Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried that, made sure they were in range along with my other party, they didn't show.
Reloaded in case i missed something, they wouldn't move closer, couldn't get them to join me.
When you start a siege, the brayherd should join you after one or two rounds unless they have a set target.
If they don't join you/don't get in range then it sounds like a bug. That's at least what I assume, since it never happened in all of my Beastmen playthroughs. They always get into reinforcement range/get shown as reinforcements. Do you have mods running?
I don't think that I ever rushed Cygors as Morghur. I usually try to get Chaos Spawns first and afterwards either Giants, Gor Herds/Bestigors or Cygors.
I'm playing Morghur so i avoided the Minotaurs tree for Chaos Spawns.
It's vanilla i usually don't mod my first playthroughs, there's enough to learn already.
The brayherd wouldn't come closer so i assumed i had to give them a target. Bad luck i guess.
I think they stuck themselves on my other party.
I didn't know Chaos Spawns could take down doors that's good to know thank you, i wish i realized that, how can you tell ? Special abilities icons ?
Now, how to deal with the overwhelming odds ? Every capital is a massive red odd according to autoresolve (it's hard to tell as a noob so i use that to know if i'm in for a spanking) and not even a tiny sliver of yellow.
Did i take too long ? It's turn 60 or so now since i waited for the brayherd to move up to no avail.
How can i bait enemy lords out of their gates ? None of them will get out, even when i place half an army in range with the other hidden in reinforcement range, they don't care. They shouldn't know but apparently they do, since they do come out if there's no hidden army ready for backup and i don't stand a chance.
Otherwise they just stay there and never leave, and i'm under the impression i'm supposed to soften them up before attempting sieges.
be the extra sneaky dude beast
You should be able to just order the chaos spawn to attack the gate.
Yes ? I'm asking how you guys do that
I was hesitating to do so because wouldn't that mean they have all the time in the world to turtle up and grow even stronger themselves ?
You should get Bestigors, Centigors, Minos or Chaos Spawn. But leaving out Minos for Chaos spawn is not a great idea. Minotaurus is your best Unit by far.
To Siege a Capital city you should get 2 Armies of 20 Units. Build 2 or 4 Siege towers for toe Bestigors and crush the wall with Mostrous infantry.. Mino/Spawn. Overrun the first infantry defenders t reach the ranged units behind them and attack the Infantry you did overrun with your Monsters with your infantry or shoot them.
2 Armies + a hayberd wont hurt.
Sacking/razing the smaller cities and breaking the AI hold over provinces will really screw up their economy. The AI can't maintain several stacks if all they're left with is one or two major cities surrounded by ruins.
Well it works really well on the field i won my last engagement at 50/50 with barely 11 death against their 900 or so (no auto resolve but don't forget i'm on Normal, not Legendary), and Minotaures are @ +40% upkeep with Morghur so i figured i should avoid them.
Morghur also has buffs for chaos units so it makes sense to focus on those as opposed to the other lords don't you think ?
Plus i don't think it'd be a good idea to spread my growth and favor over so many different buildings, just upgrading the tier and chaos tree is a lot already.
Thank you for the tactical input, although how can i do that when there are so many ranged units ? 1/5 of their units is infantry, the rest is pistoleers, crossbows, ranged cavalry, and siege weapons.
I picked Gorebull instead of shaman, is that why i'm having issues ? Most LPs i saw, people camp their shaman down the walls and double tap spells.
I thought i'd do that, break them and spread corruption, but it says 60 turns for public disorder(which may very well attack me), and it's been over 20 turns i razed all their settlements, they don't rebuild, but somehow they still have a positive 80 income per turn despites this massive army.
The other video is sloppy, if it wasn't for the seriously vastly overwhelming force, I think the person would of won and been debilitated on the campaign. It would of been better if the second guy watched the first guy and would of ended up with a much better outcome.
I personally can't offer a lot of advice, because I cheese the AI alot, as in hiding my men in the forest and using my general to bait out all the artillery fire so they have nothing left.
I also use my general and a melee general to lead a large host of my troops to the door. With those two in front the towers target them, and they take reduced damage from missile fire and keeps your troops frosty.
I bring siege towers, with the guard towers shooting my generals my towers always make it to the wall.
Once on the wall it's all about match ups. Ungor first to tire out the enemy, but sometimes they get good match ups like they fight archers on the wall, and position your gorherd in places that the ungor are facing swordsmen.
If the AI has horses, those units are as good as useless. Horses are quite often in the capture zone. Horse archers can't get on the wall (obvious) and your archers can fire over the wall to hit them with deadly accuracy.
Chaos Spawn to break down the door, but send gorherds in to take care of the spear men guarding the gate, the spawn might lose the fight or be too damaged to help more. The gorherd are easily replaced after the battle, boot them out and recruit another. Chaos spawn are damage dealers and are better attacking the enemy from behind or supported by a melee defence unit.
I highly recommend watching Party Elites guide to siege battles, he explains things very well, also Zerkovich, I'm an "advanced player" and even I watched their guides and picked up new things.
I'll make sure to watch both your recommendations.