Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Letting our AI allies temporarily grant us command of one of their armies would be nice though.
I find the War co-ordination target to be a little akward to use as the computer takes forever to get around to actually doing anything about it, and once it does it's likely the target has moved off or is dead.
Campaigns would be too burdensome and dilute the flavor of each faction, but I see it as perfectly legitimate for a custom game to have mixed unit armies.
I'm playing with radious that also expands the options for army setup, but still... I'd really love to see some other races especially if we are considered bulwarks of civilization.
The temporary command would be possible in my opinion if there would be a "crusade" mechanics implemented, each army that is commited to the crusade can be controlled by the player.