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What tactical thinking? Clicking a button to put guys in an objectively better stance like Spear Wall that you would never toggle them out of 99% of the time? It's micromanagement and I can take or leave it. If you look closely, many of these things are built into the units. Zombies for example already are in loose formation because they are expendable meat shields meant to soak up enemy fire, while your Graveguard are in a tight formation to perform better in melee. Most units, like Spearmen for example, already brace for impact when being Charged by the enemy and negate the bonus from Cavalry, Monsterous Infantry, and Monsters. All without requiring a button click. Lastly, as mention this is based on the Tabletop game, which did not have Formations like in previous Total War games, so they were left out with few exceptions like Bretonnia's Wedge formation which they did have in TT.
But why stop there! Why not have the AI play the kingdom management as well. So few buttons would have to be pressed, and even less decisions would have to be made by the player.
Brilliant.
PS: This isn't a tabletop game, this is a Total War game.
Yes, let's take everything to extremes because that's productive. Shield Wall/Spear Wall/whatever is not a decision, it's just better in every case. There's never a reason to take it off except to chase someone, which means you probably already won. If you're looking for buttons to press, Characters have them. Adding a bunch more to your units is just excessive.
Another astute observation, this is in fact not the TT game. However, it BASED on the TT game. It's not just TW, it is Total War: Warhammer and thus used elements from both. Look around the forums, you can see people complaining it's not close enough to TT/Lore and you can find complaints of it not being "TW" enough. Like right here. There is no perfect combination, so some things that some people want will be left out.
Some of the abilities do still exist in some form, however - unit that have some form of Charge Defence can be assumed to have a defensive stance that they automatically move into when stationary (so a unit of Empire Spearmen is considered to be in a kind of spear wall whenever they're stationary which will negate the Charge Bonus of any Large unit (so cavalry and bigger) that charges them from the front.
This do exists. It is call youtubers :)
I share your concern, TWW lacks all tactical depth of previous TW games, it is way more arcade. I use this mod, it is not actually a great improvement, but at least is something
http://steamcommunity.com/sharedfiles/filedetails/?id=834440120&searchtext=formation
Better stance for particular circumstances because you actually you lost 99% of all mobility while using shieldwall/testudo/spearwall etc and more easily flanked & sandwitched and not being able to withdraw. So it was a tradeoff. Sometimes you want to utilize a units staying-power rather than killing-power so others can do the killing. Circumstancial just like in history actually. Units did btw also brace for charges in Rome 2 & forward so that wasnt exacly new or special for warhammer.
But I realise thats not everyones cup of the and with warhammer being fantasy anyway it can be the most arcady title in the series, and thats fine
Less mobility
Stamina draining even when out of combat
Much narrower fronts meaning you are more likely to be surrounded
Units in pike formation not actively fighting enemies flanking them as they were trying to only hold one front.
Removing this feature was definitely a move to make the game easier, and more cinematic, to appeal to a bigger and more newbie crowd.
Totally agree and it's totally sad.
Total War: Warhammer is a spinoff series and is only connected to the historical series by the Total War branding. They didn't remove anything since TW:W is the first game in a totally new series. Formations outside of the Table Top formations were never in this game in the first place.
If they remove formations in the next Historical game, then you'll be justified in getting this upset.