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There are several abilities that are strong over a long time...thats why you counter it by using a rush-army.
Also the Arrow of kurnous must be well shot and can easily be obstructed.
There are other "evil" builds such as stacking rune of wrath and ruin, because the Master Rune of Wrath and ruin stacks with the normal one...which reduces a reiksguard unit to 25% life.
But if you do that, then you have other issues (such as sniping squads)
No other artillery can fly, be invisible, spawn anywhere, shoot a highly damaging secondary ranged attack, shoot with pinpoint accuracy, shoot an infinite number of times all for an incredbly low price.
But are there any that are nearly as effective as the AoK?
Runesmiths help, but they can't be everywhere and buff at all times.
Unless the player is in any way good and has them well defended.
My point, and I'm fairly sure the OPs point has never been that they should get rid of AoK. We're saying that the AoK should have some kind of limiter to stop it from being spammed and used when kiting infinetly. Also I'd like to stop comparing it to artillery, because its clearly not and no other artillery acts like it does. Its much more similar to an infinitely usable spell.
Ehm, yes....Runesmiths. You can stack the Master Runes of the Runelord and the normal Rune of the Runesmith against elite units and you completely wreck them AND runesmiths are also decent in melee on top of that they have large aoe damage mitigation.
Wood Elven ranged characters are bad in melee and dont have any defensive capabilities aside from .... running away or hiding.
If you have 2 Runesmiths or a Runelord and a Runesmith you can keep up large damage mitigation AND unit damage with them, while they are hard to kill.
This. I get that the Wood Elves need their own identity, but christ its dull being a dwarf and going against someone whos got an elf lord mounted and 3 way stalkers. Even with a rune lord and smith combo I was getting straight wrecked with next to no chance of doing any damage back. Sure, I had a massive mellee advantage but with the combo of short legs and unlimited AoK from multiple angles meant I didnt get close