Total War: WARHAMMER

Total War: WARHAMMER

View Stats:
Fox Force Jan 13, 2017 @ 2:12pm
The dwarfs are easy?
Hello guys, i have a question, why are the dwarves listed as easy? I find them the hardest faction ingame, because of the stupid underway, in other words, no city is safe unless its fully upgraded with walls. I played like 3 times and i always lost my settlements that i captured because a greenskin fullstack came out of nowhere. Guys, do you have any tips for me?
< >
Showing 1-15 of 26 comments
DaBo81 Jan 13, 2017 @ 2:32pm 
They're easy because they get excellent early units, lots of friendly dwarf factions, a powerful starting province and most of the enemies they face are fairly weak - especially early game. They can easily create a secure corner of the map where they only have to defend their northern border. They have an easy start and are probably the best race for noobs.
chef Jan 13, 2017 @ 2:38pm 
You just need to expand slowly. Secure the silver road province. And don't leave till its fortified. Steelfaith overhaul is also a good mod that gives your Towns a garrison that can actually put up a fight.

Plus what he said/\
Last edited by chef; Jan 13, 2017 @ 2:39pm
dyne2alex Jan 13, 2017 @ 2:40pm 
most cities should get upgraded walls anyways. You should also stagger your conquest so at the start only certain areas need to be fortified during that time. For example, if you send your troops south to take the mountains, there should be walls in cities facing the plains to your west, as opportunistic orcs might come across that desert, and such. But yea, dwarves are def the eaiest. You get tons of money, you benefit from taking it slow on the campaign trail since most of your anti-chaos corruption is in tech, dwarf warriors is one of the cost effective units in the game, etc. etc. The only issue is their lords maybe. They have their strengths and weaknesses, but they ain't no Vlad. That said, Grombrindal is a beast, so there's that.

Also if you don't use regiments of renown in your main armies, if you suddenly see a full orc stack near your city, you can just quickly summon a lord and spam all the RoR units into it to have a good chance of beating the orc stack in battle
Last edited by dyne2alex; Jan 13, 2017 @ 2:42pm
Fox Force Jan 13, 2017 @ 3:13pm 
RoR are a dlc arent they?
dyne2alex Jan 13, 2017 @ 3:40pm 
Originally posted by Sunset:
RoR are a dlc arent they?

I don't know. I thought those were free for everyone. Then again, I just get every dlc for warhammer as soon as I see it *shrug* It's not like RoR can get stronger through experience but they do make great mercs
Sagranda Jan 13, 2017 @ 3:50pm 
Originally posted by Sunset:
RoR are a dlc arent they?

RoR units for Dwarfs and Greenskins: "The King and the Warlord" DLC
RoR units for The Empire and Vampire Counts: "The Grim and the Grave" DLC
Kazaanh Jan 13, 2017 @ 3:51pm 
Easy , not until Skavens are out.

They will have to deal with orks from above and rats from underground
Shandor Jan 13, 2017 @ 3:52pm 
I think they are the most easyest. By far.
They have a good economy (even a goldmine nearby), Good armor and damage and the best Ranged power ingame. You can just castle with your units and go afk wile your Infantry tanks the attackers the ranged units shoot them down. (to say it a bit over the top.. i think i should test that some day)
And they have a very easy to defend starting position. In the hills you have natural Walls all over so the enemys come from only 2 sides most of the time.. not from 100 sides like with Empire or Vampires.
Mortis247 Jan 13, 2017 @ 4:35pm 
They are bearded turtles and should be played as such.

They don't really favour agressive expansion in my experience - I generally don't take a new settlement until I have built a wall on the previous one or can park an army on it.

My usual army comp & set up is essentially:

MMMM
MQQQQM
GGG

M: Melee
Q: Quarrlers
G: Grudge Throwers

Melee units hold the line, Quarrlers pin cushion everything and Grudge Throwers soften enemies up as they march into quarrlers range.
Last edited by Mortis247; Jan 13, 2017 @ 4:36pm
Gom Jan 13, 2017 @ 4:35pm 
Dwarfs is easy as long as you take it slow and steady.

