Total War: WARHAMMER

Total War: WARHAMMER

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Pak0tac May 8, 2017 @ 7:22am
How to increse my income as Chaos\Beasmen ?
Just wondering, they have no economy, no cities, no money making buildings, no money making technology. Sure i can raid and plunder, but can i actually gain somehow, enough income, to support 2\3 stacks without going into the red?
Last edited by Pak0tac; May 8, 2017 @ 7:23am
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Showing 1-15 of 16 comments
VhagarTheLastOne May 8, 2017 @ 7:30am 
Im still yet to play Chaos myself, but Ive read that only income for Chaos is to loot and sack, you have to keep the conquering going or you will lose it. Also some people said its ok to go into red.
[KGL] Dutchie May 8, 2017 @ 7:35am 
indeed... at one point, as chaos you will definately go into the red... there is barely any way to prevent that
One simply needs to keep sacking settlements... very often you can get 10-20k from every capital, so that should keep your tresury quite high, even if your income in -5k every turn...
At one point in a late game as chaos, I had -15k every turn, but had a tresury of around 400k, so it really didnt matter!
Wuffles May 8, 2017 @ 7:37am 
As chaos you are a horde and as such you build buildings in your army, i think there are a few vuuildings that you can build which increase income but it is mostly sacking/looting. Technology can help a lot as some techs increase income from battles and looting by 5-20% or so. I'll change this comment once i continue my multiplayer campaign in a bit just to double check what im saying is correct.
Grakor May 8, 2017 @ 7:38am 
You can't increase your income (with the exception of a tiny amount for Chaos from their knight building.) You can, however, reduce your upkeep through various buildings. Chaos gets this from their main horde building, Beastmen through a specialized building that dumps their growth, and both through the actual unit production buildings.

That means that there's still a cap on how many Hordes you can have without going into the red. The idea is that it's fine to go into the red, since you'll make so much money through raiding and especially settlement razing. When you get ten thousand favor from a single settlement raze, being a bit in the red isn't a big deal.
Last edited by Grakor; May 8, 2017 @ 7:38am
harleyquinrazer May 8, 2017 @ 10:45am 
Raid, loot and sack. That's basically the horde economy in a nutshell.
TVMAN May 8, 2017 @ 12:26pm 
Originally posted by harleyquinrazer:
Raid, loot and sack. That's basically the horde economy in a nutshell.

Pretty much. OP, don't worry about trying to run a balance economy, because even with the upkeep skills it'll never happen. You just need to make sure that your looting income is enough to sustain your armies.

Around the mid-game, once you've got a few stacks going, you should consider paying Athel Loren a visit. The Wood Elf regions are all rich and ripe for looting.
Last edited by TVMAN; May 8, 2017 @ 12:26pm
Hypnosis May 8, 2017 @ 2:48pm 
The answer is no.
Gamefever May 8, 2017 @ 2:55pm 
Actually, uh you can increase your economy.

There is a skill chain that enhances your gains from raiding, looting, and sacking.
Emmental May 8, 2017 @ 3:22pm 
There is no money. You are rewarded with chaos favour for genocide, sacrifices and worship.

The buildings are almost exclusively upkeep reducing because you're improving your means of worship rather than generating income. There is no money or trade. The only building that generates 'income' is the palaquin of trophies (for chaos). These are literally grisly offerings to the gods so you are rewarded with a small of amount of favour each turn, but it's more than it may seem when chaos warriors cost 60 upkeep.

If you procrastinate you lose favour and suffer for it. Going in to the red is a good thing though. More hordes and better units means more chaos favour more often.

Upkeep reduction, reduced recruitment costs and increased unit experience are a powerful combo and stack with different hero's as long as they're in the same region. You'll be able to recruit at rank 9 for next to nothing eventually so it's better to merge and recruit, never get into the habit of waiting for replenishment unless you absolutely have to.
Last edited by Emmental; May 8, 2017 @ 3:23pm
Tropicdragon May 8, 2017 @ 3:48pm 
1 Lord Army with the right horde buildings technically increases income.
StarofTanuki May 8, 2017 @ 4:53pm 
Install 0% upkeep mod
harleyquinrazer May 8, 2017 @ 8:33pm 
Originally posted by Tropicdragon:
1 Lord Army with the right horde buildings technically increases income.

Early on in the game and/or with a very basic army only. The income-producing horde buildings for both chaos and beastmen are high up the building tree in terms of horde population.
Lancaster May 8, 2017 @ 9:23pm 
You can support 2-3 hordes with basic units (Marauders, Chaos Warriors in small amounts, Wizard, exalted hero and a hellcannon).

When you have a level 5 Horde and the -% Upkeep building in addition of the -% upkeep on their recruitment buildings, you'll be under your amount of Background income.

If you also produce the Pillars of skulls to get the 300 income.

To get the achievement of having 5 Pillars of skulls, I just made one off Generals and put them raiding stance in the chaos wastes, They would eventually level up and I would get the +Horde Growth and when the horde got to level 5 get the pillars of skulls. 1500 income is actually pretty good.
harleyquinrazer May 8, 2017 @ 9:35pm 
Originally posted by Lancaster:
You can support 2-3 hordes with basic units (Marauders, Chaos Warriors in small amounts, Wizard, exalted hero and a hellcannon).

When you have a level 5 Horde and the -% Upkeep building in addition of the -% upkeep on their recruitment buildings, you'll be under your amount of Background income.

If you also produce the Pillars of skulls to get the 300 income.

To get the achievement of having 5 Pillars of skulls, I just made one off Generals and put them raiding stance in the chaos wastes, They would eventually level up and I would get the +Horde Growth and when the horde got to level 5 get the pillars of skulls. 1500 income is actually pretty good.

Unusual way of playing as Chaos, especially when one-off generals are increasingly expensive on horde growth. Not sure I could stomach reliance on chaos basic infantry beyond the first 40 turns though.

It does sound like a viable way of getting the pillar of skulls achievement though. Not possible for the Beastmen with this method since they lack income producing buildings whatsoever.
Last edited by harleyquinrazer; May 8, 2017 @ 9:54pm
Viksteri May 8, 2017 @ 11:12pm 
Originally posted by -=WilD=-:
Just wondering, they have no economy, no cities, no money making buildings, no money making technology. Sure i can raid and plunder, but can i actually gain somehow, enough income, to support 2\3 stacks without going into the red?
Well thry havr 1 building that reduces the upkeep cost of all the units and 1 that makes lottle bit money
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Date Posted: May 8, 2017 @ 7:22am
Posts: 16