Total War: WARHAMMER

Total War: WARHAMMER

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Canis Lupus Feb 2, 2017 @ 11:25pm
Arrow of kurnous, extremely broken.
It would be fine if they at least had a limit but the wood elf player is able to camp and just spam them the entire game. It's even more broken when it's in a 2v2 and they have a dwarf ally for example.
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Showing 1-12 of 12 comments
Sultschiem Feb 3, 2017 @ 12:17am 
Its their replacement for Artillery and their ranged-lords/heroes are incredible weak to melee....so......

There are several abilities that are strong over a long time...thats why you counter it by using a rush-army.

Also the Arrow of kurnous must be well shot and can easily be obstructed.

There are other "evil" builds such as stacking rune of wrath and ruin, because the Master Rune of Wrath and ruin stacks with the normal one...which reduces a reiksguard unit to 25% life.

But if you do that, then you have other issues (such as sniping squads)
Sultschiem Feb 3, 2017 @ 1:40am 
The main issue right now is that some factions have a harder time countering it. BUT that is part of the meta-game in multiplayer. There are some factions that are better to counter build x of faction 1 than others.
Canis Lupus Feb 3, 2017 @ 2:48am 
It would be easy if you knew that your opponent would bring that ability but to build your entire army just on the fact that they *might* bring one ability is ridiculous. If you bring an army with no counter to it then you're screwed. That shouldn't be the case
Sultschiem Feb 3, 2017 @ 2:59am 
You never played a game with a meta before? Hearthstone works the same...

Harukage Feb 3, 2017 @ 3:43am 
Originally posted by Canis Lupus:
It would be easy if you knew that your opponent would bring that ability but to build your entire army just on the fact that they *might* bring one ability is ridiculous. If you bring an army with no counter to it then you're screwed. That shouldn't be the case
As it was explained already, it is no different from any normal artillery.
SleepyNarwhalz Feb 3, 2017 @ 7:21am 
I agree, it should have a limit of maybe 5-10 shots. Currently their ability to just keep shooting makes it so that the kiting is real in MP :/

Originally posted by Harukage:
Originally posted by Canis Lupus:
It would be easy if you knew that your opponent would bring that ability but to build your entire army just on the fact that they *might* bring one ability is ridiculous. If you bring an army with no counter to it then you're screwed. That shouldn't be the case
As it was explained already, it is no different from any normal artillery.
No other artillery can fly, be invisible, spawn anywhere, shoot a highly damaging secondary ranged attack, shoot with pinpoint accuracy, shoot an infinite number of times all for an incredbly low price.

Originally posted by Sultschiem:
There are several abilities that are strong over a long time...thats why you counter it by using a rush-army.
But are there any that are nearly as effective as the AoK?
☁ Marble ☁ Feb 3, 2017 @ 9:33am 
VC has the hero that can duel anyone, dwarfs are pretty much immune to it if you bring rube smiths, empire/brettonia can just chase them down with their lords. so why can't the elfs have a flying arty?
Originally posted by SleepyNarwhalz:
I agree, it should have a limit of maybe 5-10 shots. Currently their ability to just keep shooting makes it so that the kiting is real in MP :/

Originally posted by Harukage:
As it was explained already, it is no different from any normal artillery.
No other artillery can fly, be invisible, spawn anywhere, shoot a highly damaging secondary ranged attack, shoot with pinpoint accuracy, shoot an infinite number of times all for an incredbly low price.

Originally posted by Sultschiem:
There are several abilities that are strong over a long time...thats why you counter it by using a rush-army.
But are there any that are nearly as effective as the AoK?
SleepyNarwhalz Feb 3, 2017 @ 11:06am 
Originally posted by The Mad Villain:
VC has the hero that can duel anyone
Do you mean banshees? If so they're not nearly that good and have many weaknesses.

Originally posted by The Mad Villain:
dwarfs are pretty much immune to it if you bring rube smiths
Runesmiths help, but they can't be everywhere and buff at all times.

