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They only buff a small selection of units i never use.
Free company militia spamm works for most of the campaign.
Ugh, how boring is that ...
awful...
i know its possible to finish all campaign in legendary using t1 infantry spam + broken auto resolve but that does not mean we should
meh to each his own i suppose
personnaly i like the new skill tree, gives karl some rp and flavor and enjoyed giving an army with mostly reiksguard and greatswords, as befit a true emperor
Gelt I went for steam tanks special buff. 30% ward saves on steam tanks + all them armor buffs = tank companies hilariously running all over opponents. Although full missile troop buff works too. Full free company militia troops + couple of handgunners thrown in and you will feel like playing napoleon TW...against mideval opponents! lol
Imperial Special Forces is also very worthwhile, combined with the discount Franz gets on Reiksguard they're excellent value in his army.
The Gelt changes are interesting as I bring a lot of outriders.
1 Karl Franz/Balthasar Gelt
1 Celestial Wizard/Empire Captain
1 Empire Captain/Warrior Priest
2 Greatswords
4 Halberdiers
1 Steam Tank
2 Reiksguard
2 Demigryph Halberds
2 Handgunners
2 Helblaster Volley Guns
1 Great Cannon
1 Helstorm Rocket Battery
A somewhat crazy setup, true, but I found it utterly hilarious at times just because there is something glorious about overwhelming artillery fire ripping apart an enemy trying to get through a checkered line of Halberdiers supported by a Steam Tank in the center.
Funny though this composition has been, it definitely could use some changes to make it better use some of these new skills. I'd appreciate any suggestions of changes I could make for either character's army.
Ya, I always hate it when a commander gets skills that make him better at commanding his troops...
Gelt on the other hand, he just became a monster. I currently have 'Panzergruppe Gelt' rolling around the map annihilating everything. Steam tanks with 197 armour, a 30% ward save, and 20% bonus damage on their guns. For fire support I have a pair of luminarks, also with 20% bonus damage and 20% extra ammo. And he speeds up my research by 20%, and before tanks are available he boosts regular gunpowder units too. Gelt just single handedly brought the Empire into the 20th century.
As to builds? Anything that abuses the hell out of gunpowder units, tanks and luminarks. Anything that abuses armour for that matter (assuming you started with Gelt, you can get +22 armour to his whole stack). Panzergruppe Gelt is using 14 steam tanks, 2 luminarks, 2 mortars, and a light wizard (because nothing says "♥♥♥♥ you" like a net of amyntok in front of 14 steam tanks). I'm considering dropping the tank count a little for some handgunners, sometimes a bit of precision elimination is required.
Thanks for the reply. Yeah, I'll admit that Karl Franz's tree could afford to be a little stronger. I love the Imperial Special Forces buff just because the idea of Reiksguard with Anti-Large and more Melee Attack make me giddy, and Majestic Enforcer is a really nice skill over all. I do wish that The Emperor's Men added some Melee Attack and Defense to the Greatswords, just because we already have insane Leadership buffs for the Empire as it, though the extra armor is still nice. And if only Heroic Knightly Band was stronger and more useful.
As for Gelt... yeah, definitely a beast, no question. I honestly doubt I'd ever go so far as to have a "Panzergruppe" but the idea of giving him a pair of Steam Tanks and Luminarks each is entertaining. Perhaps a line of Greatswords, Halberdiers, and Handgunners, supplemented by two Steam Tanks and two Luminarks might be more... feasible? Perhaps something like...
1 Balthasar Gelt
1 Empire Captain
2 Steam Tanks
2 Luminarks
2 Reiksguard
2 Demigryph Halberds
2 Greatswords
4 Halberdiers
4 Handgunners
That, or just drop Halberdiers altogether, embrace the madness of Pistolkorps mixed with New Formulations, and rip a million new ones in every enemy in front of me while my Greatswords just watch and focus on pinning the enemy in place?
I'm half considering an army that has a bunch of outriders and pistoliers to harass the hell out of the enemy (eliminating siege weapons and cavalry), a bunch of tanks to tie up their melee when they get close, a couple of cav to mop up enemy ranged units, then the remainder being handgunners to murder everything around the tanks. I'm thinking maybe...
1 Gelt
4 Steam Tanks
2 Demigryph Knights/Reiksguard/Blazing Sun
2 Pistoliers
4 Outriders
2 Outriders (Grenade Launcher)
5 Handgunners
Very mobile, very shooty. It'd eat undead or chaos alive for sure, probably terrible against elves though. Perhaps swap in the RoR luminark somewhere, both for a powerful sniper and free net of amyntok.