Total War: WARHAMMER

Total War: WARHAMMER

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Most Powerful Grand Campaign Faction?
I thought it was elves but their economy is too ♥♥♥♥ to really be able to sustain more than a stack at the beginning and mid game. I'd say the best race is Dwarfs, they're troops are OP and they are overall in the best spot throughout the game, once green skins are dead you win the campaign. No one will be able to stop you with your economy after that.

What do you guys think and why?
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Showing 1-15 of 24 comments
[L9] Rhinopotamus Jul 16, 2017 @ 5:16pm 
Dwarfs > Empire > Bretonnia > Beastmen > Vampire Counts > Greenskinz = Wood Elves > Chaos

I've only seen two Campaigns where the Dawi got knocked off. I've only seen one with the Empire getting knocked off, I've seen Bretonnia only get knocked off once sense their release. Due to Beastmen respawn they can be knocked off, and come back super strong, or they can kill Estalia and Tilea and roam the map killing everything in their wake, however, if Bretonnia, Wood Elves, or the Empire make it into the late game and they don't they are normally doomed forever. Vampire Counts normally seem to make it into the late game if they don't get gangbanged from all sides. Greenskinz last awhile, but normally get dominated. I've only seen them defeat the Dawi twice. Wood Elves have a bad habit of getting knocked off early in my games. Chaos is normally a death ball unless the Dawi survive then they are generally an unbreakable wall, and due to their own survivability... Chaos is normally ♥♥♥♥♥♥. With Bretonnia around if all three wholey good factions survive Chaos gets Roflstomped instantly and it's sad.

This is all not including my play throughs as each faction.
Wyvern Jul 16, 2017 @ 5:24pm 
Are we talking in the hands of the player, or AI? Dwarves are the easiest start but have a lower ceiling than Empire and Brettonia, which end up being able to out-econ them over time. In the long run I'd say empire is strongest. Most flexible roster in the game, solid econ, relatively easy early game and plenty of expansion potential, plus they can still sack and loot and release captives to make money, Brettonia really cant.

Greenskins I think are kinda the weakest. Very shoddy tech, subpar home base economy, really need higher tier units to be more competitive(generic GS specificaly, wurrzag has some nice bonuses to at least his own armies upkeep, and skarsnik can drown the enemy in gobbo armies) and start the game matched vs dwarves, who are just a lot stronger. VC's are ok, but a bit slow on expanding. Wood elves are the best horde faction in the game, practically speaking. Beasties and Chaos are both solid, but obviously play out a bit differently than non-horde factions.
In the hands of AI, it's basically just dwarves, chaos and wood elves(in the later game). All the other factions range from bad to terribad in the hands of AI. Brettonia is a total joke and its AI is criminally inept, Skarsnik and Angrund end up either being wiped out instantly or switching settlements for eternity. 9/10 times greenskins and bloody handz get beaten to a pulp by dwarves. Empire struggles to even secure Reikland and gets swamped from all sides. BEastmen get wiped constantly, the only thing that saved them is the innate respawn mechanic for the horde armies. Vampires+Carstein almost always end up cooped up in their little map corner unless you facilitate a breakout for them.
Last edited by Wyvern; Jul 16, 2017 @ 5:28pm
Ser Pounce Jul 16, 2017 @ 5:24pm 
Funny because the Empire end up in piece in every last campaign I play without me attacking them. Bretonnia is actually more a threath than the Empire for me. On an other hand, Vampire Counts aren't incredible but tend to last quite a long time even when they are at war with everyone.

And the Wood Elves are just killing everyone around them.
Last edited by Ser Pounce; Jul 16, 2017 @ 5:25pm
Daryl Jul 16, 2017 @ 5:31pm 
Originally posted by The Pale Horseman:
Funny because the Empire end up in piece in every last campaign I play without me attacking them. Bretonnia is actually more a threath than the Empire for me. On an other hand, Vampire Counts aren't incredible but tend to last quite a long time even when they are at war with everyone.

And the Wood Elves are just killing everyone around them.

AI strongest?
One time it was the Dawi...
But all in all it has always been the Empire or one of their elector counts.


Regardless...

