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so you do not really have them to like you
then you'll have to be patient
nordland,middenland,ostland and ostermark are a b!tch to confederate with i just occupy them by force unless i really want toddbringer in my army
So, at what relationship level or conditions do factions agree to non-aggression pacts?
that depends on their faction trait i believe
faction that have things as "reliable" tend to accept faster then things like "underdog"
then some factions also have "distrusts the empire" like parravon,ostermark and others making diplomacy with them really hard
what helps is gifts, declaring war on their enemies, or fighting them yourself to that they have no other choice to confederate (or be destroyed)
Also look to see who they are at war with and fight them or send your agents against then.
Main problem for me is saving up to get the second tier gun shop to build the rocket batteries. Pain in the ass to try to do so quickly. Usually by the time I can get them karl is already almost lvl 12 or 13 and i can start the ghal maraz quest line.
iron in pfeildorf = "master swordsmith's forge" special building -20% recruit cost for certain unit, aswell as + 3 veteran rank for certain units (if halberdiers would be in here, it would be super sweet, unfortunatly they are not lol) still nice for knights (cavalry) and greatswords
and then offcourse in nuln the artillery building, everything that reduces upleep/construction and gives unit ranks is allways good.
and in wissenburg you have marble, another trading resource (with iron in pfeildorf)
you can move some recruitment buildings from reikland to wissenland province, to enable clay trade resource in altdorf. every income counts, and the more trade resources the better.
later with the wastelands you get dyes and salt
that's 5 trade resources that will net you a decent income
I know, I always find something wrong to point out. Can't help it, I'm still frustrated that I have to choose to abandon building one of either the Cathedral of Sigmar, the Wizard's Tower, the Engineer's Workshop, or the City Walls because the Nuln Gunnery School and the Foundry are just too important, and I can't fit everything in it. Grrr... Any chance you can recommend which of the previously mentioned buildings to drop?
Incidentally, if you had the choice, which would you prioritize confederating first, Middenland or Talabecland?
If you absolutely want the gunsmith in Nuln, then I don't see why you need City Walls if Nuln isn't on your frontline.
i just build the one in altdorf and call it a day