Total War: WARHAMMER

Total War: WARHAMMER

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Lampros Mar 30, 2017 @ 5:07am
Unit roles: Wardancer (Asrai Spear) v. Wildwood Rangers?
What distinguishes them other than Wardancers have superior protection against missiles? Do they have distinctive niche that the other unit cannot perform as well?
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Showing 1-9 of 9 comments
StarofTanuki Mar 30, 2017 @ 5:36am 
They didn't much different if you send them to fight with low - mid tier unit but when you are fighting with top tier unit , you will need them to do the right job .

deeper , Wardancer (Asrai Spear) have lower ws , weapon speed (not show in game) than wildwoodranger , if you fighting with real armored unit you will need Wildwoodranger .
Pimpin Pippin Mar 30, 2017 @ 5:41am 
Honestly both units are only good vs Large units and cheap infantry.
They will lose if you send them against elite infantry like Black Orcs.

If you want damage output to kill stuff like Black Orcs (armored but not large) go Waywatchers + Treekin (or starfire + eternal guard if ur poor but its not efficient).
Lampros Mar 30, 2017 @ 11:00am 
Originally posted by Maschinengewehr:
One is still OP and the other is balanced?

Which one is the OP one?
Lampros Mar 30, 2017 @ 11:35am 
Originally posted by Maschinengewehr:

Wardancers in general. When the normal variant can 1v1 a unit of Grail Guardians you know something is wrong.

Whatever it's worth, Wardancers are actually a "Special" unit on the tabletop. They are even stronger if one goes by their lore/fluff in the books. Also, not sure if cavalry - even Grail Guardians - are meant to win a grind-fest against elite infantry.
Last edited by Lampros; Mar 30, 2017 @ 11:36am
gachi is manly Mar 30, 2017 @ 11:49am 
Originally posted by Maschinengewehr:
Originally posted by Lampros:

Which one is the OP one?

Wardancers in general. When the normal variant can 1v1 a unit of Grail Guardians you know something is wrong.

They can't, I just tested it. Grail Guardians absolutely crush regular Wardancers 1v1 with minimal losses. Regular wardancers lack armor piercing damage and get destroyed.

Grail Guardians actually even do well against the spear Wardancers and Wildwood Rangers too surprisingly. Probably because they have 20% physical resist ontop of great defense/melee stats.
Last edited by gachi is manly; Mar 30, 2017 @ 11:56am
Mar 30, 2017 @ 12:14pm 
Bs much here. Reg wardancers cant even beat chaos knights let alone grail guardians.
For those who doesnt know, grail guardian beats chaos knight despite having inferior stats due to the fact they r always fresh and chaos knights went exhausted half way thru giving up all the leads and end up losing.

Spear dancers advantage is that they r very fast and is a very good flanking units and doing more dmg to cav trying to flee when tied up. Front line - rangers. Flanking/support - spear dancers. Generally rangers are a lot more useful than spear dancers coz they have more numbers per unit.
Lampros Mar 30, 2017 @ 12:17pm 
Originally posted by Lyle Ugleman:

They can't, I just tested it. Grail Guardians absolutely crush regular Wardancers 1v1 with minimal losses. Regular wardancers lack armor piercing damage and get destroyed.

Grail Guardians actually even do well against the spear Wardancers and Wildwood Rangers too surprisingly. Probably because they have 20% physical resist ontop of great defense/melee stats.

Thanks for testing and reporting. I suspected this was the case, but I use my own mod, so I wasn't sure, and I did not want to revert to vanilla to test...
Lampros Mar 30, 2017 @ 12:19pm 
Originally posted by Lady Mina:

Spear dancers advantage is that they r very fast and is a very good flanking units and doing more dmg to cav trying to flee when tied up. Front line - rangers. Flanking/support - spear dancers. Generally rangers are a lot more useful than spear dancers coz they have more numbers per unit.

Shouldn't Eternal Guardians be the front-liners? In both vanilla and mods I've tested, non-shield infantry gets chewed up too fast by missile fire in this iteration of TW. Or are the Wood Elves not expecting missile fire since they can bring superior counter-battery?
Mar 30, 2017 @ 12:25pm 
Originally posted by Lampros:
Shouldn't Eternal Guardians be the front-liners? In both vanilla and mods I've tested, non-shield infantry gets chewed up too fast by missile fire in this iteration of TW. Or are the Wood Elves not expecting missile fire since they can bring superior counter-battery?

Yes ure right, i just assume that u already have a solid core of eternal guard with a few spear dancers and rangers on the side. 3 guards per 1 ranger is a good ratio imo. But yea not easy tp use since in multiplay they will try to kill ur rangers first coz they r too high threat.
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Date Posted: Mar 30, 2017 @ 5:07am
Posts: 9