Total War: WARHAMMER

Total War: WARHAMMER

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Chaos Sorcerer (hero): Fire vs Death
What do you guys prefer for campaign purpose?

And what magics or other skills do you guys find beneficial?

(If other lore like metal and shadow is better for you, please let me know as well)
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Showing 1-10 of 10 comments
Wyvern Aug 26, 2017 @ 6:11pm 
Death. Fate of Bjuna and Spirit Leech are amazing. That said, the buffs in lore of fire are solid, and fireball is ok. Lore of metal is awesome now that overcast final transmutation is basically an uber-bjuna and lore of shadows is probably the single best rounded lore in the game(nothing stands out that much, but all the spells are good)

In all honesty, I think it should depend on what your expectations are for your magic. Do you expect it to do damage? To buff your troops? Or to debuff enemies? Lore of shadows can do all of those, lore of death is really mostly there for damage, lore of fire for buffing and lore of metal for debuffing and some damage.
Last edited by Wyvern; Aug 26, 2017 @ 6:13pm
mustachewarfare Aug 26, 2017 @ 6:16pm 
I don't have particular preference for magic and looking for what will be most worthwhile investment

If I do really pick my preference

something that will help me in choke point offense in siege battle
something that can snipe enemy's key asset (Lord, hero, monsters, elite units, artillery kind of stuffs)
or something that can restore units vigor by substantial amount
Wyvern Aug 26, 2017 @ 6:21pm 
Originally posted by mustachewarfare:
I don't have particular preference for magic and looking for what will be most worthwhile investment

If I do really pick my preference

something that will help me in choke point offense in siege battle
something that can snipe enemy's key asset (Lord, hero, monsters, elite units, artillery kind of stuffs)
or something that can restore units vigor by substantial amount
For forcing a chokepoint, lore of shadows can be good between pit of shades, okkams mind razor, and the debuffs. For priority unit sniping, lore of metal with final transmutation is really good, as is lore of death between spirit leech+fate of bjuna. If you're looking for something that can do both to an extent, your best bet might be lore of metal, overcast final transmutation on a blob at the gate and use the buffs/debuffs to help your army force its way through.

I'm not sure there's any spells that restore vigour off the top of my head, as it's not something I keep track of.
mustachewarfare Aug 26, 2017 @ 6:31pm 
Originally posted by Wyvern:
Originally posted by mustachewarfare:
I don't have particular preference for magic and looking for what will be most worthwhile investment

If I do really pick my preference

something that will help me in choke point offense in siege battle
something that can snipe enemy's key asset (Lord, hero, monsters, elite units, artillery kind of stuffs)
or something that can restore units vigor by substantial amount
For forcing a chokepoint, lore of shadows can be good between pit of shades, okkams mind razor, and the debuffs. For priority unit sniping, lore of metal with final transmutation is really good, as is lore of death between spirit leech+fate of bjuna. If you're looking for something that can do both to an extent, your best bet might be lore of metal, overcast final transmutation on a blob at the gate and use the buffs/debuffs to help your army force its way through.

I'm not sure there's any spells that restore vigour off the top of my head, as it's not something I keep track of.
Thanks I will check lore of metal

for chokepoint I am referring to breaking through the choke point in siege battle. So something more in the line of big Kaboom to force a gap to pour through my attacking units.
Magni Aug 26, 2017 @ 6:34pm 
None of the Norscna lores have big explosions spells unfortuantely. Best you cna get for formation disrupting would be Gehenna's Golden Hounds (Metal) or Pit of Shades (Shadow), both of which toss at least lighter untis around pretty well.

Another potentially useful one for breakthrough purposes would be Death - Aspect of the Dreadknight gives a unit the ability to cause terror for a while, which means any enemy near them that falls to wavering morale will immediately rout. And Death also has a hex that puts a big leadership penalty on enemies. (This of course doesn't work against defender units that are immune to psychology or have terror themselves.)
Last edited by Magni; Aug 26, 2017 @ 6:36pm
Wyvern Aug 26, 2017 @ 6:34pm 
Originally posted by mustachewarfare:
Originally posted by Wyvern:
For forcing a chokepoint, lore of shadows can be good between pit of shades, okkams mind razor, and the debuffs. For priority unit sniping, lore of metal with final transmutation is really good, as is lore of death between spirit leech+fate of bjuna. If you're looking for something that can do both to an extent, your best bet might be lore of metal, overcast final transmutation on a blob at the gate and use the buffs/debuffs to help your army force its way through.

I'm not sure there's any spells that restore vigour off the top of my head, as it's not something I keep track of.
Thanks I will check lore of metal

for chokepoint I am referring to breaking through the choke point in siege battle. So something more in the line of big Kaboom to force a gap to pour through my attacking units.
If you want to make instant gaps as chaos, forcepathing a shaggoth or two through can be very helpful(forcepathing high mass units is imho always your best bet to break the melee in sieges quickly, haha). But otherwise, pit of shades is really good for chewing up a portion of the enemy line.

The fire spells might seem like the way to go but the bombardments dont do that much damage and the vortex spells meander all over the place and usually just end up wandering off to the middle of nowhere or tearing through your own troops.
Drakenson Aug 26, 2017 @ 6:46pm 
Originally posted by mustachewarfare:
I don't have particular preference for magic and looking for what will be most worthwhile investment

If I do really pick my preference

something that will help me in choke point offense in siege battle
something that can snipe enemy's key asset (Lord, hero, monsters, elite units, artillery kind of stuffs)
or something that can restore units vigor by substantial amount
For WoC lores,

Shadow: Pit of Shades into the middle of an enemy blob, and Okram's Mindrazor for buffing your troops. The Lore of Shadow skill, Cloak and Mirrors or something, gives a speed boost army-wide.

Fire: Fireball is decent for sniping down, but can miss, (the exploding effect when it lands does more damage than the damage from contact). Piercing Bolts of Burning does some nice damage vs. blobs, and Flaming Sword of Rhuin is your go-to buff spell. The Lore of Fire skill, Kindleflame or something, synergizes well with any unit that does Fire Melee Attack.

Death: The most beginner friendly and reliable. Spirit Leech for single unit models, (Lords, Heroes, single / low count monstrous units), while Fate of Bjuna for the rest. It's just point and click. The Lore of Death skill even allows for quicker Winds of Magic recharge, so that's a bonus.

Metal: Nicely buffed recently. Searing Doom and Final Transmutation can wreck enemy blobs, while Transmutation of Lead is a good debuff spell. Using Plague of Rust on heavily armored units will help your non-AP units deal more damage, especially when overcast.
Last edited by Drakenson; Aug 26, 2017 @ 8:50pm
Hannibal Barca Aug 26, 2017 @ 7:10pm 
IM 100% Heavy Metal ,,so good , all units get AP , i always get tons of kill with Hounds and Final transmutation is a great lord killer .
other than that fire sorc because so many unit take extra from fire damage ie: anything with regen , vamps , woodelfs , trolls , but yea metal
mustachewarfare Aug 26, 2017 @ 7:11pm 
Thanks for the great input guys. I think I will test all 4 types of sorcerer in custom battle to see what I will prefer to use.
mustachewarfare Aug 27, 2017 @ 3:15pm 
♥♥♥♥ just learned mana pool is shared with wizzard .... so i can't spam all 4 types of sorcerer in my army lulz
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Date Posted: Aug 26, 2017 @ 6:09pm
Posts: 10