The grudge system punishes you badly for overextending.
Shandor Jan 13, 2017 @ 4:41pm 
Originally posted by Mortis247:
They are bearded turtles and should be played as such.

They don't really favour agressive expansion in my experience - I generally don't take a new settlement until I have built a wall on the previous one or can park an army on it.

My usual army comp & set up is essentially:

MMMM
MQQQQM
GGG

M: Melee
Q: Quarrlers
G: Grudge Throwers

Melee units hold the line, Quarrlers pin cushions everything and Grudge Throwers soften enemies up as they march into quarrlers range.

If you want to give the Cav and Hounds, wh try to charge your back, a middlefinger you can even:

MMLHMM
MRRRM
MAAAM
MMMM

Melee
Ranged
Artillery
Lord and Hero

If the frontline is wounded you can change place with the back rank.

Btw thats the common dwarf gameplay on the Tabletop too. But there you use the end of the Table for a safe back and even one side if you place your troops in a corner.
Since the Cannons have almost unlimited range in the tabletop its no problem.
Last edited by Shandor; Jan 13, 2017 @ 4:45pm
Mortis247 Jan 13, 2017 @ 4:49pm 
Originally posted by Shandor:
Originally posted by Mortis247:
They are bearded turtles and should be played as such.

They don't really favour agressive expansion in my experience - I generally don't take a new settlement until I have built a wall on the previous one or can park an army on it.

My usual army comp & set up is essentially:

MMMM
MQQQQM
GGG

M: Melee
Q: Quarrlers
G: Grudge Throwers

Melee units hold the line, Quarrlers pin cushions everything and Grudge Throwers soften enemies up as they march into quarrlers range.

If you want to give the Cav and Hounds a middlefinger you can even:

MMLHMM
MRRRM
MAAAM
MMMM

Melee
Ranged
Artillery
Lord and Hero

Good point - in the early turns I rely on quarrlers being passable melee to hold long enough for warriors to support for Cav attacks.

Also Sunset (I am happy to be corrected here): the reason I specify Grudge Throwers rather than cannons etc is because of their fire arc - Grudge throwers will always fire over the units in front of them, cannons will fire through them if the enemy gets too close.
Kamen Rider Jan 13, 2017 @ 6:30pm 
Originally posted by Kazaanh:
Easy , not until Skavens are out.

They will have to deal with orks from above and rats from underground

That’s not a one way street, orcs will have to also contend with them as well, and skaven with the other 2 and that 2 beastmen stack down there being annoying for a bit an then tomb kings too are somewhere near down there too right?

The badlands are gonna get crowded after a while
chef Jan 13, 2017 @ 8:08pm 
Originally posted by Ainz:
Originally posted by Kazaanh:
Easy , not until Skavens are out.

They will have to deal with orks from above and rats from underground

That’s not a one way street, orcs will have to also contend with them as well, and skaven with the other 2 and that 2 beastmen stack down there being annoying for a bit an then tomb kings too are somewhere near down there too right?

The badlands are gonna get crowded after a while
Chaos dwarves, ogre kingdoms. Maybe even black orc tribes.hobgoblins. well a black orc tribe may be a little game breaking but maybe of the were randomly spawned and not as often as the savage orcs.
Last edited by chef; Jan 13, 2017 @ 8:11pm
fenlander Mar 5, 2017 @ 1:08am 
I love playing as the Dwarfs.

My main problem is I am not sure how to counter the enemy calvalry from getting behind my units and taking out my ranged units and war machines.

I just don't have any units that can react fast enough to a cavalry charge of wolf riders or horsemen. Went up against the Badlands princes becuase they went to war against an friendly dwarf faction. Their cavalry demolished my army, but my lord survived and killed 356 of the enemy before he perished.
Summary of the battle close defeat. :stress:
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Jan 13, 2017 @ 2:12pm
Posts: 26