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I suggest focus on infantry and cavalry that is there bread and butter of greenskin. For archer unit you only need to bring one just to destroy there gyrocopter and slayer.
Better replace them w/ Wolf goblin archer there are better for chasing missle cavalry in the game.
In early campaign mix and match your infantry like 3 goblins to be your frontline shield then Orc for flanking.
Same thing w/ cavalry have goblin spider cavalry as your anvil then orc cavalry as your hammer.
Cavalry archers as my main missile units? That's a great idea, and frees up some slots for more melee units. Thank you.
Yes! If your facing minor empire faction w/ missle cavalry your wolf goblin archer will destroy them.
Question what is your starting lord?? If your playing Grimgor your doom divers are awesome. You could easily force the dwarf Ai to come to your side. Also w/ Wolf archer they will harass the dwarf ai but be careful w/ there quarellers.
If you still have not unlock ork cavalry use your spider cavalry there your temporary shock cavalry. Personally i will go w/ spider archer cavalry due they can fire poison arrow.
If you wanted an archer unit for your army have a night goblin archer or goblin archer due there better archer than orc. You could try savage orc archer but i still prefer night goblin archer for poison arrow.
The rest 2 doom diver, 1 giant,1 spider and a dozen of black orc. I think you are using low tech units which are garbage aside from military presence to control order and temporary siege defense.
1. They have good mix army Between Infantry and large unit , Dwarf are very fagile when fighting with large unit . You need rush to Troll or Ork boar boy .
- if you choose troll , let's send them with your main infantry line / flank , don't solo .
(I was wonder when i saw Troll killed 2 DW)
2. Goblin archer are Zone control unit , don't worry about damage because their main work are keep Xbow busy , also nice for kill Slayer .
3.Their Arty really nice , no word .
4. Don't forget WAAAGGGGG this good for auto resolve << but this is main reason why i don't like to play GS .
Thank you! For a while there, I thought I needed Deff Dreads and Looted Tanks to win.
what he said. lords and numbers.
Versus dwarfs:
A balanced army composition is key ,when fighting against dwarves espeicially in early game they win the main line melee line fight so don't go all in on melee, in essence your melee should be acting as a stalling tactic given orc leadership, during this time you need wolf chariots to destroy the quarellerers and wolf riders achers or goblin archers to pour missile fire into the back of dwarfs, indeed fighting dwarves is all about time once the quarellerers are routed you need to close out the game quickly.
But the icing on the cake is you have a mobile advantage over dwarves they wont be able to catch your chariots or wolf riders using what they have left, even if your melee line is completely destroyed you haven't lost(be in this mind set when facing dwarves). Your Warboss should also ideally come out on top when fighting a dwarf lord. Also using arrow boyz is not a bad idea they can act as a kind of center reserve melee/archer force you will also need their AP to fire on dwarfs with no shield and them amazing dwarf renowns, keep goblin archers always on flanks with wolf rider archers.
Trolls are good but the building is very restrictive as it only provides one unit, going wolf den opens alot more possile army compostitions to counter more factions. If your using trolls keep them in the aura of your lord always this is a better reason to choose azhag.
From my experience, the best advantage in campaign that the orcs have are their ability to churn out numbers, specifically numbers of actually decent units. (Compared to VC for example who churn out More, but crap)
I mean, from a campaigns point of view, it might not be very fun. But the easiest way to win is really to stack severral armies for every battle. And the Whaag supplements that even further.
Keep only 1-3 proper balanced armies with elite units and stuff, and you should be ok.
Against dwarves, if you're forced early to fight them, Nasty Skulkers are really OP. But other then that, piling armies of Boyz will do the trick.
But if you want tips on what balanced armies to get that do good in general, and works against dawi, (not MP armies, but campaign armies) I'd suggest something along the line of 3 Nastys, 5 boyz, 2 archers of any kind, 2 boar cavs of either type, and 3 big ones. For the other units, what ever the best units you've got so far will do.
For example like 2 artillery units, maybe some trolls or a giant. It all boils down to where you're at in the campaign.
As for fanatics and gobbo cav, I must say it pretty much comes to preference. Any gob cav can do great for it's purpose, but it's insanely micro intensive. Wolf Riders for example is essentially made for chasing down routing units, and maybe kill a couple of pure missile units. Spiders have a bit more bulk and use due to the poison.
Fanatics are really frail, but can cut ♥♥♥♥ up pretty good. But truth to be told, Nasty Skulkers brings more to the table for the price.
When it comes to lords, its a bit up to what you got your hands on. One of either shaman is a pretty good investment for any army. Sneaky Stabbin is a pretty good tool vs Dwarves all through out the campaign.
Monopolise on this and take; strong shock cav, trolls, missle cav, big spiders and giants. Keep flanking and hitting hard. Just try to protect your large units from cannons i.e. with doom divers and fast cav.