When Chaos invasion starts.
No matter how much Kislev hate me or like me....
If im playing any faction aside from Kislev. I donate as much money as i can spare to Kislev.

Why?
Because they are the frontlines on holding back Chaos and majority of Chaos Agents.

The pass to southward from Kislev is somewhere i often rally up to fortify as fast as i can because lets face it...

Everyone hates chasing down Chaos armies and marauder armies of Norsca. So the faster and more restricted on their accessibility and route. The easier to corner the Norscans
seabo_76 Jul 16, 2017 @ 5:46pm 
There's an option to play Kislev?????
Daryl Jul 16, 2017 @ 5:47pm 
Originally posted by seabo_76:
There's an option to play Kislev?????

There isnt.
Not yet.
Not till 3rd game perhaps.
I meant as in i give alot of money to kislev. And let the AI sort it out.
Usually it gives them longer and better survivability
chef Jul 16, 2017 @ 6:15pm 
Not sure why people find greenskins so hard. If you play them right there actually pretty easy since you get a second full stack for free and dwarves are really your only enemy. Yes dwarves are very tough but your not completely surrounded by enemies.

Also early game if you have problems with dwarves don't forget to use your nasty skulkers. They have armor piercing and can easily sneak behind enemy lines and bite them in the butt.

I find horde factions the hardest because early game you lose a battle that's it.
Last edited by chef; Jul 16, 2017 @ 6:16pm
Wyvern Jul 16, 2017 @ 7:08pm 
Originally posted by chef:
Not sure why people find greenskins so hard. If you play them right there actually pretty easy since you get a second full stack for free and dwarves are really your only enemy. Yes dwarves are very tough but your not completely surrounded by enemies.

Also early game if you have problems with dwarves don't forget to use your nasty skulkers. They have armor piercing and can easily sneak behind enemy lines and bite them in the butt.

I find horde factions the hardest because early game you lose a battle that's it.
GS aren't necessarily hard, and by late game you can have near double the army count of other factions via waaghs, but they are certainly weaker than their opponents in a lot of ways. terribad morale on the majority of their units(only exacerbated at high difficulties), meh mobility, fairly bad cavalry options, nice monsters but needing high tiers, lack of anti large, weak homebase econ and bad garrisons, plus a ♥♥♥♥♥♥ tech tree all combine to make a pretty meh grand campaign faction, especially when compared to some of the others who are absolute powerhouses(dwarves and empire especially)
Daryl Jul 16, 2017 @ 8:52pm 
Originally posted by Wyvern2:
Originally posted by chef:
Not sure why people find greenskins so hard. If you play them right there actually pretty easy since you get a second full stack for free and dwarves are really your only enemy. Yes dwarves are very tough but your not completely surrounded by enemies.

Also early game if you have problems with dwarves don't forget to use your nasty skulkers. They have armor piercing and can easily sneak behind enemy lines and bite them in the butt.

I find horde factions the hardest because early game you lose a battle that's it.
GS aren't necessarily hard, and by late game you can have near double the army count of other factions via waaghs, but they are certainly weaker than their opponents in a lot of ways. terribad morale on the majority of their units(only exacerbated at high difficulties), meh mobility, fairly bad cavalry options, nice monsters but needing high tiers, lack of anti large, weak homebase econ and bad garrisons, plus a ♥♥♥♥♥♥ tech tree all combine to make a pretty meh grand campaign faction, especially when compared to some of the others who are absolute powerhouses(dwarves and empire especially)

Greenskins u got to play it like its lore...
Send vast swathes of greenskins...
The more the better.
And rush for Foot of Gork.

Foot of Gork is one of the most useful skills to win battles with.


Literally. I once had 8 stacks of 30-45% health units with Wurrzag.
Being outnumbered by a full 20 stack Leon leonceur

I set my formation into a thin line.. And curved it like a bowl with Wurrzag being at the centre.
Their army rushed at me like crazy and was baited hard by my Wurrzag. That when they come in. I encircle his army and have it compressed in the centre of a a bowl-ish shape formation.

One foot of gork i landed into the moshpit of frenchmen.

