Total War: WARHAMMER

Total War: WARHAMMER

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Blitzwing Jul 1, 2017 @ 10:07am
Can't conquer as orc Human Settlements, what are the restrictions by other factions ?
Can't conquer as orc Human Settlements, what are the restrictions by other factions ?


I can only conquer Dwarf or Orc, lol. How is it by other factions ?
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Showing 1-15 of 95 comments
Shandor Jul 1, 2017 @ 10:16am 
Vampires + Humans (Bretonia, Tilea, Estalia aso)
Orcs + Dwarves
Beastman&Chaos + None
Woodelves + all (but only build outposts)

There is a mod that allows every faction to hold every City but it makes the campaign total unbalanced and easymode.
Last edited by Shandor; Jul 1, 2017 @ 10:17am
Wyvern Jul 1, 2017 @ 10:22am 
chaos+beastmen can't conquer anything, only sack and raze(beasties can only raze) because they're hordes. Empire, Brettonia, Vampire Counts and their subfactions can only conquer human/vampire settlements(not counting norsca/the chaos wastes where the skaelings+varg are). Dwarves, Orcs and subfactions can only conquer dwarf/orc cities. Skaeling/Varg(which isn't player run, but worth mentioning) can only conquer Norsca. Elves are the only exception to the rule. They can colonize anywhere and everywhere, but unlike all the other factions, they don't build cities. They replace the original with an outpost, which is basically a somewhat better tier 1 settlement building that can't be levelled, and have a construction slot that lets them build a one building that has generally very weak benefits(unless its a harbor, in which case you can only build that), but can stack to become very powerful when you control a lot of outposts(improvements include +1% ranged damage, +2% income, +25% replenishment rate and significantly better garrisons, etc)
Welsh Dragon Jul 1, 2017 @ 10:23am 
Further details incase you are interested: http://wiki.totalwar.com/w/Regional_Occupation_Blog

All the Best,

Welsh Dragon.
ubermensch Jul 1, 2017 @ 10:48am 
There is a mod out that you can get that allows you to conquer anywhere. Honestly sucks you have to get a ♥♥♥♥♥♥♥ mod to actually fullfill one of the core concepts in a total war game but its there if you want it.
Blitzwing Jul 1, 2017 @ 11:27am 
LOL, I wonder how that will be by Warhammer TW2
Free Luigi M. Jul 1, 2017 @ 11:33am 
Originally posted by ubermensch:
There is a mod out that you can get that allows you to conquer anywhere. Honestly sucks you have to get a ♥♥♥♥♥♥♥ mod to actually fullfill one of the core concepts in a total war game but its there if you want it.

No, it doesn't. These restrictions are perfectly in line with Warhammer lore and only make sense.
Welsh Dragon Jul 1, 2017 @ 11:33am 
Originally posted by Blitzwing:
LOL, I wonder how that will be by Warhammer TW2

Regional Occupation isn't present in the Vortex Campaign (Warhammer 2 main campaign) nor the Combined Campaign (Warhammer 1 + Warhammer 2 Free DLC, on a map covering both game areas and with all races you own playable.)

All the Best,

Welsh Dragon.
ubermensch Jul 1, 2017 @ 1:19pm 
Originally posted by Joe Chip:
Originally posted by ubermensch:
There is a mod out that you can get that allows you to conquer anywhere. Honestly sucks you have to get a ♥♥♥♥♥♥♥ mod to actually fullfill one of the core concepts in a total war game but its there if you want it.

No, it doesn't. These restrictions are perfectly in line with Warhammer lore and only make sense.
and the cheap cop out rears its ugly head once again. Its a total war game as much as a warhammer game, you can sacrifice a bit in terms of "lore" for the sake of maintaining the total war formula and player choice, just like they sacrificed historical accuracy in terms of allowing nations and players to go where they want in Rome and medieval 2. I like most people prefer not to have my options railroaded and thank god for the mod because if it wasn't there the game would feel even more repetitive.
Wyvern Jul 1, 2017 @ 2:18pm 
Originally posted by ubermensch:
Originally posted by Joe Chip:

