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Can you prove denuvo is what ♥♥♥♥♥♥ you on doom?
You can play warhammer offline.
Also they only cracked version without Denuvo (linux version)...
Hmm nope you cannot go see for your self
I have.
I litteraly steam share the game with a friend and i have to play it offline if he wants to play it with me since I own the game and it knocks him off if hes in it.
Even the ♥♥♥♥♥♥ EULA sometimes triggers offline since its based on the date on not internet connection
Boy go check on your fact before spewing nonsense
step1 close steam
step2 unplug internet cable
step3 open steam in offline mode
step4 click play
step5 enjoy the warning telling you to go online if you want to play
Boy you can start steam in offline mode with no connection, unless your living in uganda you dont have to unplug the cable. And even then I played the game offline in a hotel via laptop.
So maybe you get yours straight
I got more then enough hours offline laning with a friend to tell you your full of it.
So far I have haven't noticed Denvuo interfearing in the game, or even that its there most of the time.
Never had this issue before, never had this issue since. I didn't like Denuvo on principle before, not I hate it because of personal experience.
Denuvo operates off the same mechanics that DRM in Automotive repair software works. By acquiring a block of code in order to complete the function of the game from the servers. If the block is not acquired because you don't lawfully own the game or your internet is just ♥♥♥♥ and it dips every so often then the DRM activates and crashes the program. Denvuo ran into the same issue it's counterparts did. They have to make it more and more powerful which makes it start hitting legitimate consumers. This is why it was removed from Doom. It was hitting a decent number of legitimate consumers after an update.
Then you have the type of Denuvo inside Warhammer which functions the same way, but has a less restrictive check in schedule of 2 weeks I believe.
We fully understand how Denuvo works, we just don't like anti consumer practices. When Denuvo goes under which consider their servers were cracked and there new version is now in the hands of pirates to fully exploit anyway they see fit it's only punishing consumers for giving a company or in my case a third party retailer money. Studies also show DRM doesn't increase sales, but does in fact decrease sales, but it looks good to investors whom know nothing about the industry and just want securities on their investments at the expense of consumers. That and a combination of out of touch executives run a lot of gaming companies or the staff are anti consumer to begin with and look at us with contempt as they either A) Hate being in this industry or B) just hate the consumer. You get a lot of the latter sadly.
Smaller devs buy into the notion of it increases sales, except if they'd pay attention to scientific studies they'd learn the opposite was true, but hey I'm sure Inside's developers are loving the fact it caused their game to flop because the word of mouth wasn't that great.
You see you run into a critical issue using DRM. Yes it stops people from pirating your game for awhile, but those people already weren't going to purchase your game. Now you lose the segment of the community that's anti DRM, which is about a third depending on the genre. Unfortunately that third often is very vocal so you loose word of mouth sales as well. Eventually you remove the DRM because you believe it protected your innitial sales, but here's where it hurts you. 1) Interest in your game is dead, games sell the most in their first couple weeks loosing sales to preserve sales only costs you sales in the longrun. 2) Many never hear of your removal of the DRM you are using, so they never buy your game. 3) Your game probably wasn't good enough to sell on merit alone so you needed DRM. No people know about the flaws in your game and aren't interested (this is a fairly large part of consumer base who hold off to see how the game improves with patches and because of word of mouth).
DRM like Denuvo only does a single thing, it makes investors happy until they see sales projections not meeting quotas then the CEO turns around and blames Muh pirates, despite basics of economics and scientifc studies saying this is wrong because he/she doesn't want to lose their job for releasing a product that doesn't sell.
There you go, how Denuvo works and why we have DRM. Of course there are also industry Shills which is a huge part of marketing now but I'm not going to cover that, and useful idiots who will defend anti consumerist practices because according to science again they have brain development issues. Something about the frontal cortex not developing properly thus impairing reasoning skills.
Denuvo is not one thing, it is infact, several things.
I believe the doom dunevo was changed between that and warhammer, most of the issues peopel claim denuvo has caused did not carry over to warhammer (infact, it runs better then its predessecor)
Also, I do not know of a single game in existance, that has failed do to piracy.
Several companies have complained about piracy, but it has never been a primary issue brought up by a company like your describing.
Infact, its normally the music or video industry doing more ♥♥♥♥♥♥♥♥ about piracy
Denuvo is not one thing, it is infact, several things.
