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In addition, if you have King and Warlord Nasty Skulkers are a good flanker with armor piercing.
Wolf chariots give greenskins so much leeway in terms of army compositions vs dwarfs as they hard counter quarellerers running some wolf rider archers just makes them so much more effective, skulkers benefit as on higher difficulty's they can actually be routed even before they touch quarellerers so you can flank with no risks, trolls can smash things without being targeted down the benefits go on...
Removing quarallerers and artillery from the dwarfs should be the main priority when facing them, ignore their infantry because they are going to win the melee fight, they are not going to be able to counter all your missile cav and skirmishing goblins when they have no range left. In a perfect battle all you will have left is your lord and chariots.
When you've taken out as much of their ranged infantry and artillery as you can, get two lines set up for a pincer attack. Put the basic Boyz and any poor Gobbos you accidentally brought to the fight upfront, and have your better infantry in a second line behind them. Engage with a charge of your front line, and split the back line into two halves, sending each around to flank and hit the Dwarfs from behind.
Once you're engaged, send your general in from the front if they're infantry, and from behind if they're mounted. (Orc cavalry are a bit slower than normal cavalry, so if you don't go in from the back there's a high likelihood that they'll get "stuck in" with the unit they engage, which can be a death sentence if things start to turn around on them.) Grimgor is insanely good for this if you've got him. He can easily take on entire units of all but the best Dwarf infantry on his own even early in a campaign.
Avoid using anything that doesnt armor pierce, like gobbos, wolf riders etc.
Also one majorly overlook units r orks archers, they have insane ap dmg of 5. Even more than dwf quarallers and empire xbows. With enough of them u can actually counter range their missile.
Giants, boar riders, doom divers and black orcs r your best choice against dwf. Arachnarok is another good one also.
If everything fails, just have 5 stacks of ork boyz. U can auto resolve and win everything
Even though autoresolve says otherwhise a good combination of nasty skullkers for the beginning (I'm playing the german version i don't know how they are called) and some poison archers and kav can do the job, you need some heroes to keep your leadership up though.