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"Should you fail to survive the apocalypse, you can purchase upgrades with medals earned in previous playthroughs to give your new character an edge to start with.
Unlocked pre-apocalypse professions of your character allow you to specialize in various jobs.
Each new playthrough offers different random missions and survivors to meet. "
Quote above from store page.
Early missions you can get by using just melee.
oh yea i am not saying the game is bad just my thoughts on what could be impoved.
I am up to day 16 on my 2nd run through (i screwed up first one due to lack of game knowledge) and after failing the radio tower quests and getting no more quests it all my characters are at level 10 and its a bit redudant, I read it goes to level 20 but dont really see a point in carrying on
i prefer to have quests so having none for the last 4 day has not helped.
I also wont be doing another play through, not dismissing the game and dont regret buying it however definitely needs more content to hold interest.
currently personally i would not recommend this game to people until there is more content. repeating similar content with small boosts from medals not really my sort of thing.
I will wait till there is more content, definitely a game i want to come back to and play more of when there is more to it
btw part of the reason i failed is the quest said "1 day left" so i took this to mean I had 1 more day, so ended the day planning to get more resources on the final day, only to find the quest had failed. If i had known that 1 more day counted the day I was currently on, I would have sold some items to make up the resources i needed
all melee group is too boring ^^
@Star do you have a save game with your party with all melee? Would be a help . I can do that too, but we could spare some time for the next update. ;) The save location is here: C:\Users\Username\AppData\LocalLow\SilentDreams\DeadAge save1.xml is profile 1 eg You could send us this file to contact@silentdreams.de . We'll check the balancing.
How about ammunition. I tuned it before release. But you have to check the frequent finds. for example the forest. Often you can craft 1 ammunition every day if you go to a location with frequent find: ammunition. And important could also be the engineering supplies. Molotow cocktails and traps for example.
few suggestions:
- fights need balance, i' have not a full melee party but it really looks like melee is more efficient then ranged.
- the counter for raid / zombie attack on the camp is at zero but i get raided (onestly 1 time in 10 days). so i assume that you must have always people on guard. It's ok, but it should be told in the tutorial or somewhere else.
- i reached lvl 10 (currently cap level) with main character in 9 days. I don't know the cap lvl for full release, nor how many days it will take for a full run, but the progression seems too quick
- breakthrough anymation is unnatural; the head is freezed while the body makes a 360° turn
- like said before, "1 day left problem"
- the radio tower need more days, especially if you get in the same time, quests with just one day that requires you to go to save people at night. I must choose between saving 2 survivors of my camp or complete the radio quest. Note that 100 materials means 20/day, and i got just 20 in woods completing 17 areas
- ti could be nice to improve the camp management: buildings, traps, fences, tower; a map of the camp with people currently on duty with the possibility to assign jobs fron the map. the current method forces you to navigate through all the survivors and skills without having a global eyesight. chosing the right survivor for the right work feels unconfortable
That's what jumps in my mind.
Sorry for bad english.
Yeah i find that ranged isnt that great, you can kill off most enemies easily using melee. (as it is)
:)
hi i emailed with a reply and my file email explains a few things.
For the ammo i found that at around day 16-17 i started finding lots more ammo however most if not all my characters were level 10 and i had gone melee since no ammo so the ammo was not really that useful.
I also did the forest mutliple times, final boss twice and a few other run throughs.
I added in engineering at about day 17 just to try it and plan to use it more on my next run through. I only got 1 talent i believe due to everyone being max, the moltov was cool though
i had club, stronger club, baseball bat and nightstick so far. I guess once higher levels are in better gear will be available,too. You could, just for fun, make a new char and put all points in craft so you get it full. Then you will see what is in the game so far.