Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also true.
I finished the game on very hard as Orion after the release.
But it is true, the gameplay as WE requires special tactics and endurance.
Is this your first grand campaign? If so, you should play one of the easier, more forgiving factions (like the Dwarfs) in order to get the hang of the game before you try to play one of the more micro-heavy factions.
I don't agree, they are certainly one of the hardest beginning when playing as Orion for you need to stay close to your first settlement and there's nothing around to allow an easy fight or a mine for easy earnings. Not to mention the early dwarf ally keep bringing some more enemies and elven middle and high tier units are expensive and fragile.
Best thing imo is to go plunder bretonnia while avoiding fights (stay near regional boundaries to flee in case of a direct attack) at beginning and signing some commercial as non agressive pacts with elven settlements, in order to wait for beastmen early rush.
Then I build for population and gold in order to rapidly raise garrison, once it's 11 you can go further around to raid and plunder while a light second army stays near the tree.
I didn't say they were easy, I said they were strong. They are an incredibly strong faction when played properly, and the AI has been consistently dominating Bretonnia with them ever since they were buffed.
How can you lost your only city on turn 10 already? The Garnison of the Woodelf City is quite impressive early Game. And at turn 10 i didnt even leave the City already.
My first step is to upgreat the city even 2 times. Hire some Spellsingers to make more money in the city. then i recruit the army and move north to Raze and rebbuild Durthus City.
After that devensive again until Durthu wants peace. And then advance towards Estalia.
I leave the two other WE Factions and make Allies with them. Later in the game when i have the amber to support more then two Main Buildings and the Oak Upgreats i make an confederation with them.
Having 4 Woodelf citys with 4 level 5 main buildings costs you 16 Amber if i remember right. (i think level 1 is free)
But having 2 Citys is easy to get, helps you alot to get all buildings you need and makes another 3-4k Gold. Its not to much but better then only one.
Many people seem to have problems to expand the right way so they can secure the outposts mostly. If you just take over all citys without a plan you can end up beeing attacked on 6 or more outposts each turn. And that can cause Amber Problems.
You really need to use Mountains and Ozeans as Walls and your Armys as Garnisons. And you should expand with that in mind.
Expand only to the point you have an bottleneck on the borders of your empire. So the enemy has to pass the bottlenecks to attack you. Much more easy to defend.
Btw maybe this Guide helps you Xyion:
http://steamcommunity.com/app/364360/discussions/0/1842367319512351998/