Total War: WARHAMMER

Total War: WARHAMMER

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Battle Map Editor!
Last edited by Gengis Dhen; Feb 10, 2017 @ 3:54pm
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Showing 1-15 of 16 comments
Brudagon Feb 1, 2017 @ 1:05pm 
Damn thought this announcement was going to be about something good
Gengis Dhen Feb 1, 2017 @ 1:15pm 
I'd like to see bridge battles again.

Back in the day, they used to have one main bridge and maybe one ford or smaller bridge to one side... 'kin great battles.
Gengis Dhen Feb 1, 2017 @ 1:41pm 
I'd like play on a plain map with just a wall dividing it.
And a two walled map, the walls facing each other and fairly close together.
Gengis Dhen Feb 1, 2017 @ 1:58pm 
The maps might be big enough for round walled battles/sieges.
Baron Feb 1, 2017 @ 2:03pm 
This is soooooooooooooo exciting! I'm still using Warcraft 3 World Editor for a lot of things so if this will be anything like that, its a gamechanger.
Ysthrall Feb 1, 2017 @ 2:07pm 
Something that I've been wondering about the possibility of bridge battles:

Will they be somewhat toned down from previous games?

I remember in Med2 where the river battles could devolve into two armies staring at each other because the AI wasn't willling to charge your fortified position, but a lot of the time there was artillery duels, extensive archery, and much chaos as regards more than one crossing point.

Magic in this could tip that a lot, with either "dodge this when on that bridge!" AOEs, or with the ability to buff a very tough unit so they can take the beachhead. Will monstrous units be deterred by the water (giants wading across the rivers)?

Given the range on some spells of summoning, will that mean lpacing units across the river?

And of course there's the fliers. Artillery duel means zilch if Great Eagles eat your mortar crews....

Bridge battles would be interesting, but they wouldn't be quite as static as before...
Gengis Dhen Feb 1, 2017 @ 2:32pm 
Originally posted by Baron.:
This is soooooooooooooo exciting! I'm still using Warcraft 3 World Editor for a lot of things so if this will be anything like that, its a gamechanger.
Cool Baron. You know the ropes then ;)

What could you produce?
Baron Feb 1, 2017 @ 7:29pm 
Well, I made an entire campaign for Game of Thrones, recreated Robert's Rebellion and the War of the Trident, got over 40000 views, created about a hundred models for it.

Also made a War of the Ancients campaign that I made a lot of models for and people liked.

And a few smaller maps designed with a kind of dark fantasy theme. Cannons, pistols, cursed pirates/nobles, vampires, etc. Pretty Warhammer actually.

http://chaosrealm.info/topic/7974472/1/
http://chaosrealm.info/topic/8874495/1/#new
http://chaosrealm.info/topic/10536783/1/#new
http://chaosrealm.info/topic/8418887/1/#new
http://wcunderground.freeforums.org/post20508.html#p20508
http://wcunderground.freeforums.org/post7640.html#p7640
http://wcunderground.freeforums.org/post29403.html#p29403
http://s1152.photobucket.com/user/Bar0n118/media/GrandAdmiral_zpscfdea40a.png.html

In hindsight, I've probably released among the most actual custom models for WC3 from an individual author, in terms of quantity. Definitely over 200. Recently a "Must Have" masterpack of HQ WC3 models was released, just a compliation of the resources somebody had downloaded over the years. Was a pleasnt surprise to see a lot of my models in there. I also have countless unfinished maps that I've made models for and played myself, but haven't polished enough for release.
Last edited by Baron; Feb 1, 2017 @ 8:19pm
Reverend Belial Feb 1, 2017 @ 8:24pm 
It's really not though, since it only allows you to make land battles (i.e. no sieges) for multiplayer or custom battle.

And Quest Battles, but that remains to be seen if that's actually a redeeming feature since we can't make battle speeches to open them up and I really don't know if we can make event triggers like when reinforcements show up.
Baron Feb 1, 2017 @ 8:42pm 
Gotcha. Unfortunately if triggering and stat adjustment isn't possible (or at least setting a legendary lord at cap level and choosing his equipment) , then for me it still won't replace WC3 editor. But I am very excited for this regardless.
Last edited by Baron; Feb 1, 2017 @ 8:43pm
AriDeer Feb 1, 2017 @ 8:42pm 
Originally posted by Reverend Belial:
It's really not though, since it only allows you to make land battles (i.e. no sieges) for multiplayer or custom battle.

And Quest Battles, but that remains to be seen if that's actually a redeeming feature since we can't make battle speeches to open them up and I really don't know if we can make event triggers like when reinforcements show up.


Theres more features supposidly coming over the weeks
Sultschiem Feb 1, 2017 @ 8:47pm 
On the stream after we spammed them about it, they said that siege battles can currently not be edited because the editing especially for the AI is complex and it takes quite some work to make this usable for modders which makes sense.

BUT they definitely said that if the editor is used and the demand is there, they will expand the feature further including siege battles.

They need to keep up the player activity for the game in order to sell more DLC and the expansions. So if people actually create and share a lot of maps then its very likely we get custom siege maps.
AriDeer Feb 1, 2017 @ 8:48pm 
Originally posted by Sultschiem:
On the stream after we spammed them about it, they said that siege battles can currently not be edited because the editing especially for the AI is complex and it takes quite some work to make this usable for modders which makes sense.

BUT they definitely said that if the editor is used and the demand is there, they will expand the feature further including siege battles.

They need to keep up the player activity for the game in order to sell more DLC and the expansions. So if people actually create and share a lot of maps then its very likely we get custom siege maps.


I feel like its the same reason they have not done it themselves, all the ♥♥♥♥♥♥♥♥ about a half functional siege editor is probably worse then delaying it.
Gengis Dhen Feb 2, 2017 @ 12:56pm 
I can't wait to see what you guys do with the maps!

From fauna to layout to size...
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Date Posted: Feb 1, 2017 @ 1:04pm
Posts: 16