I believe the doom dunevo was changed between that and warhammer, most of the issues peopel claim denuvo has caused did not carry over to warhammer (infact, it runs better then its predessecor) [/quote]
Going to have to disagree with you. Warhammer Total war has the same exact performance issues that are typical of Denuvo games. While the defenders and shills like to claim otherwise indpendent tests on denvuo versions and non denuvo versions always show the frame rate isseus disapear and performance increases even in more taxing regions of the game.
[/quote] Also, I do not know of a single game in existance, that has failed do to piracy.
Several companies have complained about piracy, but it has never been a primary issue brought up by a company like your describing.
Infact, its normally the music or video industry doing more ♥♥♥♥♥ing about piracy [/quote]
Owe there are a couple games that the publisher has declared failed because of piracy. Sometimes they retract that statement (EA cough), but I'm not talking publically. I'm talking privately to the investors. One thing in business is people in power will never hold themselves accountable. It wasn't their decision to force microtransactions into the game and alienate their consumers it was the genre is dead, or piracy, or leaks or changing norms.
You can tell when game is doing bad when they release shipped numbers. Shipped is what they send to warehouses and major retailers, these news stories are for investors not the conumer. Shipped though is a bollach number because 1) They can be returned or 2) the retailer refuses to purchase anything more than preorders and few extra in the next instant killing their sales.
If the game does really bad, then you'll see things like it sold x% better than the original, or some other meaningless static like it generated X amount in in game app usage. This means the game sold abysmally and the people in charge need a good headline.
If the game outright fails or projections are looked at (again you'd be surprised how stupid investors are and how often they do not look at actual numbers) they will crank out exuses like Piracy impacted sales preventing us from making our quota, or the afformentioned excuses.
With a few exceptions most video game companies are not ran by people who understand the video game industry. They're ran by Businessmen and investors who treat it like any other industry (except they can get away with a lot more anti consumer and anti worker practices in software design). The problem is gaming is not like movies where you can pander to ever audience in a single film. Gaming is a massive multi niche market with a few mass grossing games, and these people in charge do not grasp that only 2-3 games a year are going to be CoD and no you are not going to get the CoD Audience. Right now the big thing is ESports rather than CoD, but it's the same mentality of not creating a game for the players but creating one you think will sell to a market, and often times and more increasingly it doesn't.
There are a few companies ran by developers. Kojima Productions, CD Red Project, From Software, and a lot of the niche japanese market, but they're more ran by people who understand niche markets which is why Xseed and Atlus make nice levels of profit.
Sega on the other hand struggles to understand their market and they need to answer to investors so they add Denuvo to their games. While they were smart and used a less intrusive version of it, it never the less hurt performance and sales.
Companies ran by people who know the industry, will tell investors that DRM doesn't increase sales only making a great product does and that there is certain risk involved in an art medium such as changing tastes and ideas just not finding an audience. It's about budgeting for what you think you can get, not what you want to get and companies that follow that rule and have a good relationship with their customers are the ones that are doing well, while companies like Sega are bleeding money on a lot of their titles resulting in fewer releases. Where as they should be focusing on more smaller releases, a few medium releases and 1 or 2 large releases and understanding the mentality of their audience. The silent portion of their audience whom doesn't visit forums, doesn't chat, and just stops buying their games.
This is why industry focuses on the image boards for feedback more so than Steam forums and reddit. It's because the Image boards largely represent a closer representation to the actual consumer mass because they are free to say what they want without reprisal. You can say some brain dead stuff and no one is going to care or even know you said it tomorrow. Meanwhile if I started saying some really stupid things here I'd develop a reputation as at best a s**tposter or loon at best and at worse something far more vial.
Remember DRM is security theator for investors. It doesn't work, it doesn't improve sales, and actually decreaes sales and this is why investors are a bad thing when they're largely banks...the same banks that couldn't even sell houses.
I believe the doom dunevo was changed between that and warhammer, most of the issues peopel claim denuvo has caused did not carry over to warhammer (infact, it runs better then its predessecor) [/quote]
Going to have to disagree with you. Warhammer Total war has the same exact performance issues that are typical of Denuvo games. While the defenders and shills like to claim otherwise indpendent tests on denvuo versions and non denuvo versions always show the frame rate isseus disapear and performance increases even in more taxing regions of the game.