Originally posted by The Mad Villain:
empire/brettonia can just chase them down with their lords
Unless the player is in any way good and has them well defended.

Originally posted by The Mad Villain:
so why can't the elfs have a flying arty?
My point, and I'm fairly sure the OPs point has never been that they should get rid of AoK. We're saying that the AoK should have some kind of limiter to stop it from being spammed and used when kiting infinetly. Also I'd like to stop comparing it to artillery, because its clearly not and no other artillery acts like it does. Its much more similar to an infinitely usable spell.
Last edited by SleepyNarwhalz; Feb 3, 2017 @ 11:07am
Canis Lupus Feb 4, 2017 @ 2:58am 
Exactly, just a limit to the number of uses. People above compared to artillery, the main difference between the two is that artillery has ammo. That's what I'm asking for the arrows to have. Ammo just like artillery. So it's still a useful ability just not an infinite one.
Last edited by Canis Lupus; Feb 4, 2017 @ 2:59am
Sultschiem Feb 4, 2017 @ 4:32am 
Originally posted by SleepyNarwhalz:

Originally posted by Sultschiem:
There are several abilities that are strong over a long time...thats why you counter it by using a rush-army.
But are there any that are nearly as effective as the AoK?

Ehm, yes....Runesmiths. You can stack the Master Runes of the Runelord and the normal Rune of the Runesmith against elite units and you completely wreck them AND runesmiths are also decent in melee on top of that they have large aoe damage mitigation.

Wood Elven ranged characters are bad in melee and dont have any defensive capabilities aside from .... running away or hiding.

If you have 2 Runesmiths or a Runelord and a Runesmith you can keep up large damage mitigation AND unit damage with them, while they are hard to kill.
SleepyNarwhalz Feb 4, 2017 @ 7:11am 
Originally posted by Sultschiem:
Originally posted by SleepyNarwhalz:


But are there any that are nearly as effective as the AoK?

Ehm, yes....Runesmiths. You can stack the Master Runes of the Runelord and the normal Rune of the Runesmith against elite units and you completely wreck them AND runesmiths are also decent in melee on top of that they have large aoe damage mitigation.

Wood Elven ranged characters are bad in melee and dont have any defensive capabilities aside from .... running away or hiding.

If you have 2 Runesmiths or a Runelord and a Runesmith you can keep up large damage mitigation AND unit damage with them, while they are hard to kill.
Runesmiths are slow and have a very short range on their attack, so they can't be used to kite and spam shots. They're certainly powerful but since battles are so short you can only use them maybe 5-6 times, compared to the AoK which can be used as many times as they want at a distance.
Last edited by SleepyNarwhalz; Feb 4, 2017 @ 7:11am
Originally posted by SleepyNarwhalz:
Originally posted by Sultschiem:

Ehm, yes....Runesmiths. You can stack the Master Runes of the Runelord and the normal Rune of the Runesmith against elite units and you completely wreck them AND runesmiths are also decent in melee on top of that they have large aoe damage mitigation.

Wood Elven ranged characters are bad in melee and dont have any defensive capabilities aside from .... running away or hiding.

If you have 2 Runesmiths or a Runelord and a Runesmith you can keep up large damage mitigation AND unit damage with them, while they are hard to kill.
Runesmiths are slow and have a very short range on their attack, so they can't be used to kite and spam shots. They're certainly powerful but since battles are so short you can only use them maybe 5-6 times, compared to the AoK which can be used as many times as they want at a distance.

This. I get that the Wood Elves need their own identity, but christ its dull being a dwarf and going against someone whos got an elf lord mounted and 3 way stalkers. Even with a rune lord and smith combo I was getting straight wrecked with next to no chance of doing any damage back. Sure, I had a massive mellee advantage but with the combo of short legs and unlimited AoK from multiple angles meant I didnt get close
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Date Posted: Feb 2, 2017 @ 11:25pm
Posts: 12