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If you have done all of the objectives, and no more are given, and you still dont have hillbilly hollow, then i think its a glitch.
The game should tell you that your objective is to go to the next shop.
Changing profession will allow you to unlock better professions down the line, but your smiths will usually be weaker until they reach the same level in thier new profession.
Also, each additional level in any skill (smithing, merchant, explorer) will increase your smiths salary, so be carefull.
Smiths gain experiance in anything they do. the only way to stop them from leveling up is to have them do nothing or get them to the maximum level in a skill.
I.E. if you get a smith to level 5 in thier first job, they can not gain more exp until you change thier job.
Maximum level for both merchant and explorer skills is set at 15.
You should not be even close to a level 15 merchant or explorer until near the end of the game. If you do have a high level merchant or explorer skill early in the game it can quickly drain your $tarch through salaries.
There should be a prompt to go to "Hillbilly Hollow". I suggest you stay in the level 1 shop until you get to around $50,000 so you have a good start at the new shop.
I will attempt to post more frequently.
Should I be spreading out who I use to sell and explore to keep their levels in check?
Although having 1 smith at level 15 will allow you to keep salaries down by maxing one smith so they cant level up anymore.
I haven't tested or even looked for evidence for it, but I think the higher a level the more salary it adds.
If you have an issue or curiousity you wish to me to explain in more detail please let me know here and I will work on it.
If you max out all the heroes in an area, be careful when going to a new area. The odds are your fame will be very high from maxxing the heroes in the previous area, and that can push you to the point where your co-owner asks for his cut. If he asks for his cut at the same time you pay your smiths that can really hit your $tarch hard. Especially considering you also want to upgrade your shop and hire new smiths when you enter a new area. You can make weapons for heroes that have already been maxxed to get money without pushing your fame even higher. You may want to do that some before swapping to the next area in order to have a buffer of $tarch to prevent problems. Also I suggest saving before swapping to a new area in case you find out you don't have enough $tarch, because then you could just load the earlier save and get more money before moving again.
They are still working with only one weapon stat at a time. There is no reason to have ultra-expensive universal worker, because he just cant use all his skills at once. Am I wrong?
I still think it is worthwhile. The higher rank smithing professions have higher stats when maxxed out, which will give your weapons themselves higher stats. Also, I personally like to move my smiths around so that I can focus more on the primary stat, followed by the secondary stat. I may take note of some of my smith's stats and list them here just so you can see how high the stats go if you level them up.
Attack Speed Accuracy Magic
380 330 286 259
586 598 751 660
507 497 516 658
541 486 440 431
567 498 448 439
651 669 853 748
654 605 604 769
508 646 556 471
331 328 403 324
652 593 555 560
Some of those smiths have had well over 1000 in one stat or another when the exploring boost is added in.
As you can see each smith has their own strong points even with multiple jobs leveled, but moving the smiths around based on the stats needed on an item is worthwhile. If you only look at primary stat, Attack items benefit most from Smiths 7, 10, 6, 2, then 5. Speed items benefit most from smiths 6, 8, 7, 2, then 10. Accuracy items benefit most from smiths 6, 2, 7, 8, then 10. Magic items benefit most from smiths 7, 6, 2, 3, then 10. You may notice that because the smiths are leveled differently, that smiths 6, 7, 2, and 10 are in the top 5 for all 4 stats, 8 is only in the top 5 on 2 of the stats, and 5 and 3 are only in the top 5 for a single stat each. Because of their poor leveling, 3 of the smiths are too low on stats to use for primary stat at all: 1, 4, and 9. I believe those are the only 3 smiths I have not maxxed either Master Smith or Virtuoso on.
The stats I listed were based on a smith's "best" job. Generally to find a smith's "best" job you just have to check its highest tier jobs, and its highest tier maxxed jobs. Even though Master Smith has the highest stats, it cannot boost ANY items, therefore having all your smiths as Master Smith would be a poor choice, Virtuoso I believe has the highest stat boosts of any job if it is maxxed out.
I have debated making a "perfect" save with all smiths maxxed on all jobs to determine which smiths have the highest stats, but I don't know if I would have the patience to do that. Smiths 6 and 7 are both legendary smiths, and both are leveled up quite far in the smithing trees, but both are not maxxed yet.
I was inspired to do this because of a guide when this game first came out that is no longer available. The guide also had a list of the cost of each smith with EVERYTHING maxxed, not just smithing levels, but also explorer and merchant levels. So far I have only maxxed smithing levels on all smiths.
Normal Smiths
Laura Craft
832 764 704 688 = 2988
Bulk Bogan
638 783 700 638 = 2759
Russet Peters
755 771 933 824 = 3283
Batato
827 759 704 688 = 2978
Ann Chanter
753 930 837 753 = 3273
Arthur Isan
721 735 891 786 = 3133
Iggy Ironspud
688 704 844 743 = 2979
Volundr Smith
748 704 704 832 = 2988
Broomhead
663 818 734 668 = 2883
Colonel Stache
961 878 804 793 = 3436
Dee Signer
822 753 694 688 = 2957
Dorin
722 729 883 778 = 3112
Firi Wildrose
745 698 697 828 = 2968
Hobo Billy
690 702 846 737 = 2975
Kenny McCorny
904 827 759 747 = 3237
King
817 1017 915 824 = 3573
Kitty Chant
868 804 803 961 = 3436
Kura Fuman
683 645 643 757 = 2728
Loh Kee
942 853 774 763 = 3332
Morphie
942 861 860 1052 = 3715
Brotato
756 773 959 843 = 3331
Potanto
755 769 956 845 = 3325
Potatom
764 956 850 755 = 3325
Ronald Buck
763 959 853 756 = 3331
Vick Asso
828 750 698 692 = 2968
Voui Lutton
960 875 801 795 = 3431
Winnie Stonebell
761 716 711 859 = 3047
Trisha
739 917 825 749 = 3230
Lt. Sanders
948 855 773 756 = 3332
Legendary Smiths
Okazaki Masamune
798 810 993 872 = 3473
Heisenberger
797 742 740 890 = 3169
Tony Starch
878 1100 986 887 = 3851
Nikola Taterla
790 805 992 881 = 3468
Haepharion
900 803 740 725 = 3168
Total Rank
Tony Starch 3851 speed 1 accuracy 3 magic 4
Morphie 3715 magic 1 attack 4
King 3573 speed 2
Okazaki Masamune 3473 accuracy 1
Nikola Taterla 3468 accuracy 2
Colonel Stache 3436 attack 1
Kitty Chant 3436 magic 2
Voui Lutton 3431 attack 2
Lt. Sanders 3332 attack 3
Loh Kee 3332 attack 4
Ronald Buck 3331 speed 3
Heisenberger 3169 magic 3
I have worries about legendary smiths. I took a year break from the game and I started playing again today, I think I'm in 2nd chapter. I noticed that I maxed out all heroes and my save was when a legendary hero asked for a weapon, his name was something like Kukukumber. I gave him the weapon he requested but I didn't unlock any legendary smiths. I already have Okazaki Masamune from first map I believe but after maxing out all heroes and completing all legendary hero quests on 2nd map I didn't get any legendary smith to talk to me or show up while trying to hire them.
So basically I'm wondering if these legendary smiths show up once per map, or if they also show up on other maps. Like for example if I max out all heroes on previous maps, do I have the chance to unlock all the other legendary smiths on the very last map?
I'm worried that I'll lose my chance to hire a legendary smith from map 2 if I move on to the 3rd map. Can you please give more information aobut this? This achievement completionist would seriously appreciate it.
I hope you see this.
Either way thanks for your informative post.