Total War: WARHAMMER

Total War: WARHAMMER

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Connatic Mar 25, 2017 @ 3:18pm
Spells Seem Weak...
I don't know if I'm totally missing someting, but spells don't feel very impactful in this game, and sometimes feel like they don't do anything at all. Like Invocation of Nehak doens't seem to heal. I never see the health bar move or anything get resurected. Gaze of Nagath always seems to miss and doesn't really do damage when it does. Am I missing something?
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Showing 1-13 of 13 comments
Chameon Mar 25, 2017 @ 3:28pm 
Invocation of Nehek is my bread and butter and can fullheal a squad of blood knights from 20% on medium troop sizes. Gaze of Nagash does solid damage, but only against really big enemies, think giants or dragons (And even then it's not as worth it as another instance of invoke imo.). Winds of Death can, potentially, wipe armies on its own, rare but not unheard of. Danse macabre I don't get work out of, but people assure me it is good. Curse of Years I like.

Overall, I do agree with you, but my main opinion is that it is widely that the budget is too restrictive. That said, Lore of Vampires is in a comfortable place.
some spells are better used against single targets , some are better used agaisnt multiple , it will say in the description

some spells you have to aim correctly to do the right damage , but have to be careful because it could hurt your units aswell

buffs/debuffs and heals work great if used correctly to counter , I have found the exact opposite I find spell casting amazing especialy if you have enough reserves for casting , the schools of magic vamipres get for example are amazing in my opinion they rely on some of the spells more then others as they have no range

for heals such as invocation of Nehak for example say you go into fight with your unit of zombies already hurt , say 30 left that would mean until you reinforced the zombies to full , all you could do is heal the unit in a battle up to 30 so that might be where you confusion is
Last edited by Much Monkey Business; Mar 25, 2017 @ 3:40pm
Connatic Mar 25, 2017 @ 3:47pm 
Most spells seem like the snap onto targets though. Are you saying some are better off not targeting a unit itself with?
Drakenson Mar 25, 2017 @ 3:56pm 
Originally posted by Connatic:
Most spells seem like the snap onto targets though. Are you saying some are better off not targeting a unit itself with?
Take the time to read about the spell you're using.

Invocation of Nehek, for example, will normally only heal a single target. But if you overcast it, (click the spell button twice in-battle), it will have an area-of-effect wherever you cast it at an increased cost of Winds of Magic. This allows increased healing, affecting multiple units, and potential resurrection of fallen models within those units.

Out of all the spells the Vampire Counts have access to, Invocation of Nehek is considered to be one of the strongest for this reason.
TheSwampyBogard Mar 25, 2017 @ 4:32pm 
Some are underwhelming (looking at you lore of metal), but most spells can be very impactful, if not game turning. A wind of death can take half the health off of 3 infantry units.
Last edited by TheSwampyBogard; Mar 25, 2017 @ 4:33pm
Connatic Mar 25, 2017 @ 4:33pm 
Originally posted by Drakenson:
Originally posted by Connatic:
Most spells seem like the snap onto targets though. Are you saying some are better off not targeting a unit itself with?
Take the time to read about the spell you're using.

Invocation of Nehek, for example, will normally only heal a single target. But if you overcast it, (click the spell button twice in-battle), it will have an area-of-effect wherever you cast it at an increased cost of Winds of Magic. This allows increased healing, affecting multiple units, and potential resurrection of fallen models within those units.

Out of all the spells the Vampire Counts have access to, Invocation of Nehek is considered to be one of the strongest for this reason.

I already knew that, because I can read. My issue was I wasn't noticing any great affect so I was asking if I was missing something.

As far as the aiming, that was more for the damage spells.
Last edited by Connatic; Mar 25, 2017 @ 4:33pm
Darkaiser Mar 25, 2017 @ 4:45pm 
Best way to see if a spell is working, IMHO, is to set up a one-time battle with the mage in question. Cast the spell on the proper target (buff or debuff) with the speed turned down. Now look at the unit details on the left-hand side of the screen. There will be small additions to your units showing buffs and details on the enemy showing debuffs. Healing spells are the best because you can SEE the Health count going up.

Try this near the end of the battle on units with varying amounts of health. That will give you a better idea of how much the spell SCTUALLY heals.

Remember, also, that many character Perks or Skills do AoE heals and buffs if you're within 30m of the character. These will heal wounded BEFORE ressurecting the fallen so you might wind up with half a unit of really healthy Skeletons.
Green Raven Mar 25, 2017 @ 8:29pm 
The spells are also calibrated towards the Large unit setting.
If your using Ultra or Small, you get some wierd results.
seriously?? nehek is the best spell in the game. It works best on blocks of troops though, don't waste it on 1 or two units.
Last edited by Captainbeastfeast (Rat-ee-JiK); Mar 25, 2017 @ 8:51pm
Milk Mar 25, 2017 @ 11:05pm 
Not really a spell, but the night goblin fanatics are pretty effective. Think chainshot cannons:tipheal:
Darkaiser Mar 25, 2017 @ 11:14pm 
Originally posted by Angry Floof:
Not really a spell, but the night goblin fanatics are pretty effective. Think chainshot cannons:tipheal:

These guys were always killer on TT. Used to mess my lines up something fierce...when they worked lol
RED /(Weber)\ Mar 26, 2017 @ 12:21am 
Same feeling here, but the lore of vampires is really effective on it's own and the celestial wizard can bring some punch, lore of metal is underwhelming though thats for sure.
gachi is manly Mar 26, 2017 @ 3:10am 
Originally posted by TheSwampyBogard:
Some are underwhelming (looking at you lore of metal), but most spells can be very impactful, if not game turning. A wind of death can take half the health off of 3 infantry units.

Lore of metal got some massive buffs last patch. It's pretty legit now.

One of the main reasons I like to play with the Steel Faith mod sometimes is that it improves magic and also the skill trees of wizards.
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Date Posted: Mar 25, 2017 @ 3:18pm
Posts: 13