No, it doesn't. These restrictions are perfectly in line with Warhammer lore and only make sense.
and the cheap cop out rears its ugly head once again. Its a total war game as much as a warhammer game, you can sacrifice a bit in terms of "lore" for the sake of maintaining the total war formula and player choice, just like they sacrificed historical accuracy in terms of allowing nations and players to go where they want in Rome and medieval 2. I like most people prefer not to have my options railroaded and thank god for the mod because if it wasn't there the game would feel even more repetitive.
Um, you do have choice, just because you can't occupy areas doesn't mean it's a bad idea to conquer, sack and raze them, and it helps give factions some more flavor. So it makes gameplay sense too. For example crushing Karak Ziflin, Skarsnik, Skullsmashers etc is all viable and often important for empire and the brettonian subfactions, in spite of the inability to occupy said territories.
ubermensch Jul 1, 2017 @ 2:49pm 
Why would you bother attacking an enemy early game with the prospect of not making a return on that economic investment? I mean sure lets throw a ton of resources, manpower, and time into eradicating an enemy and not even think to establish the long term economic power that could be generated from those captured settlements. Instead lets just take the short term gain and not think of the other factors and uses that plot of land can be used for......


honestly who the ♥♥♥♥ thinks like that? That is as moronic as saying someone establishes a mining company to look for diamonds and once you finally find them you grab the tiniest handful and end the project even though you have knowledge that there is more to be gained in the long run.
Last edited by ubermensch; Jul 1, 2017 @ 2:50pm
Blitzwing Jul 1, 2017 @ 2:53pm 
My problems there is just the unit replenishment and that other nations or same nation does simply claim the settlements again.

that must not be a new city, but maybe some kind of outpost there, so you get replenishments and can cure ground from chaos.


Was extremely annoying fight chaos by that corruption that does weaken own army.
ubermensch Jul 1, 2017 @ 3:09pm 
ok the whole point is that at the end of the day you should have the choice to go anywhere outside the most radical of locations like the chaos wastes and the super north Norsca. Give people the choice to go places but throw up obstacles that make it harder for certain factions to be in certain regions. Like debuffs to population happiness, population growth, increase in construction or recruitment costs, slower forces, lower morale, attrition and so on. That would be far better and more logical then this stupid BS invisible force that forces factions that want nothing more to expand and kill off their rivals to not settle in a certain part of the world.
Last edited by ubermensch; Jul 1, 2017 @ 3:10pm
Harukage Jul 1, 2017 @ 3:59pm 
It makes perfect sense. Period.
Orcs and Dwarfs make shoddy undead, slaves, undead slaves and food for vampires at best. Lurking in mountains and uderground has no meaning for them.
Humans are just not good enough to survive for long in the mountains and in underground passages with all the mutated beasts, ratman, greenskins and god knows what else as neighbours.
Dwarfs think that lшving above ground level is not a proper way of things. They scorn those clans that are forced to leave among humans.
Greenskins are just not into building things, they use what was left from previous settlers. And dwarf architecture is more orcproof then flimsy humans buildings. Aaaand they need dump dark caves to grow all the essential fungi.
Wood Elves are not even building cities in your common sense. All of their cities are grown and shaped over centuries and are the part of Athel Loren. They do however have hidden outposts in some forests from where scouting parties watch over outside world and beastmen in general, ever vigilant for signs of Morghur and corruption of the Weave.
Last edited by Harukage; Jul 1, 2017 @ 4:20pm
ubermensch Jul 1, 2017 @ 4:31pm 
No it doesn't Period. (ya sounds pretty arrogant when you open up your point like this huh?)

What you describe is a series of lore cop outs that should have no bearing in the case of a total war game, just like how not all historical factors are used in a historical title. Immersion is critical aspect and I can respect the need to strive for that. However they didn't need to sacrifice one of they key aspects of a total war game and limit the player choice both in a strategic and freethinking sense, in order to accomplish it. Especially for the fact that its based in a fantasy setting and you have an even wider sense of leeway in terms of how you can set things up. This was a poorly implemented and unpopular mechanic that did nothing but harm the game and ultimately lead up to it being scrapped from Warhammer 2. Again if you want to do something where you reflect the environment based around individual races, give them reasons to either encourage or discourage settling there. Instead of outright banning people from doing so.
Last edited by ubermensch; Jul 1, 2017 @ 4:33pm
MaGicBush Jul 1, 2017 @ 4:32pm 
Originally posted by Ranger:
I'm fine with the system as is. Makes sense enough from the lore and there are plenty enough cities to capture.

Gamer OCD is real, however, and some people will forever be bothered that they can't have everything. There are mods for them, though.

So what about those that dont know the lore nor care? It is stupid honestly. I didnt know about this when i bought the game yesterday. I assumed you could conquer the map like in every other tw game.

I guess ill use the mod, but does it disable achievments? Also does it really unbalance it that bad as suggested above?
Last edited by MaGicBush; Jul 1, 2017 @ 4:36pm
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Date Posted: Jul 1, 2017 @ 10:07am
Posts: 95