Total War: WARHAMMER

Total War: WARHAMMER

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How to Ork?
I've been playing with the Greenskin campaign for several hours now. I can't, by the life of me, figure out how to use them especially against Dwarves and Chaos. My archers don't penetrate armor and my front line keeps on routing.

How does one play the Orks? Engage and flank? My front line routs a bit too easily and my flankers rout as well. And what units do you use as flankers/cav?
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Showing 1-15 of 27 comments
Angarvin Feb 23, 2017 @ 8:23pm 
they are the biggest bunch of blabbering wussies ever. can't shut up about wanting to fight and when it comes to it - first to rout the battlefield. bad front line, bad cavalry, bad artillery, bad range units. they only two things they have going for them are lords and the fact that there are many of them.
Last edited by Angarvin; Feb 23, 2017 @ 10:42pm
Tenshin51 Feb 23, 2017 @ 8:43pm 
Why the hell are you using there archer? You could see in there stat detail there archer are the worst.

I suggest focus on infantry and cavalry that is there bread and butter of greenskin. For archer unit you only need to bring one just to destroy there gyrocopter and slayer.

Better replace them w/ Wolf goblin archer there are better for chasing missle cavalry in the game.

In early campaign mix and match your infantry like 3 goblins to be your frontline shield then Orc for flanking.

Same thing w/ cavalry have goblin spider cavalry as your anvil then orc cavalry as your hammer.
Originally posted by Tenshin51:
Why the hell are you using there archer? You could see in there stat detail there archer are the worst.

I suggest focus on infantry and cavalry that is there bread and butter of greenskin. For archer unit you only need to bring one just to destroy there gyrocopter and slayer.

Better replace them w/ Wolf goblin archer there are better for chasing missle cavalry in the game.

In early campaign mix and match your infantry like 3 goblins to be your frontline shield then Orc for flanking.

Same thing w/ cavalry have goblin spider cavalry as your anvil then orc cavalry as your hammer.

Cavalry archers as my main missile units? That's a great idea, and frees up some slots for more melee units. Thank you.
Tenshin51 Feb 23, 2017 @ 9:10pm 
Originally posted by tiptoethroughthetulips:
Originally posted by Tenshin51:
Why the hell are you using there archer? You could see in there stat detail there archer are the worst.

I suggest focus on infantry and cavalry that is there bread and butter of greenskin. For archer unit you only need to bring one just to destroy there gyrocopter and slayer.

Better replace them w/ Wolf goblin archer there are better for chasing missle cavalry in the game.

In early campaign mix and match your infantry like 3 goblins to be your frontline shield then Orc for flanking.

Same thing w/ cavalry have goblin spider cavalry as your anvil then orc cavalry as your hammer.

Cavalry archers as my main missile units? That's a great idea, and frees up some slots for more melee units. Thank you.

Yes! If your facing minor empire faction w/ missle cavalry your wolf goblin archer will destroy them.

Question what is your starting lord?? If your playing Grimgor your doom divers are awesome. You could easily force the dwarf Ai to come to your side. Also w/ Wolf archer they will harass the dwarf ai but be careful w/ there quarellers.

If you still have not unlock ork cavalry use your spider cavalry there your temporary shock cavalry. Personally i will go w/ spider archer cavalry due they can fire poison arrow.

If you wanted an archer unit for your army have a night goblin archer or goblin archer due there better archer than orc. You could try savage orc archer but i still prefer night goblin archer for poison arrow.
Jabroni Feb 23, 2017 @ 9:16pm 
You should maybe have 2 regular night goblin archers and can have a chariot and other cav arch at most.

The rest 2 doom diver, 1 giant,1 spider and a dozen of black orc. I think you are using low tech units which are garbage aside from military presence to control order and temporary siege defense.
ya git stuck in and stuff da puny 'umies! and stunties! an' anyone else that needs a good kick to da teeth! which is everyone! WAAAAGH!
StarofTanuki Feb 23, 2017 @ 10:16pm 
I did not played much Greenscum ,around 30 hour of 1000 hour LOL but i aware something from my experience.

1. They have good mix army Between Infantry and large unit , Dwarf are very fagile when fighting with large unit . You need rush to Troll or Ork boar boy .
- if you choose troll , let's send them with your main infantry line / flank , don't solo .
(I was wonder when i saw Troll killed 2 DW)

2. Goblin archer are Zone control unit , don't worry about damage because their main work are keep Xbow busy , also nice for kill Slayer .

3.Their Arty really nice , no word .

4. Don't forget WAAAGGGGG this good for auto resolve << but this is main reason why i don't like to play GS .

Yeah, been following your advice and playing it became easier. Black Orcs and Giants are killing machines, those pig riders are really good despite being shock cavalry, and those Doom Divers are heat-seeking missiles.

