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Zgłoś problem z tłumaczeniem
Yeah i a playing Orion Now they melt kind of quickly thats true but what about ther other races? but those are only one factions what about Brettonia poor sods are getting theit butts handed.
Everything i talk is in SP i dont care about MP i never have to me the TW experiecne is about the SP and that were i base mi opinions.
And whit that being said Mammoths are supposed to be larger than Giants look at mammoths bones today and we see their size to be about the same as and elephant. this is ot a mammoth this is a Mumakill lol.
I dotn think Mammoths shoudl have armor makes no sense the shrine is on the top they dont have scales or anything. i would nerf it like this less health, no armour. i think the rest is fine since the speed can help whit the lack of armor.
Like i said above i dont play SP i could care less about MP. but they just last too much againts spears for example. Elephants in battle were used to charge the line do extreme damage but as battles got longer they went beserk when they damage the trunks or limbs. to me the Mammoth should represent that way.i hope they add that in TW2 for the norscans.
I Play SP and as Single player Having 6 armies whit limited territory you cnat have in all 6 armies top tier units i am playing Wood Elves now whit Orion and i have 2 Elite armies (Orion and Durthu) full stack the rest are 16/20 stacks whit lower units Spearmen etc.
I tried whit Brettonia they are having a hard time Emprie too and like yous aid VC have lots of problems also due to lack of ranged units.
Dwarf fared better in prolonged battle but losed a lot on the charge.
its just a little nerf it wotn affect the gameplay of Mammoths it would make them slight easier to deal whit since right now i think they have to much HP.
Also, getting massed decent-elite armies is ez as Welves in particular because they play like a horde, you can easily field 8 awesome stacks and tear through everything in your path.
Warshrine is already slower. It goes 40 instead of 56. If you as the human player struggle to deal with mammoths, especially AI mammoths, then you really need to work on your counterplay. Unlike arachnaroks and steam tanks theyre a top tier unit that's easily shut down by comboing dirt cheap starter units.
Nice ideas Wywern i tried some of the stuff you told me its good. So far i tried almost all of them but the one who have it worse now after some tries is the VC. againts Mammoths its very hard.
When i do these scenarios to test good counter sin custom battle i tend to try to achieve my objective by using the cheapest units posible. so far the best cheap counter i had againts war mammoths and they had tons of problems are Skeleton Spearmen. but its worth it for the price of one mammoth i can field various Skeleton Spearmen.
In Single player i rarely use top tier units they take to much time to research and field them, so i deal whit lower-mid tier units. that my style of play dirt cheap armies and good economy.
So after some thought the Mammoth its not so hard but it would be nice if they added for the mammoth "rampage" so if they get hurt they turn back on their allies.
This is very true, but is largely irrelevant when it comes to the SP campaign, as the CPU tends to be very, very bad about prioritizing the correct targets for its ranged units. It's an easy trick to send out a couple of cannon-fodder marauders to soak up enemy ranged damage when playing against the CPU. Further, in the SP campaign, there are abilities/techs that can buff Mammoths even more.
But, well, against even just a semi-decent human player, expect to get *a lot* of ranged fire directed onto your mammoths. And, from there, expect to see your mammoths indeed break almost before getting into melee. Worst of all, against a human being in custom battle, your mammoths aren't getting any tech boosts or ability boosts while at the same time being rofl-stomped by your opponent's ranged units.
Well nerfing units into oblivion just because the AI is ♥♥♥♥♥♥♥ terrible shouldn't really be the first solution, should it? I don't even play MP myself, but I'm still of the opinion that if you feel that mammoth doomstacks are too powerful against AI, DON'T USE MAMMOTH DOOMSTACKS. Let's not pretend like just about every faction doesn't have an expensive elite unit it can get a ton of that the AI simply won't be able to effectively fight due to how handicapped it is. What we should be asking for is the AI to be made smart enough to figure out how to counter such kindergarten level tactics.
Also on the topic of giants hunting mammoths, find me the point where it says that said giants go 1v1 on those hunts instead of working together. Humans hunt all kinds of deadly animals too, less frequently do they do it alone in case the ♥♥♥♥ hits the fan.
And of course, if you're fielding all cav (which I think you should as Brets), the mammoth should only ever make it into melee on terms of your choosing.
Interestingly, with some nehek support, I found that cairn and hex-wraiths can be incredibly cost efficient mammoth killers for VC since they dont take anywhere near as much damage from the splash and stomping around of the mammoth.
In general though, melee is a bad way to go vs mammoths because they tend to perma-stun/knock back your units, even really big ones like treemen, which can be incredibly frustrating to deal with. Large low model count units and skirmish fire seem to be the best mammoth killers in my experience though. By focusing a feral mammoth with durthu, a branchwraith and treeman, I managed to delete it incredibly quickly, and would have probably succeeded even against a war mammoth with relative speed.