And their army fled with the entire morale shattering faster than you can say the word "pineal gland"

And by end of fight

12 casualties... 200+ kills.
Mr. Ape Jul 16, 2017 @ 9:26pm 
For AI controlled faction, it has to Wood Elves. Why? Because they have expanded building slots. Top tier units have prerequisite conditions and the AI almost never reach them with the standard 5 slot capital. The result is that they continue to field crappy troops up to the late game. With Wood elves, this is not a problem, and it's not uncommon to see WE armies with elite archers and multiple dragons / treeman.

As for player controlled faction, it's a toss between Dwarfs for their easy start / location, and Wood Elves for the late game cover the map green steamroll.
Last edited by Mr. Ape; Jul 16, 2017 @ 9:30pm
Daryl Jul 16, 2017 @ 9:32pm 
Originally posted by Mr. Ape #I.TOLD.U.SO:
For AI controlled faction, it has to Wood Elves. Why? Because they have expanded building slots. Top tier units have prerequisite conditions and the AI almost never reach them with the standard 5 slot capital. The result is that they continue to field crappy troops up to the late game. With Wood elves, this is not a problem, and it's not uncommon to see WE armies with elite archers and multiple dragons / treeman.

As for player controlled faction, it's a toss between Dwarfs for their easy start / location, and Wood Elves for the late game cover the map green steamroll.

but they are isolationist who doesnt expand
so long as u avoid them they are weak
but if u decide to attack them
its still easy to take out, dependant on strategy and prioritizing who to kill
usually killing general(s) is the best way to demoralize them so bad u can relatively wipe em out.
StarofTanuki Jul 16, 2017 @ 9:33pm 
Dwarf
++ money + public order
- growing rate

Vampire
++ money ++ public order
- growing rate
- expensive building

Empire = Greenskin
+ money + growing rate
- public order

Wood elf
++ money + Growing rate
- no wall
- public order

Bretonian
+money + growing rate
+- public order
- peasant economy

Beastmen =Chaos
+++ public order (or never care)
-- money
-- growing rate

Daryl Jul 16, 2017 @ 9:44pm 
Originally posted by >po|nt`|ockout<52Hz>.,~*:
Dwarf
++ money + public order
- growing rate

Vampire
++ money ++ public order
- growing rate
- expensive building

Empire = Greenskin
+ money + growing rate
- public order

Wood elf
++ money + Growing rate
- no wall
- public order

Bretonian
+money + growing rate
+- public order
- peasant economy

Beastmen =Chaos
+++ public order (or never care)
-- money
-- growing rate

Beastmen, Chaos is simply
Be strong, cause mayhem = happy people.

Be weak and taking time to rebuild weakened units = gg.

My first ever game in TW:WH was Chaos.
And i ended up cornered in the eastern snowy mountains after continually being denied by everyone.. And much worse was that trying to unite the Norscans was my greatest mistake since they oft warred against eachother and ended up losing my hold over them.. And furthermore.. Those arseholes all went after me...
San-Kyu Jul 16, 2017 @ 10:30pm 
For the AI it really depends on chance, especially their ability to confederate with themselves. I've had campaigns where Bretonnia never united, somewhat (all three main factions gobbled up nearby dukedoms), and total unification (usually Louen's). I saw a united AI Bretonnia utterly destroy the Empire's northern half (so Middenheim, Talabecland, and even Kislev) before going on to raze several Norscan settlements - on no unification they'd never expand.

Beastmen and greenskins are strong if you let them gain momentum, moreso than any other faction. The AI and you will drown in helper hordes if you don't put down those random incursions every now and then, and I did have to intervene for my allies when they unwisely left no armies on their home territory as they invaded someone else's.
Firaeveus Carron Jul 16, 2017 @ 10:42pm 
My personal opinion on the strength of factions (from strongest to weakest) in the hands of players for campaigns:


• Vampire Counts

• Von Carstein

• Bretonnia

• Carcassone

• Bordeleaux

• Wood Elves

• Argwylon

• Dwarfs

• Greenskins

• The Bloody Handz

• Empire

• Beastmen

• Clan Angrund

• Crooked Moon

• Warriors of Chaos
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Date Posted: Jul 16, 2017 @ 5:03pm
Posts: 24