Thank you! For a while there, I thought I needed Deff Dreads and Looted Tanks to win.
Jester Feb 24, 2017 @ 12:16am 
lol all of this advice is absolutley terrible i play legendary best strat for orcs is half orc boys have arrer boys warboss leveled up in combat stack 2-3 of those cheap ass armys rick roll shotty non capital settlements sack over and over spawn each 3 armys its own warghh 3 becomes 6 6 becomes rick rolling death machine you cant match orc units with any units in the game thing zerg and then zerg more let your citys rebel let them fall only protect black craig have the rest regions build the boss hut for obedience and pit of sniny things thats it dont worry about nothing else just mass ♥♥♥♥♥♥ armys with warrghs and completly zergball every enemy into total submission
Angarvin Feb 24, 2017 @ 12:17am 
^
what he said. lords and numbers.
Jester Feb 24, 2017 @ 12:20am 
the game plan is 2-3 shatty armys sacking over and over again to achieve warghhs have 2-3 shatty armys with 2-3 waghhs backing them up and u will have 4-6 rolling zerg armys to completly overpower and decimate then when you have enough income build another 2-3 shatty army horde achieve thier wargghs the same wya through repeated sacking of some crappy settlement and all of a sudden you have another 4-6 rolling zerg machine rinse and repeat and the world will fall
Didn't know that I could waaagh my way to victory. That's a nice trick!
YaMe Feb 24, 2017 @ 3:24am 
Greenskins are a really good faction but heavily mirco intensive people think their armys are bad because they rout fast thats understandable, but their roster is so flexible they have so many different possible army compositions.

Versus dwarfs:

A balanced army composition is key ,when fighting against dwarves espeicially in early game they win the main line melee line fight so don't go all in on melee, in essence your melee should be acting as a stalling tactic given orc leadership, during this time you need wolf chariots to destroy the quarellerers and wolf riders achers or goblin archers to pour missile fire into the back of dwarfs, indeed fighting dwarves is all about time once the quarellerers are routed you need to close out the game quickly.

But the icing on the cake is you have a mobile advantage over dwarves they wont be able to catch your chariots or wolf riders using what they have left, even if your melee line is completely destroyed you haven't lost(be in this mind set when facing dwarves). Your Warboss should also ideally come out on top when fighting a dwarf lord. Also using arrow boyz is not a bad idea they can act as a kind of center reserve melee/archer force you will also need their AP to fire on dwarfs with no shield and them amazing dwarf renowns, keep goblin archers always on flanks with wolf rider archers.

Trolls are good but the building is very restrictive as it only provides one unit, going wolf den opens alot more possile army compostitions to counter more factions. If your using trolls keep them in the aura of your lord always this is a better reason to choose azhag.


Last edited by YaMe; Feb 24, 2017 @ 3:47am
Snakebearer Feb 24, 2017 @ 3:30am 
I haven't played through a legendary campaign as orcs yet, but I've played through VH campaigns of both the Greenskins and Bloody Hands..
From my experience, the best advantage in campaign that the orcs have are their ability to churn out numbers, specifically numbers of actually decent units. (Compared to VC for example who churn out More, but crap)

I mean, from a campaigns point of view, it might not be very fun. But the easiest way to win is really to stack severral armies for every battle. And the Whaag supplements that even further.
Keep only 1-3 proper balanced armies with elite units and stuff, and you should be ok.

Against dwarves, if you're forced early to fight them, Nasty Skulkers are really OP. But other then that, piling armies of Boyz will do the trick.

But if you want tips on what balanced armies to get that do good in general, and works against dawi, (not MP armies, but campaign armies) I'd suggest something along the line of 3 Nastys, 5 boyz, 2 archers of any kind, 2 boar cavs of either type, and 3 big ones. For the other units, what ever the best units you've got so far will do.
For example like 2 artillery units, maybe some trolls or a giant. It all boils down to where you're at in the campaign.

As for fanatics and gobbo cav, I must say it pretty much comes to preference. Any gob cav can do great for it's purpose, but it's insanely micro intensive. Wolf Riders for example is essentially made for chasing down routing units, and maybe kill a couple of pure missile units. Spiders have a bit more bulk and use due to the poison.
Fanatics are really frail, but can cut ♥♥♥♥ up pretty good. But truth to be told, Nasty Skulkers brings more to the table for the price.

When it comes to lords, its a bit up to what you got your hands on. One of either shaman is a pretty good investment for any army. Sneaky Stabbin is a pretty good tool vs Dwarves all through out the campaign.
Last edited by Snakebearer; Feb 24, 2017 @ 3:33am
Archluden Feb 24, 2017 @ 10:50am 
Look at what the Dwarfs lack. Anti-cav, anti-large and speed.

Monopolise on this and take; strong shock cav, trolls, missle cav, big spiders and giants. Keep flanking and hitting hard. Just try to protect your large units from cannons i.e. with doom divers and fast cav.
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Date Posted: Feb 23, 2017 @ 8:12pm
Posts: 27