each cannon can too.

Field battles I ll sometimes put my ironbreakers in a V formation and it allows my thunderers to get 100+ kills each anything that tries to flank the V gets slaughtered by thunderers and anything that attacks the V gets flanked by thunderers. works well against AI but idk about other players.
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Date Posted: Aug 27, 2017 @ 11:22pm
Posts: 45