Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aside from that, I know very little about the Dwarfs so...hopefully someone else can give us more details on the particular unit.
Hammerers do incredible damage in hand to hand, but I'm not sure including them in a standad Dwarf defense formation is cost effective. I'm uncertain how a more offensive top end dwarf army with swarms of hammerers instead of ironbreakers would do.
More kills by the infantry, but more losses if the opposition fields ranged units and/or artillery. Because they have much lower defence values compared to even longbeards plus a middling armour rating (by dwarf standards), the infantry they kill in hand-to-hand combat will also take some fighters with them to the afterlife.
Ergo, hammerers tend to be overlooked in a way, being specialized for something the dwarfs don't really struggle with. Doesn't help that they are very much a lategame unit that doesn't bring extremely much of an improvement over midgame units until you get to VERY lategame research techs.
Doesn't mean they're bad units though. I tend to take a couple of them in a stack to just circle around my ironbreakers and hit people in the back/side because ironbreakers alone will take a bit of time to grind down the opposition. That said though, if you're playing custom games or are short on cash longbeards with great weapons do(pretty much, albeit admittedly a wee bit worse) the same job as can openers/flank hitters as hammerers do.
I wonder how Hammerers with their current TT stats but allowed to take a shield and use hand weapons like in 4th edition would do. Shield infantry with really high (though non-AP) attack power would be fun.
This is a good tip, I'll try this.