[/quote] Also, I do not know of a single game in existance, that has failed do to piracy.
Several companies have complained about piracy, but it has never been a primary issue brought up by a company like your describing.
Infact, its normally the music or video industry doing more ♥♥♥♥♥ing about piracy [/quote]
Owe there are a couple games that the publisher has declared failed because of piracy. Sometimes they retract that statement (EA cough), but I'm not talking publically. I'm talking privately to the investors. One thing in business is people in power will never hold themselves accountable. It wasn't their decision to force microtransactions into the game and alienate their consumers it was the genre is dead, or piracy, or leaks or changing norms.
You can tell when game is doing bad when they release shipped numbers. Shipped is what they send to warehouses and major retailers, these news stories are for investors not the conumer. Shipped though is a bollach number because 1) They can be returned or 2) the retailer refuses to purchase anything more than preorders and few extra in the next instant killing their sales.
If the game does really bad, then you'll see things like it sold x% better than the original, or some other meaningless static like it generated X amount in in game app usage. This means the game sold abysmally and the people in charge need a good headline.
If the game outright fails or projections are looked at (again you'd be surprised how stupid investors are and how often they do not look at actual numbers) they will crank out exuses like Piracy impacted sales preventing us from making our quota, or the afformentioned excuses.
With a few exceptions most video game companies are not ran by people who understand the video game industry. They're ran by Businessmen and investors who treat it like any other industry (except they can get away with a lot more anti consumer and anti worker practices in software design). The problem is gaming is not like movies where you can pander to ever audience in a single film. Gaming is a massive multi niche market with a few mass grossing games, and these people in charge do not grasp that only 2-3 games a year are going to be CoD and no you are not going to get the CoD Audience. Right now the big thing is ESports rather than CoD, but it's the same mentality of not creating a game for the players but creating one you think will sell to a market, and often times and more increasingly it doesn't.
There are a few companies ran by developers. Kojima Productions, CD Red Project, From Software, and a lot of the niche japanese market, but they're more ran by people who understand niche markets which is why Xseed and Atlus make nice levels of profit.
Sega on the other hand struggles to understand their market and they need to answer to investors so they add Denuvo to their games. While they were smart and used a less intrusive version of it, it never the less hurt performance and sales.
Companies ran by people who know the industry, will tell investors that DRM doesn't increase sales only making a great product does and that there is certain risk involved in an art medium such as changing tastes and ideas just not finding an audience. It's about budgeting for what you think you can get, not what you want to get and companies that follow that rule and have a good relationship with their customers are the ones that are doing well, while companies like Sega are bleeding money on a lot of their titles resulting in fewer releases. Where as they should be focusing on more smaller releases, a few medium releases and 1 or 2 large releases and understanding the mentality of their audience. The silent portion of their audience whom doesn't visit forums, doesn't chat, and just stops buying their games.
This is why industry focuses on the image boards for feedback more so than Steam forums and reddit. It's because the Image boards largely represent a closer representation to the actual consumer mass because they are free to say what they want without reprisal. You can say some brain dead stuff and no one is going to care or even know you said it tomorrow. Meanwhile if I started saying some really stupid things here I'd develop a reputation as at best a s**tposter or loon at best and at worse something far more vial.
Remember DRM is security theator for investors. It doesn't work, it doesn't improve sales, and actually decreaes sales and this is why investors are a bad thing when they're largely banks...the same banks that couldn't even sell houses. [/quote]
The ironic thing is, sales were not hurt, if you bought the game to leave an anti denuvo review you already ♥♥♥♥♥♥ up.
If that many people bought a game to protest denuvo...sega already won.
This version of denuvo is not hurting the end user in anyway, I don't think it matters if they implement it, its just them wasting money by that point.
Unless dunevo magically gets bought out by the starforce ♥♥♥♥♥♥♥♥♥♥♥♥ I think people are arguing the wrong things.
I do think you have heavily overanalyzed the situation into a fictionalized account of whatevesr going on behind the scenes. The problem is most people protesting denuvo are infact the pirates, and their obviously not going to get anywere with there arguments.
So unless peopel who actually don't have the game AND have not pirated start coming out in droves..its not going anywhere, because most of the anti-denuvo people are retarded and buy stuff anyway.
Also, this TW in their own words is there fastest selling, if anything they only feel motivated.